My Private cocospod xcasset not rendering when I installed through testflight (works fine locally both debug and release) - iphone

This application was made long back and it's been working without problems but now I made small changes using Xcode 13 and the problem is that when i compile on my simulator, devices, everything works perfectly, but when i send the app to TestFlight, the images contained inside the POD xcassets modules don't appear.
I have installed pod and published it several times, not sure where it is going wrong.
Does anyone have any idea of why it's not working when I upload the code to TestFlight?

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Issues building and running in Xcode 8.2.1

I am writing a macOS app on my iMac running 10.12.2. I started writing the app right around when Xcode 8 came out and its been working fine. It uses two 3rd party frameworks (Audiokit and SQLite) and all was well until I updated to Xcode 8.2.1.
Now the project builds successfully, but immediately says its finished running, without actually launching the app. This same project runs fine on my laptop running 8.2. I've done the following:
Made sure my build scheme looked right
Completely uninstalled Xcode, then reinstalled
Remove and then re-add the frameworks
Cleaned the session
Cleaned the build folder
I'm hoping there something simple I haven't tried. When I create a new project it builds, but any of my existing projects won't build. When I look at the report navigator tab it days this under debug "Message from debugger: unable to attach"
Any ideas?
Well I just deleted my developer certificate from my iMac, then reset it in the Xcode settings and that seemed to fix the issue.

Test the app in real iPhone, but it keeps running the old version app?

I have tested my app on the real iPhone for a while and everything has been working perfectly fine. Then an accident happened -- during the development, I disconnected my iPhone to do something else. When I came back and resume the work, the test just doesn't work properly any more. I have updated the app, but in each test, it keeps running the old version.
What's even more weird is: it's not even running the version right before the unplug accident. It's actually running a version before that.
I have tried a few things, such as disconnect and restart iTunes/XCode/iPhone etc, but it still runs the same version.
I opened the Organiser, it does give the message of "Xcode cannot find the software image to install this version", BUT what doesn't make sense is -- it worked perfectly just half an hour ago!!
delete your app from your device and run it again
Clean Your project build then restart your device and now instal the app into original device,

Installing iPhone app onto device from Xcode, no files installing with app

I've just set up a new computer and now trying to install my app onto my device through xcode. I've installed the certificates, developer provisioning files, etc..
The app is being installed onto my device, but none of the .png files are being loaded. So my app has the UIButtons and UILabels but nothing else is showing up in my app. Even though the simulator is running the app perfectly.
This app was just installing fine on my old computer to my device, with all the files included. Same version of Xcode and I'm not aware of any changes to settings I made that would have caused this.
No issues or errors when building the app, everything looks good.
Xcode 4.2.1, iPhone 4S 5.0
Thank you
There's sometimes strange things like that which cache themselves in the DerivedData or BuildIntermediates folders of your Xcode project so rebuilding doesn't actually get any changes through. You may want to try Product > Clean and then build again, and then if nothing changes jump into the Xcode Organizer (Window > Organizer) and delete the Derived Data from the project. This will force a reindex of all the project files and any trace of prior builds will be deleted. It should then pick up all of the images as listed in your Copy Bundle Resources build phase(s).

IPhone app builds successfully but will not deploy to device

XCode decided to mess around with my statically linked library (Three20) so I stripped it out and added using the python script. Now my app builds without any errors but will not actually deploy to the device. It builds and immediately returns "Finished running application name on device name". When I try to build on the simulator the outcome is similar except the simulator screen is just completely black.
The device is a iPhone 4 running 5.1 so the 3GS armv6 issue I've found on here is not the answer. Any ideas how I can rectify this?

iPhone app doesn't stay installed (icon disappears)

I'm trying to install Zxing on my iphone from source (I know I can get it at the app store, but I want to modify some things in it).
The problem I'm having is that the app won't stay installed on the phone. It will run without a problem, but no icon will appear after I quit the app. I thought it had to do with my manually editing the codesign information in the project.pbxproj but after the developers changed the codesign identity they had left in the checked in version, the problem still persists.
I tried deploying an app I had developed from scratch and that worked fine.
I'm new to this, so any help would be much appreciated. You can download the zxing code from here:
svn checkout http://zxing.googlecode.com/svn/trunk/ zxing-read-only
Have you downloaded a copy from the App Store? I had one app (built from Xcode) that wasn't staying around after a sync and I found it was because iTunes was looking at my application syncing preferences and it wasn't selected to sync (as I had the Xcode build version on there, I didn't want to sync that version). However, it presumably removes the built app because I said I didn't want to sync any version of it.
Checking the checkbox to sync the app in iTunes kept the Xcode built version on there without installing the App Store version.
Hope this helps.
I think the problem had to do with my iPhone firmware. It might be a bug from Apple as I got an email from truphone saying that users were experiencing similar problems. I re-installed firmware, and could install it fine, and sync other apps. As soon as I did a restore from a previous backup, it broke again... what a pain. Case closed.