Converting an iOS app installer(.ipa) to .deb - iphone

Is it possible to convert a .ipa installer into a .deb? I have jail broken my phone, and all the Cydia apps are installed with a .deb installer. All apps installed with .ipa s are classified as "User Applications" while .deb s are under "System Applcations". For some reason none of my User Applications work, and I was thinking if I could repackage those user applications into .deb s and install them as system applications. Does anyone know a solution?

I personally have created some scripts to build the proper package layout for .deb packages. But, if you're starting from scratch, you might want to check out Theos, which is a tool used by a lot of jailbreak developers to create their packages.
http://iphonedevwiki.net/index.php/Theos/Getting_Started

A .deb is a debian package file. It's fairly easy to create them, you just need to put the files you want to install on their respective paths and create the proper control files.
I recommend you google how to create deb packages, and how to extract them, then you get a deb from your device and extract it's files to use those control files as a template.
After that, I think it's a simple terminal command (in linux or your iPhone's SSH) to package your app into a deb.

Related

i cannot install Unity Modules, how do i do it?

I am trying to install a new version of unity from unity hub but when i try to dowload it, it does not fully complete the download bar.
Later i proceed downloading the editor for a manual instalation, i finally install the version i wanted to but in the installer does not show the aditional modules to build the games, i also try adding this modules in unity hub but once again the modules never finished to charge.
I need to install the additional modules but i do not find any answer to my problem

Is there a way to install a matlab app without the .mlappinstall file?

An app I'd like to install has all of its component files downloadable on sourceforge, except for the .mlappinstall file. Is there anything I can do to install the app without this file? For context: I am working with the MacOS release of MATLABR2021B

Unable to install any Unity version from Unity Hub

I'm looking into learning to use Unity, so I've downloaded the Unity Hub as it seems to be the way Unity is forcing us to download their versions from now on. The problem with this is that, every time I try to download any version of Unity through the Hub, I get a message once the download bar has completed along the lines of:
"Incomplete or corrupt download".
I've tried downloading plenty of different official versions, with various plugins, even without any add ons to start with, but I always get the same message.
I contacted Unity support, but they're insisting that it's my internet connection and I should download versions from the archives. Surely this can't be the case, as I can download everything else without any issues.
Has anyone else come across this issue and are there any solutions out there?
What I do :
1) First of all ignored Unity Hub and install Unity manually
Download Link: https://unity3d.com/get-unity/download/archive
2) Download "Unity Editor 64 bit" or "Torrent download(Win+Mac)"
3) I download second one which also have other support file like Android, iOS, AppleTV etc.
4) Now Install "UnitySetup64.exe" application and other support files as your need and enjoy your project.
Happy_Unity
Do you have enough disk space to download the version? They can get big, if you install various modules with it.
While installing a new module it mentions the required disk space at the top.

Installing a Windows Mobile application on a Windows CE device

A client has asked us to "revive" an old Windows Mobile application that is used by their receiving department.
At some point they wrote a custom Windows Mobile 6 app for Windows CE devices (a Motorola MC55A to be specific).
They have a project in place to replace this app - but it won't happen for a bit and they want to install the custom app on some newly refurbished devices they found as an interim solution.
I found the source code for the application. It even contains an installer project that generates the CAB files.
What I do not know how to do is get the compiled app and installer onto the device.
I am using one of their legacy computers to build the app and connect to the device. The computer has Windows Mobile Center installed and when I see the device connected - I the ability to add / remove programs on the device.
Not sure if this is the route I should be going. Ideally I want to put the installer behind a web page and just have each device download the installer to install the app.
This stuff is pretty dated - I am having a hard time on the specifics of deployment.
You can put the CAB file on the device and launch it manually using the file explorer on the device to install the files.
Some industrial devices like Honeywell, Intermec, Motorola, Symbol, Zebra and others support the auto install of cab files, if the files are put in a special folder on the device. For former Intermec Honeywell devices, this folder is called \Flash File Store\CabFiles. If a cab file is placed in this folder, it will be installed on the next reboot.
You may also put a link to the CAB file on a web site and open that web site within the Internet Explorer on the device. The device will ask for the installation, when the file link is tapped. Please note that some web server like IIS by default block CAB files from being loaded! If so, you need to configure the web server to allow cab file downloading.
Many months later, but I wanted to answer this for future reference, when you DEPLOY Solution, Visual Studio (2008 was the last one supporting windows mobile apps) will ask you for a target device or emulator, here you can select the device and it will be installed, there will be no entry in add/remove programs on the device unless you install it via an installation CAB. You must create an "Smart Device Cab Project" and configure it for your solution.

Add gapps to custom rom?

I am really new to rom development, however i managed to build a custom rom for galaxy nexus. I obviously dont have gapps.
I am wondering how can i incorporate gapps in the build without having to flash a .zip file?
The apps are not open source and they are prebuilt apk.
Find the APK files for the Google apps that you would like to include. Copy each one under the directory /system/app/ and chmod 644 (change permissions to rwrr). Recompile your ROM and flash it as you'd like.
goto https://github.com/opengapps and in opengapps repo follow the instruction.. there will be a common makefile to initiate the build then you have to add its path to your romname_device.mk
You can use micro g project for using google services in custom ROMs. For example in Replicant ROM microg is used. Micro g has multiple tools such as location services , appstore and etc.