I am reading through Webots official tutorials, and I see they use their IDE, Pycharm etc. But can I use Jupyter? I like Jupyter's ability to run code block-by-block...
I see examples in the net, but they are ready to use simulators, while I want to understand how to install and configure the thing.
Thank you.
Webots has its own code editor for coding the robot controller. We can use other IDEs when writing our code but we cannot run from those IDEs as Webots has its own libraries like the Robot nodes.
If we use an IDE to write the code one of the advantages that we get is that we can reduce the typos that we get when we type the controller code. The method I follow is that I write the code on the separate IDE and I simulate the code in Webots code editor to see if the code is working correctly in Webots.
Related
I want to know is it possible to run pyqt5 on micropython(pyboard),I think micropython library is too small.
pyQT is not an option here. Read following discussion here to find and choose suitable GUI lib for your micropython project.
From my personal experience- my choice was LVGL library for small ILI9341 touch screen.
When I use systemverilog, I can not find a good IDE to show the methods of a specific object since systemverlog is a kind of OOP. So I want to know is there any easy to use IDE or tool for systemverlog code and that can also build a testbench?
Not exactly what you are searching for but you might have a look at a visual studio code plugin : plugin
So I am working with MOAI 2D game engine and I am using Eclipse with the Koneki plugin to interpret Lua.
Right now, autocomplete works with normal Lua libraries like math. and io. but what I want to do is set up autocomplete for the MOAI libraries. I have created and imported my library into Eclipse but the autocomplete doesn't work and I don't know why. I must be missing a step.
So far, I've gone to Window > Preferences > Lua > Execution Environment and added my library. Then I right clicked on my project and went to properties. Then I went to Lua > Build Path and added my library to the project. At this point I tried to use autocomplete functionality by typing things like MOAISim. but I had no luck.
I've searched around alot with no results. Any help would be great.
Autocompletion is provided by Execution Environments that include formatted documentation.
There is a library of execution environments here. It looks like someone has contributed one for MOAI. To install an execution environment, see this article.
I want to use Eclipse to develop code I will be uploading to my Atmega 2560 microcontroller. I could easily use the Arduino IDE to do this, but in my opinion, developing on Eclipse is a whole lot easier.
So, I followed this guide.
I get to the step where I have to add a programmer, but when I click on the Add button, nothing happens.
Does anyone have an idea as to what might be the problem?
The issue here is that 6.0.x series of avrdude uses a different configuration file which the avr-eclipse plugin is not able to parse. There is a ticket filed for this in the bug tracker in SourceForge.
A temporary solution would be to downgrade to avrdude 5.11.x.
Cheers.
I tried to use Eclipse for Arduino development and I followed this tutorial too but it didn't work for me. Also I couldn't find normal description of how I have to use it. From the other side so called Arduino IDE in my opinion isn't IDE it's very primitive buggy editor(looks like amateur product).
To upload my program to Atmega controller I decided to use avrdude direct from the console, where I specify programmer type and hex file that I want to upload. In this case I write program in c and use avrgcc toolchain for compiling and linking. However the question about IDE is still opened for me(the main problem for me that I don't know how to debug my code without IDE).
Also exist Atmel IDE AVrStudio. I didn'y try to use it, my I will mention it like a variant that you can try if you want.
Getting AVRDude (used by the AVR-ecplipse plugin) running on Windows with USB connected AVR programmers can be a real pain, often involving very specific driver uninstall/install sequences, such as those described at the bottom of this forum topic. I used to use Eclipse for my AVR programming, but have since moved to the new iteration of Atmel Studio. Version 6 is now available, and its relatively straight forward to get everything working well. There are a few things odd about it, but it has improved a lot since AS4.
Being really new to wx, I'm wondering if there is an IDE (especially for Linux) which would help me lay out a frame or dialog or whatever just to help me see what I'm doing. That means also creating the code for those changes.
I remember way back when using resource compilers for OS/2 and Windows that produced binaries that would then create the window, and was hoping for something similar (though obviously not binary if wx doesn't support that).
I use wxFormBuilder. It is written in wxWidgets, so it works on Linux quite well. It can generate C++ code or XRC files. Make sure you understand its philosophy, and use it like this:
generate C++ code for the GUI
don't edit the code wxFormBuilder generated, but create new files
in new files, derive new classes from the classes it generated
implement event handlers in you own class (wxFB creates virtual function for each event handler you wish to use)
I usually name the wxFormBuilder generated classes/files like, for example, MainFrameGUI, and one with implementation (derived one in which I write all my code) would be just MainFrame. This enables you to change the visual layout and regenerate C++ files from wxFB at any time without overwriting your code.
DialogBlocks works quite well for me, although sometimes you need to edit the code to fix errors manually. It has a property editor that seems advanced enough.
Just another options is wxGlade. It does not have the that much features as the others mentioned seem to have, but it works just good enough for me to not daring to switch.
I use Code::Blocks IDE from http://www.codeblocks.org which has
- built-in GUI editor
- Cross compilable, so you can use it under Linux, OSX and Windows.
But I still use wxFormBuilder with it instead of built-in wxSmith editor. But they are compatible with internal wxSmith.
For windows you've got "wx-devcpp" which is Blodsheed Dev C++ with some addons providing what you looking for
Here is project page
http://wxdsgn.sourceforge.net/