I want to use Eclipse to develop code I will be uploading to my Atmega 2560 microcontroller. I could easily use the Arduino IDE to do this, but in my opinion, developing on Eclipse is a whole lot easier.
So, I followed this guide.
I get to the step where I have to add a programmer, but when I click on the Add button, nothing happens.
Does anyone have an idea as to what might be the problem?
The issue here is that 6.0.x series of avrdude uses a different configuration file which the avr-eclipse plugin is not able to parse. There is a ticket filed for this in the bug tracker in SourceForge.
A temporary solution would be to downgrade to avrdude 5.11.x.
Cheers.
I tried to use Eclipse for Arduino development and I followed this tutorial too but it didn't work for me. Also I couldn't find normal description of how I have to use it. From the other side so called Arduino IDE in my opinion isn't IDE it's very primitive buggy editor(looks like amateur product).
To upload my program to Atmega controller I decided to use avrdude direct from the console, where I specify programmer type and hex file that I want to upload. In this case I write program in c and use avrgcc toolchain for compiling and linking. However the question about IDE is still opened for me(the main problem for me that I don't know how to debug my code without IDE).
Also exist Atmel IDE AVrStudio. I didn'y try to use it, my I will mention it like a variant that you can try if you want.
Getting AVRDude (used by the AVR-ecplipse plugin) running on Windows with USB connected AVR programmers can be a real pain, often involving very specific driver uninstall/install sequences, such as those described at the bottom of this forum topic. I used to use Eclipse for my AVR programming, but have since moved to the new iteration of Atmel Studio. Version 6 is now available, and its relatively straight forward to get everything working well. There are a few things odd about it, but it has improved a lot since AS4.
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I am looking for a possible solution of developing Haxe/OpenFL applications on a Mac.
While Windows has a very good IDE, the Macs are left much weaker support.
I tried every IDE I could find for mac that has a Haxe plug-in, but they often lack basic features and are pretty outdated and buggy.
Is there a way to install Haxe SDK and have an ability to use OpenFL API on Flash Builder (4.7 would be best)? Flash Builder is based on Eclipse, maybe I can find plug-in for Eclipse?
If not, how does one write their own plug-in?
NOTE: I know of Win emulators that helps to run FD on a Mac, but I cannot have that option right now.
there is a Haxe bundle for SublimeText 2 and i think it's quite complete for Haxe development
https://github.com/clemos/haxe-sublime-bundle
Lots of developer also say that IntelliJ is a way to go http://www.jetbrains.com/idea/
But i have never try it yet.
There is a list of IDEs over here:
http://haxe.org/com/ide
I'm not sure how up-to-date the list is. If you want to build an editor, consider joining this project http://www.indiegogo.com/projects/cactus-ide
Quite a while ago I used to use eclipse (or actually Aptana) for making websites. I never really got how it worked. After my laptop crashed I decided to install netbeans hoping it would be less complex, however it is still overwhelming. I know that working with a good IDE can help out a lot, but I just find it very complex (steep learning curve).
Does anybody know a few good tutorials to help me get started with this?
BTW I will be using it mostly for building websites (php, html, css) occasionally in a more abstract way (drupal) or using a framework (Zend). However I have done some Java programming and would like to start building some apps for android or maybe even learn c# or c++ for windows 8.
I would also like to start using subversion and if possible an integrated ftp client.
Help to get me started would really be appreciated.
Wow, thats really about 5 different questions. Firstly the benefit of using an IDE (for web development) is generally for refactoring tools, a good text editor, built in web previews and a built in development server like apache or glassfish. For your purposes eclipse and netbeans will work equally well, but I suppose netbeans has a slightly less steep learning curve but both are fairly straight forward. I'm going to give you a list of links that I think will help you:
Netbeans - http://netbeans.org/kb/docs/php/quickstart.html
Android - http://developer.android.com/training/index.html
Windows bassed svn client - http://tortoisesvn.net/
Free SVN repository hosting - https://www.assembla.com/home
Good FTP client - http://filezilla-project.org/
I don't think there are any combined svn and ftp clients, and it doesn't really make sense to have one either. A quick note on android development that may steer your choice of IDE, Android development is generally done within eclipse using the ADT plugin. Just a few thoughts...
