How to achieve this Unity vfx - iphone

I'd like to achieve this kind of effect in my Unity ARKit mobile app. I'm curious if anyone could explain how this is done...
I thought maybe it's an animated sprite sheet type effect,
or maybe a particle effect
or maybe geometry with shading effect.
Here's what I'm looking for: Unity VFX
Any suggestions on where to start I'd appreciate it

this question is more of a unity forum question but any way
if i were you i would look into Particle Effects
And trails

Related

Lights and shadows in Unity

So, I'm making a game with Unity, and I have to cover other parts of the level with a shadow, so that the player can't see them. This is how the game looks like now, and more or less i'd like it to look like this
Someone nows how to help me? Like with some tutorials or tips.
Thank you so much.
One solution it would be to cover the part of the level with an object, and you may remove it by using a collider to detect if player is near or maybe by player position

How to outline (silhouette) 3D model in URP?

Good weekend everyone, I'm looking for some tutorial/script how to make 3D object outline with original image texture (eg. stick with wood texture). I would like to when the raycast hits the object (I'm able to detect with object is raycast hitted), the object will be outlined/glowed.
I tryed many tutorials on youtube, finding shaders script, etc, but I'm using URP Unity 2020 and some shaders is not working - only pink material, or works different. Emitter material is not good too, because there is no original texture. I'm stuck on this for few days. I'm a newbie in the Unity community.
Thank you very much for your help. :)
Outline shaders are difficult to make. I use this free asset I found in the Unity Asset store for all my games if you are looking for an easy fix.
https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488

How do I add particles to my Skybox in Unity?

Hey stackoverflow community! Currently, my game has a skybox that is plain and gray. What I would like to do is add small moving particles in the skybox to make the game atmosphere better. Is there a simple way to implement particles to your skybox or do you have to do it by hand? If I have to do it by hand, how do I make a particle object?
Any suggestions would be greatly appreciated!
Thanks in advance,
E.W
There's no easy way to add particles to skybox (you'd have to write a shader for that), its much easier to just create a particle system or (a few) on the outskirts of your scene

Unity Reflection probe rotating

Hi guys is it possible to rotate the yellow cube(Box projection bounds) outside the reflection probe.I tried to rotate with Transform component but nothing happened when I rotated it.Pictures of the yellow cube
This is currently not possible, as mentioned in this Unity Forum post.
It's not something that's currently supported and may not be due to the extra shader complexity for what is probably an uncommon use case.
There is a Unity Feedback Idea regarding this problem, which means that the Unity Team will maybe implement it in the future.

Unity animated ribbon effect

Could tell me how to make these yellow animated ribbons like the ones seen in this video were made? https://www.youtube.com/watch?v=x9dtp2PSrPg
Is it made using a particle system? Or do you think it was made outside of Unity?
I'd love some direction on how I could recreate this effect. (I'm quite new to Unity so any help is appreciated)
Thanks!
If it is for a video, go for Adobe After Effects + Trapcode Particular:
https://www.redgiant.com/products/trapcode-particular/
In Unity: waaay more difficult. Probably procedural spline-based mesh generation. You need to know lot of stuff about bezier curves, 3d meshes, what exactly is a vertex in a 3d model and other strange things.
And everything it's explained quite well here:
https://www.youtube.com/watch?v=o9RK6O2kOKo
P.S. #Night.owl You owe me two beers, mate :) ahahaha
Tiziano is right. You can use Procedural but I think that is complicated. If you are advanced then you can do that.
There is an easier way to do this like you asked. It is called LineRenderer
You need to learn Coroutine first, then animate the LineRenderer by moving the position of the LineRenderer's points in coroutine. This is the easiest way of doing this in unity.
If you look at the video below at 0:27, you will see what LineRenderer can do.
https://youtu.be/9hE7-rGg7Tg?t=27
Learn about animating with LineRenderer
https://www.youtube.com/watch?v=Bqcu94VuVOI