Is it possible for the Flutter App to be able to unlock and lock a car door? - flutter

Is it possible for the Flutter App to be able to unlock and lock a car door? What are the things I need to start with?
Does it include the functionalities of Telematics technology?

Look at all the available packages at pub.dev. Maybe one provides the functionalities you need.
By right we only accept programming questions here. You write some code and you get stumped. You show your current code and we help you debug/fix the code.

With a quick google I was able to find this as the first result:
https://github.com/rrrovalle/tesla-car-app
Seems possible. Just try your luck googling and looking on pub.dev.
Maybe there's a package. Maybe you have to implement it yourself or use native packages in the platform channels.
There's probably a solution. But you will have to do some research yourself.

Related

How to modify UI in notification flutter?

I'm making a music player application by following this tutorial using packages from
audio_service: ^0.18.4
just_audio: ^0.9.20
the music player app runs smoothly, but I want to add a button in the notification view section, is there a way to do it?
if must be write in native Android side, there is documentation maybe? thanks
I'm not a flutter expert, but I believe installing a third-party library would give you an answer, more specifically the awesome notifications 's Notifications with action buttons section.
I've found this website and this video, which in my opinion is very useful. The reason behind this is that I learned based on this video too and was able to make awesome things, so I think it could help you too!
https://www.youtube.com/watch?v=JAq9fVn3X7U
https://pub.dev/packages/awesome_notifications
I believe their discord server (mentioned in the above article) has a very helpful community, I think you could get a more professionally appropriate answer than from me.

Flutter - Publish Privately

I am currently working on a mobile app using Flutter.
After finishing the project I would like to make it possible to publish it privately, which means that only specific users who, for example, received a link, are able to use the app.
I know there's already a similar question but I would like to know what's your experience with the topic.
What are the best solutions for this?
There are 2 ways you can do this that i know of
Firebase App Distribution
Internal Test(for android) and TestFlight(for iOS)
I don't know, if this will work out for you, but it is just a workaround, if the only the link is concerned. I know there are lot of things you can do, people will also advice you some best options, but this is something which I have used in my company, to be able to test and get feedback from certain people.
Publish your app for just in release mode. flutter clean will remove the cache, and helps you release the minimal sized app. After all when we publish we need the apk file only
flutter clean && flutter build apk --release
When you have the release-apk with you, just upload it on your Google Drive or your private server.
Get the sahrable link from the Google drive or YOUR PRIVATE SERVER, from where people can download, and then they will be able to test it and your task will be done.
PLEASE NOTE: This is just a work around, and can be followed, if you don't want to take too much of headache for just this task, that is testing and feedback privately. I have done this, and it is safe unless everyone has your link, which you won't do :)
Let me know how this goes for you, and if you have something for me, feel free to suggest. I will learn too :)

Compatibility of Flutter with Car Play and Android Auto

I developed an app on Flutter and I'm looking at a way to link it with Car Play and Android Auto. For my understanding Flutter is not compatible yet. Anyone know if it will be in the future (if yes, when we should expect this)? Is there any turnaround I can look into?
Flutter Apps are now compatible with Apple CarPlay!
flutter_carplay aims to make it safe to use apps made with Flutter in the car by integrating with CarPlay. CarPlay takes the things you want to do while driving and puts them on the car’s built-in display. Currently, it supports only iOS 14.0+.
Feel free to like, star, comment, share, and contribute to support more!
In pub.dev: https://pub.dev/packages/flutter_carplay
GitHub: https://github.com/oguzhnatly/flutter_carplay
Flutter has yet to have Car Play and Android Auto support as of this writing. As previously mentioned in the comments, it's best to keep track for its updates in this GitHub thread.
I got audio app working on carplay easily enough. Based on
https://pub.dev/packages/flutter_radio_player/example
And then using my apple developer account, setting entitlements to allow carplay, basically. I cam add details if requested. Also, I used a mac/xcode to check things worked etc.
Android auto I can't yet get working.. funny that!

Does Flutter have a good way to share code between mobile and web applications?

I'm looking for a good tool to develop to Web and Mobile.
A friend of mine recommended me to learn NativeScript/Angular because with that tool is possible to write the services, models, and controllers only one time and create specific views for Mobile and Web platform, sharing almost 100% the business logic code.
But I think that native script is not so hyped as flutter and maybe flutter could be more used in the next days, so I'm searching for this type of tutorial (sharing logic between Mobile and Web) in a flutter, but I'm not sure if this is really possible.
I saw something about BLOC pattern, but I am not sure if this is the correct solution for this type of project, or even if it is possible to write logic code only one time and specific "views" for Mobile and Web in a flutter.
Can anybody help me with this issue?
Thanks in advance (and sorry about my English, I'm not fluent yet)
That's the whole propaganda of flutter. The framework is made to write one code and run everywhere (android, ios, web, desktop). So you definitely are on the right path.
Unfortunately flutter web is a bit unstable right now and maybe you can face some difficulty.

Difference between two similar Goodle Unity Ads plugins

Tere is a two plugins for Unity from Google for having Ads in your app.
First, based on firebase and provided via google play services:
https://github.com/googleads/googleads-mobile-unity
Second one, also well-updated, used by some people plugin for similar purposes as as well as first plugin.
https://github.com/unity-plugins/Unity-Admob
I am new in Ads in Unity3d, and I want to make it clear, what is the difference between them ?
I think someone can give a proper answer.
Maybe this can help.
Should we prefer AdMob in Google Play services compared to "old" AdMob SDK
But I think to read more their docs and choose, is best solution to choose.
I checked https://github.com/unity-plugins/Unity-Admob project and as you may check also in the doc there is no way for you to set the applicationID.
Google Ads cannot play without that ID. Also that plugin would try to take storage and WiFi access and as we know this is not needed for Admob.
I suggest you better use https://github.com/googleads/googleads-mobile-unity which is a official plugin at the moment.