Thanks in advance.
We have to use HERE map's Turn by turn navigation feature in one of our Flutter application, we have added billing in the developer account and have created the necessary keys.
When we try HERE map examples they have provided, we get everything except maneuver instructions that shows the user when to turn right/left/go straight for some distance etc.
I'm new to this and I have no idea how to get this, we never get events on the listener and it only shows updating there, am I missing something ?
this is how it looks right now, Updating...
I think we should be getting the progress here, but we are not getting it here...
_visualNavigator.routeProgressListener = Navigation.RouteProgressListener((routeProgress) { }
Please look into the provided example app. It shows here how to get the maneuver actions.
Your screenshot shows a different app, so make sure everything works with the example app, at first. The app offers to run a simulation mode. This should work. If you run the example app with real GPS updates, you may need to go outside and move to get location updates. This should also work.
If this still does not work, it could either mean that your device has an issue with getting GPS locations. Some iPads, for example, lack support. Or that you have disabled getting location updates. You can cross-check this when trying the positioning_app example from the same repository that shows how to get location updates.
A last point may be to clarify what events you get and what you miss: There are multiple event listeners providing real-time information during guidance - if you have only an issue with maneuvers, then most likely you can solve your issue by following strictly the code of the example app.
Note that previous HERE SDK versions, prior to HERE SDK 4.13.0, only provided empty maneuver instruction texts during guidance when they have been taken from the route instance. Make sure to take this information from the VisualNavigator instead.
Related
I have added a 'number_of_members' value to the Customer DocType via customization.
In my application I have tried several ways to update the value. However the value never updates in the webpage. I feel like I'm missing some sort of save or update or commit step.
For example I have tried:
frappe.client.set_value('Customer', '00042', 'number_of_members', 8887)
frappe.set_value('Customer', '00042', 'number_of_members', 8887)
frappe.db.set_value('Customer', '00042', 'number_of_members', 8887)
and also
customer = frappe.get_doc('Customer', '00042')
customer.number_of_members = 8887
customer.save()
In each case I can do something like frappe.get_value, or frappe.get_doc and it shows the value is set to 8887. However it never updates in the web side. This is what makes me think I'm updating some sort of cache or database transaction and I need some way to save it, but have not had any luck.
I am mostly testing this via bench console if that has any bearing on it, but I've tried a couple of the methods in my application code as well.
Relevant documentation:
Frappe Developer API - Document
Frappe Developer API - Database
Turns out the answer is to call frappe.db.commit() after making changes. If someone can point this out in the documentation so I can better understand how I'm missing stuff, I would appreciate it.
I also noticed if you try to Save something in the UI before you send frappe.db.commit() the UI will hang.
When I update tilesets on mapbox, changes don't appear in the iOS app unless I re-install it. There is seemingly documentation on this here: https://docs.mapbox.com/ios/api/maps/5.2.0/Classes/MGLOfflineStorage.html#/c:objc(cs)MGLOfflineStorage(im)setMaximumAmbientCacheSize:withCompletionHandler: but I can't figure out how exactly to implement it. I don't have an MGLOfflineStorage object because I am not worried about offline map storage right now, I just want to refresh the cache in the app. There are good examples of how to do this in android, but not on iOS. Any help is appreciated (preferably in swift)
It appears to be correct to call the methods on the shared MGLOfflineStorage object. The method parameter should be a closure containing any code you want to execute upon completion.
MGLOfflineStorage.shared.invalidateAmbientCache { error in
print("Invalidated")
}
Naturally you should check the error in the usual 'safe' way.
I'm close to getting my homegrown POS app to work with Square, but I'm missing something simple and can't seem to turn up an answer. I'm using FileMaker Go as the app, but I don't think that that is relevant to my current proof-of-concept issue. It may be relevant to other issues later (callbacks).
In my point-of-sale-api settings, I have:
com.filemaker.go.17
for the Bundle ID, and
create-workflow
for the iOS App URL Schemes, which seems to be the first piece of code that Square allows me to save. Any prefixed item such as shortcuts://create-workflow gives an error without description (I'm hoping that Square will trigger a workflow as a test in this POC).
I'm hoping to just trigger safari or workflow/shortcuts with the callback as filemaker go doesn't directly accept the callback response without a helper application - which I'll eventually try.
Any thoughts on what I'm missing?
Thanks tons!
I am using a Oculus DK2 (v0.8) and OSVR SDK. I'm having a problem getting the HMD to run/display anything.
The Oculus samples and the OSVR samples do work however, so the osvr_server seems to run fine.
My application itself renders a test scene just fine when not using a HMD.
I tried two approaches:
First, just creating a osvr context and creating a DisplayConfig object. This seems to work, but DisplayConfig::checkStartup() fails (I do this in a loop, calling update on the context when the checkStartup call is failing). I used the OpenGLSample.cpp as a guide for this
Second, I tried using a RenderManager, but the call to createRenderManager results in a crash within the RenderManager.dll. I get the same crash wether I create the graphics lib object myself or if I let the library create it.
I am quite stuck now, since the demos and examples do work, I have no idea where to look for the error on my side. Creating the context works, querying interfaces as well, but the crash with createRenderManager is beyond me.
Does anyone have any hints or ideas what the problem could possibly be?
Regards and thanks in advance
pettersson
RenderManager should not crash during open. There have been a couple of bug fixes recently to avoid that happening, and the latest RenderManager binaries, libraries and header files are available with the SDK download from http://osvr.github.io/using/ along with updated copies of the example programs.
When something goes wrong in RenderManager, it usually reports that to standard error. We're moving that to a logging interface, but for now it should show up on the console. Posting an output of that as an issue at https://github.com/sensics/OSVR-RenderManager/issues is a good way to let the developers know that there is a problem. Of course, providing the same sort of information you provided here will be helpful as well.
i have two questions
Apple says there should not be any button or menu item which is not yet implemented. In my application in home screen, i have put one button and background image which feels like there are other 3 inactive buttons(greyed) though those are not active ones. I did this to show steps in application. Is that ok?
I have used core location and other server access. There are methods for example
(void)locationError:(NSError *)error;
for core location and NSURLConnections's error method. My application simply shows view which pops up when there is no connectivity(with my server)Is that ok.
Thanks
1) Its perfectly fine. You have a defined flow which doesnt confuse the user's. All the active buttons should be able to perform some action.
2) Its perfectly fine to display valid error messages to user's. Infact its a recommended practice.
PS: Finally it depends on the reviewer, but they give reasons if they reject the app and you can always appeal with your explanation. Be sure you mention about the functionality in the review notes.