I want to make an interface that has multiple audio, so when user clicks on icon play, it will play the audio of that letter. Do i have to use loop or what? Please send helpp. I tried but it's not working. The codes is in mess T_T . Thank you in advance.
This is the picture of interface example
You can use a Flutter package to easily do that: just_audio.
First define an AudioPlayer object, then set its asset file with something like:
player.setAsset('assets/$filename');
Then you can control it using:
player.play()
player.stop()
You should be able to follow the example project in the pub link.
Related
hello i am new to flutter
i am trying to play audio files from url or network but which to use because
i searched google it showed many but which one to use.
if possible can show an example on how to create like below image
i want to create an audio player like this
kindly help...
Thanks in Advance!!!
An answer that shows how to do everything in your screenshot would probably not fit in a StackOverflow answer (audio code, UI code, and how to extract audio wave data) but I will give you some hopefully useful pointers.
Using the just_audio plugin you can load audio from these kinds of URLs:
https://example.com/track.mp3 (any web URL)
file:///path/to/file.mp3 (any file URL with permissions)
asset:///path/to/asset.mp3 (any Flutter asset)
You will probably want a playlist, and here is how to define one:
final playlist = ConcatenatingAudioSource(children: [
AudioSource.uri(Uri.parse('https://example.com/track1.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track2.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track3.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track4.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track5.mp3')),
]);
Now to play that, you create a player:
final player = AudioPlayer();
Set the playlist:
await player.setAudioSource(playlist);
And then as the user clicks on things, you can perform these operations:
player.play();
player.pause();
player.seekToNext();
player.seekToPrevious();
player.seek(Duration(milliseconds: 48512), index: 3);
player.dispose(); // to release resources once finished
For the screen layout, note that just_audio includes an example which looks like this, and since there are many similarities to your own proposed layout, you may get some ideas by looking at its code:
Finally, for the audio wave display, there is another package called audio_wave. You can use it to display an audio wave, but the problem is that there is no plugin that I'm aware of that provides you access to the waveform data. If you really want a waveform, you could possibly use a fake waveform (if it's just meant to visually indicate position progress), otherwise either you or someone will need to write a plugin to decode an audio file into a list of samples.
I am developing an app in which I wanna show the tutorial on how to use the app. For that need a custom video player which should look simple with a single play/pause button, a seeker and a stop button.
I have tried some video players like "videoplayerkit". To use this videoplayerkit I have to install cocoapods(libpods.a). It would be very helpful if anyone help me with a custom third party video player that satisfies my need. In short I need something like this in the picture below
You can try out an example app I created if you would like to see an example of a custom movie player, the Xcode project is at AVSync. This movie player looks exactly like the default iOS movie player, but you can have a look at the code to see how a custom set of controls can be made to control a movie player underneath. This example sits on top on a custom movie library, but the basic idea of creating your own controls and having them submit actions is the same no matter how you implement it.
I do not want any code but want to get a reference about my question mentioned below...
There is background music available and there is recording option in my app...
Once I start recording , application records my sound and when play button clicks , It will play the recording along with the background music...
I had use this Link but can not get as I want...
I think there is a mechanism like merging two audio files and make it one before playing....
How can I achieve this by coding... Is there any reference link or any sample code available?
Thnx in advance...
Most people mistake the one instance of AVAudioPlayer as the unit that plays the sound directly, but it doesnt. Mixing is done by the OS, not by the instance of AVAudioPlayer.
With other words:
No one says you can't have more then one AVAudioPlayer.
Create one for you background and let it play. Create another instance of AVAudioPlayer for you recorded sound and let it play. Voila
Which Audio Player is this??
I want to add the Above player in my iPhone App
How Can I include it to my App ?
and I want to play Audio files from server (without downloading) so how can I achive that?
http://iphoneincubator.com/blog/audio-video/simple-way-to-play-mp3-audio-files
http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html
http://cocoawithlove.com/2008/09/streaming-and-playing-live-mp3-stream.html
He's got a project linked from that page - http://projectswithlove.com/projects/iPhoneStreamingPlayer.zip
this is a custom made player. check out this project https://github.com/jfricker/AudioStreamer/
you just need to design similar interface.
I am using MPMoviePlayerController to stream movie from the internet. And now my first application start to look nice :) BUT :) I have 4 URLs to stream (different movies), and I wan't when I tap to the movie to stop current movie and play another from another URL. Like changing channels on TV. I know how to catch tap, but I don't know how to change URL and start to play movie from that URL (like TV), any help?
I have used this tutorial to make application.
I think setContentURL is the function you're looking for. See:
Apple Documentation on MPMoviePlayerController
use [self.moviePlayer setContentURL:newUrl] to show the next video/movie. It is given in the Apple Documentation on MPMoviePlayerController. :)