I asked this question before but I got closed. Because it is a duplicate, but it isn't. I don't want to disable screenshots I only want to detect screenshots. So this question is not a duplicate of Flutter: disable screenshot capture for app
I currently run into a problem I tried to detect if a user is taking a screenshot. So I found this package screenshot_callback, but it didn't work, I used the example file of the package and nothing happened when taking a screenshot. I tried it on my android emulator and on my phone, it didn't work on both of them So I wrote an issue report on git but no one answered.
So I was wondering is there any way to detect a user screenshot without using this package, I couldn't find any way to do so, but maybe someone else knows the answer.
I use Flutter/Dart.
try this package
import 'package:screen_capture_event/screen_capture_event.dart';
listenScreenShot() {
screenListener.addScreenShotListener((filePath) {
print("fresh screenshot!");
});
screenListener.watch();
}
Related
Thanks in advance.
We have to use HERE map's Turn by turn navigation feature in one of our Flutter application, we have added billing in the developer account and have created the necessary keys.
When we try HERE map examples they have provided, we get everything except maneuver instructions that shows the user when to turn right/left/go straight for some distance etc.
I'm new to this and I have no idea how to get this, we never get events on the listener and it only shows updating there, am I missing something ?
this is how it looks right now, Updating...
I think we should be getting the progress here, but we are not getting it here...
_visualNavigator.routeProgressListener = Navigation.RouteProgressListener((routeProgress) { }
Please look into the provided example app. It shows here how to get the maneuver actions.
Your screenshot shows a different app, so make sure everything works with the example app, at first. The app offers to run a simulation mode. This should work. If you run the example app with real GPS updates, you may need to go outside and move to get location updates. This should also work.
If this still does not work, it could either mean that your device has an issue with getting GPS locations. Some iPads, for example, lack support. Or that you have disabled getting location updates. You can cross-check this when trying the positioning_app example from the same repository that shows how to get location updates.
A last point may be to clarify what events you get and what you miss: There are multiple event listeners providing real-time information during guidance - if you have only an issue with maneuvers, then most likely you can solve your issue by following strictly the code of the example app.
Note that previous HERE SDK versions, prior to HERE SDK 4.13.0, only provided empty maneuver instruction texts during guidance when they have been taken from the route instance. Make sure to take this information from the VisualNavigator instead.
Hi i want to open a flutter page from kotlin code with custom arguments when app is in terminated state but i dont have any idea how it works. please help regarding this.
Sorry i am still noob.
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Soundcloud fails to acknowledge their bug with the custom players. Many sites are being affected. Here's a link to my previous question
https://stackoverflow.com/questions/16993681/soundcloud-custom-player-skin-not-playing-next-tracks
I can confirm that the bug exists as well. I created an issue about it on their github page, and i have also emailed support. I've spent the last two days trying to see if i could solve it by modifying their code somehow, but i'm pretty sure the bug exists in the actual flash payload that is being delivered via their API, and not on the javascript end of things.
EDIT: ok, i came up with a temporary solution to circumvent soundcloud's bug.
In sc-player.js around line 209 you should see:
load: function(track) {
var url = track.uri;
if(player){
player.api_load(url);
}else{
// create a container for the flash engine (IE needs this to operate properly)
$('<div class="sc-player-engine-container"></div>').appendTo(document.body).html(flashHtml(url));
}
This is the call that injects the new track into the flash player using the api_load call. Problem is that is totally not working right now. so instead of using that api, we just destroy the existing audio engine and replace it with a new one like so:
load: function(track) {
var url = track.uri;
if(player){
// player.api_load(url);
$('.sc-player-engine-container').html(flashHtml(url));
}else{
// create a container for the flash engine (IE needs this to operate properly)
$('<div class="sc-player-engine-container"></div>').appendTo(document.body).html(flashHtml(url));
}
Now it will play tracks after the first track finishes, or when the user switches tracks. This is not optimal because we have to keep loading an extra resource from soundcloud, but soundcloud has left us i a stick situation, and i see no other viable solution at the moment.
Indeed, i noticed that custom player doesn't work properly since few days.
I've found a solution for webkit browsers who support html5 audio only :
you have to include scripts as following (copied from sources):
widget js api: https://w.soundcloud.com/player/api.js
soundcloud.player.api.js (grab from github soundclound custom player)
sc-player.js (grab from github soundclound custom player)
It should solve problems only on html5 audio supported browsers, but it still don't work with the flashplayer fallback. Firefox 21 Mac version doesn't support mp3 yet, and use flash for stream audio...
I'm waiting for an answer from soundcloud dev support about this point.
Cheers.
I was able to fix the problem in Safari and Chrome by following the Soundcloud Github page updates from jQuery 1.4.2 to 1.9.0. https://github.com/soundcloud/soundcloud-custom-player
I also had to replace $.browser.msie with navigator.userAgent.match(/msie [6]/i) as described here: Fancybox doesn't work with jQuery v1.9.0 [ f.browser is undefined / Cannot read property 'msie' ]
I contacted the Soundcloud developer who suggested it could be a Firefox/Flash issue. Updating Flash did nothing for me, and the problem initially occurred simultaneously in all browsers. I applied deweydb's workaround and everything works well.
I have downloaded the source project from
sourcecode.
I came across many issues over there, then I changed the source header path then changed the compiler version in the project settings, then all those were solved, now there is no errors, it runs, when I click FBLoginButton ,Facebook Login Dialog appeared but it looks empty,
I dont know why, The app key and app secret key were placed correctly.
I tried with device,if there would probm with simulator, still looks same.
what Im doing wrong, I had searched a lot, not found any solution, any ideas pls tell me
I have the same problem.
I have opened a bug here : https://developers.facebook.com/bugs/279606225487338
You can also vote for it, so that FB may take a look at it. Let's hope they solve it.
We had two apps in the app store which used this old api of facebook for login and they also g=have stopped working... So most probably Facebook has stopped support for this but I couldn't fond anything official. I guess we will have to incorporate the new Api.. :/ If I find something I will post here...
I have download the Whole code from JIRA Mobile connect's home site but
I have facing this issue while install the JIRA Mobile connect,All the things is perfect but in My project i have one JMCViewController.xib and it contain one scrollview and the class assign to that scrollview is JMCScrollViewContainer and that is missing so How to find that class, I have tried all the things but not get success so can any one solve this problem? Please help
Thanx in Advance for any Help Any Suggestion,
These classes were added recently so you will need to manually add them.
You can get them from here https://bitbucket.org/atlassian/jiraconnect-ios/src/0f2c90244acd/JIRAConnect/JMCClasses/Core/views