Appcelerator Titanium Mobile: app.js not found - iphone

I created an app with Appcelerator's Titanium Mobile on my home machine. The path was /Users/[myusername]/Projects/ProjectName.
I checked my code into Mercurial.
The next day, at my office computer, I cloned the Mercurial repo, and then added the existing app. I tried to run it in the simulator and received the error:
could not find the file app.js.
I looked at the log and noticed that the path it was looking for was the path on my home computer, not the path on my office computer.
What can I do to make my app run on two different computers? I imagine that if I created a new app and then copied my code into it, it would probably work on the office machine. But if I checked my code in, and got latest at home it would probably be broken there.

Open tiapp.xml
Remove the line. f01a795a-46e7-4627-8558-465e5998c99d
Do a full rebuild
Bring guid tag back (just to make sure you still have it on tiapp.xml)
Do a full rebuild again.
Here's the source:
http://www.limechalk.com/blog/fix-runtime-error-when-running-appcelerator-app-on-android-emulator/

Can you re-create a new project? copy your files tiapp.xml as well as folder Resources to your new project and build again.

This issue mainly caused by JavaScript minification,either you have syntax error in one or more js files or which is hard to predict may you have some other files in you project that are not js files and cause this failure to build and then this common error .
my two cents open up you project files and look carefully for any file or files that are not supposed to be in it.

Related

Change .vscode folder location

I'm programming a client side applications using SharePoint Designer 2013.
I want to change to VSCODE since it supports a lot of extensions for some Javascript library like angular, jQuery. And because of the Chrome/Node.js debugger extension.
But when I try to start any Debugger, I got the error:
Unable to create 'launch.json' file inside the '.vscode' folder (Error: UNKNOWN: unknown error, mkdir '\\servername\DavWWWRoot\sitename\Style Library\.vscode').
I get this error because it's impossible to create a folder in SharePoint where the name starts with dot.
So there's a possibility to change the name of this folder or the file location to any directory in my local computer?
No, it's not possible to move/rename that folder. VS code is a tool that bases project management on folder content. So it is essential that the project settings reside in the folder being managed.
You can move the "extensions" folder, but unfortunately not the argv.json (so the ".vscode" will, at least be recreated on vscode launch)
https://github.com/microsoft/vscode/issues/17691#issuecomment-559234574
I hope that'll finally change sometime .
https://github.com/microsoft/vscode/issues/3884
https://github.com/OmniSharp/omnisharp-roslyn/issues/953

Why do my Bluemix Live Sync icons disappear sometimes?

I'm building a Node.js app called MouseApp. I notice when editing my app, which puts me in the Bluemix DevOpsServices Web IDE, I cannot see the Bluemix live edit, quick, restart and debug icons. They're just gone.
It does not happen for all apps though, I'm just not sure what distinctions I should be looking at between the 'good' and 'bad' apps.
Does anyone have any ideas as to why my icons are disappearing?
I did some digging and learned that there are a couple of reasons why this happens. All of these are in the context of the app you are editing.
The first cause is if the manifest.yml file is not stored at the top level of the app's project. Putting the manifest.yml file at the project root addresses this.
The second cause is if the app is stored in a subdirectory rather than the top level of the project, but the path to the subdirectory is not specified in the manifest.yml file. This was my cause of my problem. Once I added the path to the subdirectory to my manifest.yml file my icons were back.
path: path_to_MouseApp
The third cause is that the app does not contain a package.json file in the same directory as the app.
When the Live Edit icons are missing, it's because one or more of these problems have happened:
DevOps Services couldn't identify your project as a, well, project.
Fix: Create a project.json file at the root. This should cause some new buttons to appear in the toolbar: Create new launch configuration, Deploy, Stop, etc.
DevOps Services couldn't determine what folder your app lives in.
Fix: As suggested in another answer, you can create a manifest.yml at the root, and edit it so that it points at the app's folder with path: path_to_mouseApp. This will work. Or you can just move the app code into the project root.
After you do this, the Deploy button should become enabled.
DevOps Services thinks your app is not a Node.js app.
Fix: Create a package.json file in the app folder.
Once you've gone through these steps, the Live Edit buttons should appear.

How to run phone gap with xcode4?

Since moving to XCode4, I have been getting errors like:
/VERSION: No such file or directory
cp: /javascripts/phonegap..js: No such file or directory
cp: /javascripts/phonegap..min.js: No such file or directory
error: /VERSION: No such file or directory
for projects that were working under XCode3.
Open XCodes Preferences, and navigate to Source Trees. If there is no PhoneGapLib entry there, try adding a new setting with the following values:
Setting Name: PHONEGAPLIB
Display Name: Phone Gap Lib
Path: /Users//Documents/PhoneGapLib
Note that the path should be to the location of your PhoneGapLib folder, and that it may not be in your documents folder, depending on how you installed PhoneGap.
I just learned about a great web service recently made available by Nitobi (makes of PG), which will automatically generate the necessary PhoneGap files you need for use in Xcode 4.
Just enter your project name, hit a button and they'll generate a zip file for you to download. This lets you set up a new project without messing with the command line.
You could set up a new project, then migrate your older project files over.
Did you search Google for this error?
I'm a bit of a noob with PhoneGap and Xcode still, but I know there have been recent issues with PG and Xcode 4. Perhaps you're experiencing the same issues as the commenters to this post: PhoneGap + XCode4 (and more specifically, here).

