uploaded an existing pycharm project into github and now it doesnt run - github

newb alert. I'm new to GitHub so this might be a dumb question. I was creating a web scraper with scrapy on PyCharm & asked my friend for some help so I uploaded it into GitHub. Everything went fine until I realized that 1. the entire file was moved into a local file (previously was inside of pycharm & 2. it wouldn't run. When I inspected both files I came to find that there was only one key thing missing. There was a 'scrapy.cgf' file that was the only file not moved into the new local file.
What can I do to fix this?

Related

Clingo cannot access certain files

I am working with Clingo for the first time and followed the given installation instructions using miniconda. I do have a working environment, but it only works in a single folder and I am not sure why. I am ultimately trying to get it to work in my local GitHub repository, but any file I try to run outside of a specific folder on my computer returns an error. Below is an screenshot; the first command was an attempt in a new folder while the second attempt is in the only folder that works.
I am investigating the best I can, but I am a novice. My best guess is the folder it works in is the only working directory. How to change my working directory I cannot find though.

Unity Prefabs missing after pulling project from GitHub

I started to make a project on a Windows computer and uploaded it via GitHub. Later I wanted to download it on my Mac. But when I start the project on MacOS Unity the scene is empty and all prefabs are missing. Every time when I check GitHub it is deleting a lots of meta.files. When I discard the deletion, all meta.files are deleted again as soon as I start the project on my Mac.
Getting back to Windows GitHub says that everything is pushed. Referring to that article (https://medium.com/codex/solving-the-missing-prefab-issue-in-unity3d-ae5ba0a15ee9) the problem appears similar. But the solution does not help.
What is the problem to get my project from Windows to Mac via GitHub?
"Unity deletes .meta files":
After some research the answer to this seems to be - Unity removes .meta files when the corresponding object is missing.
"Prefabs are missing":
GitHub on my windows computer did not commit the .obj files. It took me a while to figure out that somehow a "gitignore_global.txt" was installed from somewhere (maybe GitHub Desktop?). .obj files were included to be ignored. That "gitignore_global.txt" is located in:[x:/User/Documents]
If you face the same problem - check the gitignore-file in your Unity project too. If certain file types are prohibited via one of these 2 files - no chance!
Cheers

ftp-kr - Cannot edit in read-only editor

I cannot figure out how to use the ftp-kr extension for VS Code properly. I have read and re-read the GitHub Wiki and the README documentation and cannot find any other help for my issue. I posted this question to the project Issues on GitHub but have yet to receive a response.
ftp-kr is just a simple extension for editing files via FTP that are located on a remote server. Many other users seem to be using the extension with no issue.
I installed the extension, and then I successfully edited the connection settings (in ftp-kr.json) and successfully made a connection to the remote server I am trying to edit files on.
I opened the FTP-KR: EXPLORER pane to look at all of the files on the server, but if I double-click any of the files to open them and then try to edit them, I am unable to type and just get a warning in VS Code that says "Cannot edit in read-only editor".
I have tried right-clicking on files and clicking the "Download This" button, thinking that maybe I need to download a local copy of the files to edit before uploading the changes. However, whenever I click the "Download This" option on any file in the ftp-kr Explorer, it just gives me an error message that says "[file_name] is not in remotePath".
I tried running the >ftp-kr: Download All command, but it just spits out a notice that says "Nothing to DO".
How do I edit files located on the remote server and save those changes to the server?
P.S. I have tried the solutions found in this question but unfortunately none of them seem to work. Particularly, "code-runner: Run in terminal" is not in my settings and "Edit in Local" is not a context menu item that appears in my editor.
After a number of months, I finally have a solution to this thanks to the developer eventually responding on GitHub. There are a few things going on here.
Any file that a user wishes to modify must be downloaded as a local copy on the user's machine first and then that copy can be uploaded to the webserver via FTP.
ftp-kr cannot auto-download individual files. (Either when they are double-clicked on or through any other method.) It can only download entire directories, and those directories can be changed by using the localPath and ignore options in the configuration file, then stopping and restarting the ftp connection.
The "Download This" context menu option that appears is a piece of non-implemented code. It will not do anything.
>ftp-kr: Download All is the preferred way (by the developer's intent) to download the remote files onto the user's computer. The fact that it was returning an error before was a bug which has now been fixed.
Confusingly, the user can view the filenames and context of every file on the remote file system using a convenient tree view, you just cannot simply download any of those files individually.
In all, this plugin does not provide the functionality that I hoped it would have. (Namely, being able to easily download, modify, and upload individual files.) So I know how to properly use it, I will just be switching to a different plugin for my purposes.

Github: Can't upload file in folder, but can upload it in main repository

This is the first time I've tried uploading files to a folder in GitHub, and I seem to be having some issues.
I've made a folder: https://github.com/sam-mahdi/SAVUS/tree/master/Test_Files..
And I'm trying to upload files to it.
However, the files just don't seem to upload, it permanently says "uploading 1 of 1 file", but never does anything.
If I click commit, it tells me to upload something.
If I try to upload another file, it says "Something went really wrong, and we can’t process that file.", and I refresh the page.
The strange part is, I have no issue uploading multiple files (the same files) in the main repository, I only have this problem trying to upload it in the folder I made.
I've tried to close and open my browser. I am using chrome for reference (I saw online sometimes you get this issue if you use firefox).
Am I doing something wrong? or missing something?
First, if possible, avoid '..' at the end of your TestFiles.. folder.
Then try again uploading those files, to check if those trailing '..' were the issue.

Appcelerator Titanium Mobile: app.js not found

I created an app with Appcelerator's Titanium Mobile on my home machine. The path was /Users/[myusername]/Projects/ProjectName.
I checked my code into Mercurial.
The next day, at my office computer, I cloned the Mercurial repo, and then added the existing app. I tried to run it in the simulator and received the error:
could not find the file app.js.
I looked at the log and noticed that the path it was looking for was the path on my home computer, not the path on my office computer.
What can I do to make my app run on two different computers? I imagine that if I created a new app and then copied my code into it, it would probably work on the office machine. But if I checked my code in, and got latest at home it would probably be broken there.
Open tiapp.xml
Remove the line. f01a795a-46e7-4627-8558-465e5998c99d
Do a full rebuild
Bring guid tag back (just to make sure you still have it on tiapp.xml)
Do a full rebuild again.
Here's the source:
http://www.limechalk.com/blog/fix-runtime-error-when-running-appcelerator-app-on-android-emulator/
Can you re-create a new project? copy your files tiapp.xml as well as folder Resources to your new project and build again.
This issue mainly caused by JavaScript minification,either you have syntax error in one or more js files or which is hard to predict may you have some other files in you project that are not js files and cause this failure to build and then this common error .
my two cents open up you project files and look carefully for any file or files that are not supposed to be in it.