Agora Device manager creation failure in Unity mobile version - unity3d

Hellow
I tried to get device information from mobile build version with Unity framework.
Calling the CreateAVideoDeviceManager(), CreateAAudioRecordingDeviceManager(), CreateAAudioPlaybackDeviceManager() apis always results in false. So the device information cannot be displayed.
However, in the standalone version, it works normally.
Do you have any solution for the above issue?

VideoDeviceManager and AudioDeviceManager are designed for standalone desktop environment only. It is in the documentation.

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App Launch: The Huawei Lite Simulator supports only Lite projects

When trying to run my test app on a HVD emulator, I get the following error message:
App Launch: The Huawei Lite Simulator supports only Lite projects.
Meanwhile I've realized, that currently one can only use hardware or a remote emulator for such a project. But when trying to set this up, the Harmony OS Virtual Device Manager responds with 404:
Is there anything to do about it?
I haven't tried with DevEco Studio on Windows so far, but with Android Studio on Linux, which appears to be functioning now.
With HMS Toolkit version 1.0.5, it will ask for Huawei ID and then also lists devices in Düsseldorf or Ireland (where the one is a city and the other a country). However, there are currently only EMUI ROM available. It integrates better than before, but without an HarmonyOS 2.0 ROM, it still doesn't provide the expected environment.

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I work for the AWS Device Farm team.
Thank you for the feedback.
While we certainly get the importance of updating to the latest and greatest version of Appium on our part whenever we update the version we make sure all versions of OS and make/models undergo a thorough extensive test. This is a work in progress and you should see the Appium version updated soon.
As far as devices go it is on the same lines where we make sure that we are able to offer the same experience across all devices. We are working on getting the latest iOS devices in our fleet right now and this should be very soon in coming week or two.
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We know that Blackberry 10 can run Android app. Does somebody tried Telerik Nativescript for Android and make it run for Blackberry 10?
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Telerik NativeScript for Android does indeed work on BlackBerry OS 10 I've tried on (10.3.2.2474). I'll list some tips to get you started, but please keep in mind that NativeScript doesn't officially support BlackBerry OS.
Deployment with the {N} CLI tool (tns) might be problematic - it produces an apk for the app, but it can't deploy it on the device itself, so you need to transfer it somehow and install it on the device.
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Releasing the app in the BlackBerry store is out of my scope, but you can check these documents:
https://developer.blackberry.com/android/documentation/rpkg_with_bb_plugin_for_android_stdio.html
https://developer.blackberry.com/android/documentation/publsh_your_app_to_appworld.html
Make sure you've built the app for release as mentioned.
Let me know if this helps.

AppWarp Unity SDK fails to connect with CONNECTION_ERROR error

I'm running into this basic issue while integrating the AppWarp Unity SDK (no version is specified, downloaded on 10 of March) with Unity 4.3.4 Android player.
The AppWarpVikingMobile sample fails with the same error.
"telnet appwarp.shephertz.com 12346" does connect to the server. Wireshark shows no packets (running with a filter "host appwarp.shephertz.com").
There is a similar issue asked here on February, but it is unresolved still.
Seems that it's SDK import/compatibility issue.
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When running in the player you have to use the AppWarpUnity.dll asset. Its only when building the apk to run on a physical device you need to build with AppWarpUnityMobile.dll asset (and NOT AppWarpUnity.dll) along with the native plugins provided.
It can be a bit confusing because Unity has different restrictions on different versions (Pro and Free) for different platforms with regards to plugins and sockets. AppWarp's goal is to give developers a way to use it with or without the Unity Pro on all platforms.
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I want an android and iphone emulator to run on windows to test my gwt application on windows. can someone point me to a proper emulator because i've been trying some with no success
The official iPhone simulator does not run on Windows. Seems you have to get a Mac ;-)
However the Android emulator can be installed pretty much anywhere:
http://developer.android.com/guide/developing/tools/emulator.html
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http://developer.android.com/guide/webapps/debugging.html