Flutter - Audio Player - flutter

hello i am new to flutter
i am trying to play audio files from url or network but which to use because
i searched google it showed many but which one to use.
if possible can show an example on how to create like below image
i want to create an audio player like this
kindly help...
Thanks in Advance!!!

An answer that shows how to do everything in your screenshot would probably not fit in a StackOverflow answer (audio code, UI code, and how to extract audio wave data) but I will give you some hopefully useful pointers.
Using the just_audio plugin you can load audio from these kinds of URLs:
https://example.com/track.mp3 (any web URL)
file:///path/to/file.mp3 (any file URL with permissions)
asset:///path/to/asset.mp3 (any Flutter asset)
You will probably want a playlist, and here is how to define one:
final playlist = ConcatenatingAudioSource(children: [
AudioSource.uri(Uri.parse('https://example.com/track1.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track2.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track3.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track4.mp3')),
AudioSource.uri(Uri.parse('https://example.com/track5.mp3')),
]);
Now to play that, you create a player:
final player = AudioPlayer();
Set the playlist:
await player.setAudioSource(playlist);
And then as the user clicks on things, you can perform these operations:
player.play();
player.pause();
player.seekToNext();
player.seekToPrevious();
player.seek(Duration(milliseconds: 48512), index: 3);
player.dispose(); // to release resources once finished
For the screen layout, note that just_audio includes an example which looks like this, and since there are many similarities to your own proposed layout, you may get some ideas by looking at its code:
Finally, for the audio wave display, there is another package called audio_wave. You can use it to display an audio wave, but the problem is that there is no plugin that I'm aware of that provides you access to the waveform data. If you really want a waveform, you could possibly use a fake waveform (if it's just meant to visually indicate position progress), otherwise either you or someone will need to write a plugin to decode an audio file into a list of samples.

Related

How to make multiple audio in one page

I want to make an interface that has multiple audio, so when user clicks on icon play, it will play the audio of that letter. Do i have to use loop or what? Please send helpp. I tried but it's not working. The codes is in mess T_T . Thank you in advance.
This is the picture of interface example
You can use a Flutter package to easily do that: just_audio.
First define an AudioPlayer object, then set its asset file with something like:
player.setAsset('assets/$filename');
Then you can control it using:
player.play()
player.stop()
You should be able to follow the example project in the pub link.

How to get duration of specific audio in AudioSourse just_audio Flutter?

I am building a project can play audios with just_audio.
I have a list of audios put in AudioSource and I need to create a control dash (a play button and a progress bar) for each of audio in the list, instead of using a common for the playlist as usual.
But I have no idea how to get duration/duration stream of each audio in the list and every time I click the play button of a specific audio, only that audio will be played?
enter image description here
In the picture, I can only get duration of current state, using player.durationStream, and when I click the play button, only current audio of sequenceState be played.
Please help, tkx a lot!!!
This feature isn't yet supported, but there is an open feature request for it:
https://github.com/ryanheise/just_audio/issues/141
However, this may not be what you actually want. Be aware that querying the duration directly from the media file can be inefficient in some cases, and so if you actually know the duration in advance, it may be better for the app to maintain its own local database of metadata which includes the durations:
If the audio is coming from a podcast, note that the podcast feed should report a medium-fidelity duration for each item in the XML file, measured in seconds(*).
If the audio was recorded by your app, you could save the duration metadata into your database at the same time the recording is made.
If the audio is on the device, you can query it using flutter_audio_query.
If the audio is an asset packaged with the app, then the durations are known by implication and can also be packaged with the app (i.e. hard coded).
(*) If the podcast feed omitted the duration field, you can still query it by extracting just enough of the audio file to read its duration and then disposing of the temporary player:
final disposablePlayer = Player();
final duration = await disposablePlayer.setAudioSource(...);
disposablePlayer.dispose();

Is there a way to start buffering video before playing it in Flutter?

I am trying to make an app that can play multiple videos at once. The goal is to record multiple music voices and then play them together. I am using the video_player plugin and each video has its own player. The problem is that when I start playing, it is not reliable when each player will start. So, I thought if I load the files before start playing this difference could be reduced. But I couldn't figure out how to do it and if it is possible to do. So, is there a way to load those files to reduce this difference? If there is another way to achieve my goal I would be glad to know. Thank you!
I have a similar problem where I want to control the exact moment the video starts playing.
For now, the best way seems to be (assuming you have a _controller constructed already)
await _controller.initialize()
await _controller.play()
await _controller.pause()
After that, the video starts playing almost immediately. For my purposes it’s good enough but if you need to control this down to the millisecond for synchronization purposes it might not cut it.
You might also want to hide the video and mute it during those first calls.

Is it possible to stream endless audio in flutter?

I'm developing an online radio app in flutter and I'm looking for an audio player which supports endless audio streaming from a certain URL (e.g. http://us4.internet-radio.com:8258/stream?type=http). It is highly desirable for it to be supported both on iOS and Android.
Is there such an option in flutter?
From what I've found, there are no solutions that satisfy me needs. The closest one is fluttery_audio, but, apparently, it doesn't support endless audio.
I apologize for my jargon with 'endless audio streaming', I'm not really sure what's the technical name for an online radio player is.
Try with flutter_webview_plugin and hide it.
https://pub.dev/packages/flutter_webview_plugin
final flutterWebviewPlugin = new FlutterWebviewPlugin();
flutterWebviewPlugin.launch(url, hidden: true);
You can also try flutter radio package, Check working app here...
Source code

Playing audio that is retrieved from url

I am getting a list of songs and its corresponding images from a url.The url is a json url. When i click the list a corresponding song is played. I have used AVFoundation Framework to play the song. Now the issue is that i need to play the next song after the playing of first song is completed. The corresponding images also must load. If i click the next or previous button the corresponding songs must be played. What is the best possible mechanism to attain it???
I have read about the Audio Queues and Audio Units but not sure how to use them. I'll be really helpful if i am provided with some sample code of how to do it.
The easiest thing is to just place an If statement in audioPlayerDidFinishPlaying which is what is called after each sound is played (if playing them with an AVAudioPlayer).
You can also use that to update whatever images you need to as well based on the name.