Unity splash screen doesn't show the first logo - unity3d

I have customized my Unity App's splash screen to show three logos, sequentially, for 2 seconds each. However, the first logo always fails to appear. When I open the app, a black screen appears, and when the splash screen comes up it seems that the first logo was "playing" while the screen was black, so it doesn't show. How can I force the logos to show?

Did you add your first logo as static splash image ?. Static splash image will be shown while the engine is loading

Related

Flutter - Splash Screen Setting

I want to set Splash Screen with an image.
It doesn't work properly.
Let me show you my settings.
So I changed the part as
android:src="#mipmap/launch_image"
But when I open app splash screen image is not launch_image.
But the splash image is ic_launcher.png image
I want to set ic_laucher.png as icon image
and I want to set launch_image.png as splash screen image.
Can you let me know how to do it?
I maintain a package on pub.dev that sets up the splash screen for you automatically: https://pub.dev/packages/flutter_native_splash. I think you will find it a lot easier than setting up the splash screen manually.

Add loading spinner to splash screen

I just added a splash screen to my app using flutter_native_splash package, and it works really fine.
How can I add a loading spinner to my splash screen?
From their documentation,
Are animations/lottie/GIF images supported? #
Not at this time. However, you may want to consider a secondary splash screen that supports animation. See the secondary splash screen recommendation.
You can only display an image as a splash screen as of now.

flutter transition splash screen to first screen without delay

I've just set splash screen on iOS and launch screen looks fine but when move to launch screen to first screen (MaterialApp home), image will disappear for a moment. So, you can tell obviously that image was changed.
Is there any workaround to fix this?

Want to change splash screen every time the app launches in iphone

I am having an app in which I have a requirement of changing the splash screen every time when the app launches.
I am having 5 images and i want to change my splash screen by one of the 5 images every time user launches the app.
Is it possible to do this?
You can't change the splash-screen that shows while your app is loading (that scales up when your app is launched), but you can make it something generic (like a texture or solid colour) then as the first view controller in the app you can load the exact same image (or just use a solid background colour), then you can fade-in one of your five images and show that for a short period before transitioning to the first (real) screen of your app.
For example:
Splash is solid black.
Root view controller gets set to a view with solid black background colour and an image-view containing one of the five images, with alpha set to 0.
Fade in the selected image.
Transition to first-screen of app.
By making the first view controller look exactly like the splash screen (initially) the cut-transition is seamless and your custom transition to your in-app splash screen can begin.
i suggest to leave the splashscreen empty and directly go to another view where you do all the loading and change images there. Changing the splashscreen image at runtime is not possible.
Maybe you can make an image like loading or your logo for the splash screen as this will still pop up for a few seconds.
It's not possible to do what you want. See App Launch (Default) Images. You can only change the Default image based on:
Orientation
Pixel density (retina/non-retina)
Device (iphone/ipad)
URL scheme used to launch the app
Your app data is also read-only so you can't get around this by modifying the Default.png file manually.
Also, it's a very bad idea to not add a Default.png file like some other answers are recommending. You will end up with a black screen for a few seconds, which will also appear in the multitasking switcher if your app has been terminated in the background. This is a very bad user experience and your app will look shoddy.
There is work around for this.
Don't load default Splash Screens.
You can create your own splash screen which will be called every time user open the app.
You can manage the 5 images in this very easily as control will be in your hand.

Splash images in iOS universal applications: setting no splash for one version but not the other

I have the universal application both for iPhone and iPad. I need to have the splash screen for the iPhone application but no launch image for the iPad version.
If I remove the iPad's splash screen image then it loads the iPhone one. I tried to set iPad's launch image key to empty string in application.plist manually but it leads to an ugly random image.
When developing a universal application, can one have the splash screen for the iPhone version but no splash for the iPad? If yes - how?
Why would you want to remove the splash screen? Only thing I can think of is to create a black image and use that as the splash screen to mimic the default black one.
You can create your splash screen and then can set the time to remove the splash screen or once the user tap on.
There are many tutorials around to create splash screen programmatically. Just use that and set the timer to remove the splash screen.
But there is the tricky solution for that as well, just take the screen shot of your home page and use as splash image and set the timer, so when the user click on any component he/she would not feel that the splash image was loading actually.