I've got Eclipse 3.6 + eclim set up and working for PHP and JavaScript.
As I'm slowly moving away from the Flash IDE for my actionscript projects I've sucessfully installed the — limited but working — axdt plugin for Eclipse but eclim doesn't seem to work for actionscript files.
Neither FDT nor Flash Builder nor asdt/axdt being listed anywhere on eclim's site I think as3 is not supported by eclim. Am I Right?
As of now, vrapper is helping me a lot, but is there a workaround — other than buying Flash Builder/FDT/IntelliJ IDEA Ultimate — to this situation ?
Thanks.
Sounds like you are a Linux user, otherwise you would surely know about FlashDevelop (it's experimental now, but you should be able, to an extent, to run it through Wine, too...).
Other than that, I used this for some time and it was OK for what I needed. It has some problems on top of some problems the original has, some features entirely removed, but it's still better then AXDT.
Here are some other suggestions about AS3 editor on Linux: http://flashdevelop.org/community/viewtopic.php?f=9&t=3973 . Unfortunately, they are not as good as commercial solutions for Win / Mac.
I've already followed the directions # Using preprocessor directives in BlackBerry JDE plugin for eclipse? for making sure the blackberry plugin preprocessing hook is (theoretically) enabled.
I'm using Eclipse 3.5.1 with Blackberry Plugin 1.1 with BB SDKs 4.7.0 and 4.6.0.
I have my preprocessor defines set (and I've tried in both the Project's Blackberry Properties as well as the Workspace Blackberry Build settings), and checked their capitalization and spelling carefully too.
I'm fairly confident the actual code to say "this stuff should be preprocessed" is good, because including/excluding preprocessed code seems to work fine on command line builds:
//#preprocess --- at beginning of file
and then code blocks like this throughout:
//#ifndef jde_4_7
/*
//#endif
//#ifdef jde_4_7
import net.rim.device.api.ui.TouchEvent;
//#endif
//#ifndef jde_4_7
*/
//#endif
So what I can't figure out what else could be wrong that would cause Eclipse to not compile in my preprocessed code unless I remove the comments that are supposed to prevent the touch code from building into a build for blackberries that don't support touch.
At one point it used to work (and no I haven't updated Eclipse), but sometime in the last couple of weeks it seemed to just stop working. And I'm getting kind of tired of the error-prone process of searching for ifdefs and manually commenting/uncommenting touch code and looking for a better solution while I do testing and initial development requiring testing both touch and non-touch functionality.
Any other ideas on what could be wrong or how to fix it?
I managed to get this working by adding this in the eclipse ini file
osgi.framework.extensions=net.rim.ejde.preprocessing.hook
you would probably already have osgi.framework.extensions. Just add net.rim.ejde.preprocessing.hook to it.
Yeah, I've had the same experience with this. Seems like they've dropped support for it with their new plug-in. Sometimes it feels like those guys can't get anything right. If you want preprocessing I'm afraid you'll have to use Eclipse 3.4 and the old plug-in (1.0.67). You can go here and fetch a bundled eclipse 3.4 with the said plug-in and any other component pack you may need.
Are there any freely available Ada plugins eclipse. Eclipse is my main IDE and I occasionally need to read and modify some Ada, having it all in the one IDE would be ideal.
For Eclipse, AdaCore distributes and maintains the GNATBench plug-in, though I've never personally used it. I believe it is not GNAT specific, so it may still be of value even if you're using a different compiler--but I could be wrong on that :-)
If you're using the GNAT Ada compilation system, you've got a fully Ada-aware IDE in their GNAT Programming Studio (GPS), which is what I've been using ever since it finally stabilized a few years ago. It's got the jump-to-definition, get references, specialized search, etc., capabilities that you'd expect.
These, as well as the rest of AdaCore's GPL Ada development environment and tools, are available from AdaCore's Libre website. Download page is here.
If all you need is syntax highlighting, then maybe EclipseColorer will do the trick for you? It's a general-purpose extensible syntax highlighting engine that has definitions for Ada out of the box.
You may also want to check out Hibachi:
The goal of the Hibachi project is to create an Ada Integrated Development Environment (IDE) and tooling framework for the Eclipse platform.