moving the source folder crashes my app

i have a weird problem .. maybe the solution is simple but i'm just a newbie in iPhone app development
the problem is:
i have created xcode iphone project , tested is and it was running well.
copied the project folder to my desktop . opened the project from the new location . tried to run the app, the simulator opens and the application crashes!!
any solution ? is there anything i need to clean in the project
files ?
Maybe you're using absolute paths in your code ?
Maybe something with additional resources you added before.
Try to look first for those kind of things.
In xcode, Go through every file in your project that resides within your project folder, right click on them in the hierarchy tree to the left, select get info, go to the general tab and change the Path Type to "Relative to Project"
What sort of project did you create?
I created a simple View-based application in my Documents folder. I built and ran it in the simulator successfully. I then quit Xcode, dragged the project folder to the desktop. I reopened the project and ran it successfully in the simulator again.
Did you make any changes at all to the project? I can't repeat what you've experienced. Is there anything different between what we did?
How about creating your project on the desktop in the first place? Does that work?
Are you running as an administrator account? Sometimes there are problems with Xcode if you run in an account where the user isn't a member of the Dev group.

Problem installing ad-hoc app on iphone: "resources have been modified."

I can install an app on my development iPhone compiled with "Debug" configuration using my Ad Hoc provisioning and everything works OK.
But when I build it using "Release" configuration, iTunes says:
The application XXX was not installed on the iPhone "YYYY" because its resources have been modified.
I've never seen this message before. Does anybody know what it means?
Thanks!
Antonio
We had the same problem during our first Beta. Someone on Windows dug in the xxx.app folder then Explorer created a Thumbs.db file inside and, boom, he got the message "The application XXX was not installed on the iPhone "YYYY" because its resources have been modified." when he tried to install.
He had to remove the app from iTunes, deleted all the Thumbs.db from xxx.app and then it worked.
We finally got rid of the problem. We were trying to include an image for iTunes after creating the build, but when we used this method (http://iosdevelopertips.com/xcode/itunes-icon-for-ad-hoc-distributions.html) everything went smoothly.
Just in case it helps someone: In my case, I copied the .app to a network drive, then to my Win7 computer before dragging into iTunes - then it did not work. When I zipped the .app first before copying, and then unzipped it on the other end - it worked. Of course, I have no real idea why....
Your debug configuration and your release configuration have some important differences, and release is a lot closer to what ad-hoc should look like. So you first need to duplicate the release configuration and make and call your copy "Ad-Hoc", and make sure you use your ad-hoc provisioning profile with it. Then you need to create a new entitlements file. The new version of Xcode has a cool feature where you can build and archive your app into an ipa file that includes your provisioning profile.
How to do all of this is explained here: http://www.tuaw.com/2010/05/23/devsugar-a-better-way-to-share-ad-hoc-builds/
In those instructions, when it tells you to make the entitlements plist file, it says to uncheck get-task-allow in the plist file. When I created the entitlements file, there wasn't a get-task-allow row at all, so I created one, set the type to boolean, and left it unchecked. It worked great for me.
The best solution to avoid wierdness like this is to create an IPA file. A good step-by-step guide to creating an IPA target in XCode is here:
http://idotcomllc.wordpress.com/2009/05/26/how-to-build-a-ipa-file-from-xcode/
It starts out with an introductory project so search for "Aggregate" to find the point where it starts telling you how to create a new IPA target for build.
I directly upload the app to a server where the windows can also visit. Then compress it in Windows.
I had it, did a clean build and never saw it again.
Incomplete ipa/zip archives (received at the installation end) were the cause for us.
I had this problem using a run script to cp -R the .app file to the Payload folder, for some reason when the script copied the file it modified it somehow, if I used finder and manually copied the .app file into the payload folder and manually zipped the .ipa file it worked fine. I tested it several times using codesign -v to verify the .app file. it always through the error after a build and the run script. but no error when I would copy the file manually.
For me the issue was the .Double files being added to every directory on a shared network drive. We are primarily a Windows environment, and the Mac was saving .Double file on the drive, in every directory.
Literally, to fix the issue referenced above, I simply deleted the .Double files in every directory (of the app being copied to iTunes) and it fixed it.
Hope this helps someone!
I was tasked to test some apps and for some reason was the only one on my team getting this this error. I am working on an XP. All the apps we are testing use the same provisioning file yet some would sync while others would not. Not sure what fixed it but I did go into my *My Music\iTunes\iTunes Media\Mobile Applications* folder, deleted the existing .ipa file for the app I was trying to sync and it seemed to sync fine after. It might not be the answer to your problem but give it a try.
If you work with asstes on a Mac, or have versioned content, I had the same problem with .DS_Store files and hidden .git folders. Once deleted from assets, problem gone. It might be an issue with hidden files.