How to make a mask with multiple highlights in a Flutter screen? - flutter

I am not sure how to describe this scenarios, below is the screenshot about this, I want to user tap one of the card, and then highlight this card, in the meantime, two actions in the screen's bottom which user can do some actions, any help are appriciate!

Please refer to what I've answered, it's quite similar to your case
https://stackoverflow.com/a/67088035/11276416

Related

Flutter_ implementation a raised button with two actions

I am implementing a list of items and I want to have two styles for its list view. One style is to show it with a name and ID, and the other should be like a card with an image and other details.
I need a button to change between these two styles. How can I implement it?
You can use the same logic discribed here in this Answer to change the color of Container abon tapping to implement the logic of your senario.
If you needed further assistant, don't hesitate to ask in the comments here.

Flutter Web background with opacity

I want page that has opacitiy on its background, so the user can see previous page's layout even in the second page. I try to use showDialog(), but it wasn't the answer, since it does not have routename. I will attach the picture that I want. Please help.
What I want
You can check this answer on SO, is similar.
Or do it in a different way and use Stack and Opacity widgets to achieve this.

Call IgonrePointer on parent but not child

I am developing my first Flutter app and have a question that I'm not finding an answer to:
I have a static fixed area at the bottom of my screen. Various buttons will be shown here depending on the page. I am using a stack to place this area on top of the rest of the screen, with the page content scrolling underneath my buttons.
The problem I am having is that the button(s) is/are sitting inside of a DecoratedBox, which in turn is sitting in front of my page content. This means that this box is blocking me from clicking on anything below the fixed area (like the button labelled "Programs" in the image)
I have come across the IgnorePointer and AbsorbPointer classes, which allows me to set the decorated box to ignore events. The problem here, however, is that it also causes the buttons in this fixed area to no longer react to events, as they are of course children of the box that I am applying the Igonre/AbsorbPointer classes to.
Is there a way to make the parent decorated box ignore events but have it's children react to them normally?
(blue area must ignore events, and the button must react to events)
Any advice would be greatly appreciated
I think this link should help you solve your problem. I haven't tried it.
Flutter: How to make a ListView transparent to pointer events (but not its non-transparent contents)?

selection Menu like Tap Tap Revenge 3

I am wondering how to achieve selection menu like tap tap revenge 3 have.Do I need to make a whole custom class or any help which class should I drive my subclass.I tried to modify UIPickerView but I cant change background image and frame(both is private).
Thanks
Mrigank Gupta
Here is the link of image(not having reputation to post image)
http://www.freeimagehosting.net/uploads/345aed3aee.jpg
Making a custom control class will be easier than trying to shoehorn one of the existing ones.
Tapbots put together a little article on their work.
http://tapbots.com/blog/design/designing-convertbot
You should be able to use a few images, a button, graphics transforms and touch event handling to pull it off.

Easy way to scroll overflow text on a button?

