failed to load 'libmain.so' !! your hardware does not support this application - unity3d

Failed to load 'libmain.so' !! your hardware does not support this application !!!! this is the error that I'm getting while I run the app on my phone.
mobile : motoG5 see screenshot image
there was no problem in compiling, building successfully completes with zero error. the issue I'm getting is when I launch this android app on my phone I'm getting this failure.[check the screenshot] how to fix this guys ?? please help me

Check which architecture version supports you device and build apk according to it. you can find current version at PlayerSettings > Other Settings > Target Architectures.

copy so, jnilibs/armeabi-v7a to libs/armeabi-v7a

Related

Error: Errors were encountered while preparing your device for development. Please check the Devices and Simulators Window. (code -1)

i want to run my flutter app on my iphone from android studio, but Android studio doesn't read my phone on the devices tab while I clearly see it active on my mac.
while running flutter doctor I get this message:
Error: Errors were encountered while preparing your device for
development. Please check the Devices and Simulators Window. (code -1)
and I have restarted my phone, the issue still persists, what do i do?
Follow the steps in this answer
And try always flutter devices to see if your device was detected by flutter
I had the same problem after an iOS update.
The solution is:
On your iPhone, go to Settings > Privacy & Security > Developer Mode and switch it on.
Your device will restart and after the restart it will ask you again if you want to switch on the developer mode, hit yes and the android studio should recognize your iPhone.
Hope this helps.

Can't use cloud debugging to test my apk for Huawei

I'm trying to test an apk with cloud debugging and I'm getting the following error when I tried to upload an apk:
I also added HMS plugin to my Android Studio but devices are not displayed in the device list when I opened one and it doesn't end or give any feedback(other than files are being pushed) when I drag an apk onto device.
Devices that I tried:
Update:
The apk you uploaded does not have an icon. Plz check and add an icon for it and try again. This message will be modified later to make it clearer. :)
It is a network error. Make sure that no proxy is used and your network is working. Then plz try to retransmit the apk.
Yeah I have encountered the same issue in the past and that could be frustrating. One thing you have to know though, for Cloud debugging, the backend servers are on maintenance from time to time. Please try to upload your APK again and see if your issue gets resolved by itself. If not, please let me know, I will see if more trouble shooting can be done.

Where are the Intel XDK build logs?

When I build XDK for iOS, I get the message 'An error occurred while building the application. Verify your build assets are correct and try again':
I have searched online and checked the build assets, but can't find anything wrong, so I am stuck.
Is there any way that I can see the log for the build to tell what went wrong? I can't seem to find a link to the logs anywhere, either in the XDK application or the online AppCenter.
OK, I received a reply on the Intel forum to use the Cordova iOS build where there is a link to the build logs.
I was swapping between Cordova and legacy ad-hoc to try to get things working and maybe I got mixed up somewhere along the way. Anyway, I changed two things and it is building OK now with Cordova iOS: -
I found an android setting in the iOS config file that I removed.
I changed the app name, because I read that if it started with the project name that could cause issues.

Application project wont run/debug over device

I'm building an android app using Eclipse, and when I want to run/debug it on my android device, it wont run, even if it is just a "hello word" project.
The information shown on console tab is:
"Installation failed due to invalid APK file!"
I'm wondering what was wrong, and how to fix it.
I found this thread that almost had the same problem with yours: Eclipse installation failed due to invalid APK file?
Please apply those solutions first, then get back to me if it's still not fix
You may have made changes to your versions in your Android manifest file. Delete the app from your device and run it again!

iPhone build failed on using Aviary SDK

I am creating an Iphone application wherein I need to process image and display it on application. I went through Aviary SDK which indeed really appeals to me as a developer. I went through its documentation which I understood very clearly.
The problem I am facing is in building the application. I receive a build failed when I try building application. I also went through GitHub repository CSPicker. Build also fails for that. I did every specific change mentioned in Prerequisites in the documentation. Still no success.
Following is the error I am getting:
Command /Xcode4.2/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1
I am using XCode 4.2 and iOS 5.0.
It's hard to say what is the problem. Likely you did not add necessary libraries to build with. Or used old compiler in settings (not LLVM)
As of right now Aviary has new version of SDK with decent description what needs to be done at http://www.aviary.com/ios-documentation