Hey stackoverflow community! Currently, my game has a skybox that is plain and gray. What I would like to do is add small moving particles in the skybox to make the game atmosphere better. Is there a simple way to implement particles to your skybox or do you have to do it by hand? If I have to do it by hand, how do I make a particle object?
Any suggestions would be greatly appreciated!
Thanks in advance,
E.W
There's no easy way to add particles to skybox (you'd have to write a shader for that), its much easier to just create a particle system or (a few) on the outskirts of your scene
Related
Good weekend everyone, I'm looking for some tutorial/script how to make 3D object outline with original image texture (eg. stick with wood texture). I would like to when the raycast hits the object (I'm able to detect with object is raycast hitted), the object will be outlined/glowed.
I tryed many tutorials on youtube, finding shaders script, etc, but I'm using URP Unity 2020 and some shaders is not working - only pink material, or works different. Emitter material is not good too, because there is no original texture. I'm stuck on this for few days. I'm a newbie in the Unity community.
Thank you very much for your help. :)
Outline shaders are difficult to make. I use this free asset I found in the Unity Asset store for all my games if you are looking for an easy fix.
https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
I'm using 2D Sprites for NPCs in a 3D game. My problem is when a sprite NPC turns away from the light source (eg. Directional Light) it becomes completely dark. So for almost 180 degrees when not facing the light source the sprite is all black. I need to prevent this from happening and find a way to set a minimum light/color for my NPCs so the player can see them. What would be a good way to find out how much light is affecting the forward facing side of a gameobject?
Any help is appreciated. Thank you.
Not a complete answer, but I did spend a fair amount of time looking into this for a recent project.
One suggestion that might work is to map the graphics to quads instead of using the sprite renderer, since they will use the 3D-lighting.
I have few prefabs based on particle system. I use a lot of this in my scene what causes low fps so i want to convert this particles into sprite sheet and do animation of this. Is there any tool to do this?
There's a tool called "Shuriken to Spritesheet" in the asset store that works pretty well for me. Made by Mirza Beig
Could tell me how to make these yellow animated ribbons like the ones seen in this video were made? https://www.youtube.com/watch?v=x9dtp2PSrPg
Is it made using a particle system? Or do you think it was made outside of Unity?
I'd love some direction on how I could recreate this effect. (I'm quite new to Unity so any help is appreciated)
Thanks!
If it is for a video, go for Adobe After Effects + Trapcode Particular:
https://www.redgiant.com/products/trapcode-particular/
In Unity: waaay more difficult. Probably procedural spline-based mesh generation. You need to know lot of stuff about bezier curves, 3d meshes, what exactly is a vertex in a 3d model and other strange things.
And everything it's explained quite well here:
https://www.youtube.com/watch?v=o9RK6O2kOKo
P.S. #Night.owl You owe me two beers, mate :) ahahaha
Tiziano is right. You can use Procedural but I think that is complicated. If you are advanced then you can do that.
There is an easier way to do this like you asked. It is called LineRenderer
You need to learn Coroutine first, then animate the LineRenderer by moving the position of the LineRenderer's points in coroutine. This is the easiest way of doing this in unity.
If you look at the video below at 0:27, you will see what LineRenderer can do.
https://youtu.be/9hE7-rGg7Tg?t=27
Learn about animating with LineRenderer
https://www.youtube.com/watch?v=Bqcu94VuVOI
I'm using Unity 5 and it's new procedural skybox. It looks amazing!
In my game, I have a day/night cycle. I can't find a way to use a night skybox which will slowly appear (blend) to replace the procedural skybox when the night comes.
I know a shader exists to blend between two skyboxes, but it won't work with the new procedural skybox.
I want to be able to keep the procedural skybox, so I can keep my amaizing sunrise/sunset, but be able to add stars at night.
Create a new directional light, which the Unity will interpret as the sun. Then, just rotate it!
You could either use particles or use a sphere around the entire scene with stars textured all over it; use a transparent or particle shader on that material. :)
You could add a very big sphere around the player which isn't rendered but emitts small particels. You could turn it off at day time and fade it in by night.