Does anyone have any examples or resources where i might find information on scrolling text which is too long to display in a button control? I'm thinking something along these lines.
Display as much text will fit within the current rect with a '...' at the end to signify overflow.
Pause for say 1 second then slowly scroll the text to the right edge displaying the right part of the string.
Display as much text will fit within the current rect with a '...' at the beginning to signify overflow.
Start the whole thing over in reverse.
Is there an easy way to do this using the "core" or built in "animation" frameworks on a certain mobile device?
[edit]
Iwanted to add some more details as i think people are more focused on wether or not what i'm trying to accomplish is appropriate. The button is for the answers on a trivia game. It does not perform any speciffic UI function but is for displaying the answer. Apple themselves is doing this in their iQuiz trivia game on the iPod Nano and i think its a pretty elegant solution to answers that are longer than the width of my button.
In case its the '...' that is the difficult part of this. Lets say i removed this requirement. Could i have the label for the button be full sized but clipped to the client rect of the button and use some animation methods to scroll it within the clipping rect? This would give me almost the same effect minus the ellipses.
Here's an idea: instead of ellipses (...), use a gradient on each side, so the extra text fades away into the background color. Then you could do this with three CALayers: one for the text and two for fade effect.
The fade masks would just be rectangles with a gradient that goes from transparent to the background color. They should be positioned above the text layer. The text would be drawn on the text layer, and then you just animate it sliding back and forth in the manner you describe. You can create a CGPath object describing the path and add it to a CAKeyframeAnimation object which you add to the text layer.
As for whether you think this is "easy" depends on how well you know Core Animation, but I think once you learn the API you'll find this isn't too bad and would be worth the trouble.
Without wishing to be obtuse, maybe you should rethink your problem. A button should have a clear and predictable function. It's not a place to store and display text. Perhaps you could have a description show on screen with a nice standard button below?
Update with source code example:
Here is some ready to use source code example (actually a full zipped Xcode project with image and nib files and some source code), not for the iPhone, not using Core Animation, just using a couple of simple NSImages and a NSImageView. It is just a cheap hack, it does not implement the full functionality you requested (sorry, but I don't feel like writing your source code for you :-P), horrible code layout (hey, I just hacked this together within a couple of minutes, so you can't expect any better ;-)) and it's just a demonstration how this can be done. It can be done with Core Animation, too, but this approach is simpler. Composing the button animation into a NSImageView is not as nice as subclassing a NSView and directly paint to its context, but it's much simpler (I just wanted to hack together the simplest solution possible). It will also not scroll back once it scrolled all the way to the right. Therefor you just need another method to scroll back and start another NSTimer that fires 2 seconds after you drew the dots to the left.
Just open the project in Xcode and hit run, that's all there is to do. Then have a look at the source code. It's really not that complicated (however, you may have to reformat it first, the layout sucks).
Update because of comment to my answer:
If you don't use Apple UI elements at all, I fail to see the problem. In that case your button is not even a button, it's just a clickable View (NSView if you use Cocoa). You can just sub-class NSView as MyAnswerView and overwrite the paint method to paint into the view whatever you wish. Multiline text, scrolling text, 3D text animated, it's completely up to your imagination.
Here's an example, showing how someone subclassed NSView to create a complete custom control that does not exist by default. The control looks like this:
See the funny thing in the upper left corner? That is a control. Here's how it works:
I hate to say that, as it is no answer to your question, but "Don't do that!". Apple has guidelines how to implement a user interface. While you are free to ignore them, Apple users are used to have UIs following these guidelines and not following them will create applications that Apple users find ugly and little appealing.
Here are Apple's Human Interface Guidelines
Let me quote from there
Push Button Contents and Labeling
A push button always contains text, it
does not contain an image. If you need
to display an icon or other image on a
button, use instead a bevel button,
described in “Bevel Buttons.”
The label on a push button should be a
verb or verb phrase that describes the
action it performs—Save, Close, Print,
Delete, Change Password, and so on. If
a push button acts on a single
setting, label the button as
specifically as possible; “Choose
Picture…,” for example, is more
helpful than “Choose…” Because buttons
initiate an immediate action, it
shouldn’t be necessary to use “now”
(Scan Now, for example) in the label.
Push button labels should have
title-style capitalization, as
described in “Capitalization of
Interface Element Labels and Text.” If
the push button immediately opens
another window, dialog, or application
to perform its action, you can use an
ellipsis in the label. For example,
Mail preferences displays a push
button that includes an ellipsis
because it opens .Mac system
preferences, as shown in Figure 15-8.
Buttons should contain a single verb or a verb phrase, not answers to trivia game! If you have between 2 and 5 answers, you should use Radio Buttons to have the user select the answer and an OK button to have the user accept the answer. For more than 5 answers, you should consider a Pop-up Selector instead according to guidelines, though I guess that would be rather ugly in this case.
You could consider using a table with just one column, one row per answer and each cell being multiline if the answer is very long and needs to break. So the user selects a table row by clicking on it, which highlights the table cell and then clicks on an OK button to finish. Alternatively, you can directly continue, as soon as the user selects any table cell (but that way you take the user any chance to correct an accidental click). On the other hand, tables with multiline cells are rather rare on MacOS X. The iPhone uses some, but usually with very little text (at most two lines).
Pretty sure you can't do that using the standard API, certainly not with UILineBreakMode. In addition, the style guide says that an ellipsis indicates that the button when pressed will ask you for more information -for example Open File... will ask for the name of a file. Your proposed use of ellipsis violates this guideline.
You'd need some custom logic to implement the behaviour you describe, but I don't think it's the way to go anyway.
This is not a very good UI practice, but if you still want to do it, your best bet is to do so via a clickable div styled to look like a button.
Set the width of the div to an explicit value, and its overflow to hidden, then use a script executing on an interval to adjust the scrollLeft property of this div.