Android Launch screen take more time than a native one for Flutter - flutter

I'm new to Flutter, and I noticed that the launch screen for Android take more time than usual for a native app, I followed the instructions here
But for IOS, everything is working fine.
Is there a way to make the launch time for Android faster?
Thanks!

Flutter is a Cross Platform. When ever you to compare with Native then it always slower than Native Apps. Both Android and IOS handling and Behaviour are different so that why you got different for Lunching time..

Related

can i create android and ios applications with flutter without android emulator , with just flutter sdk and vscode and browser

I learned dart and I want to access flutter, but I was surprised by android studio because my computer is weak.so,can i create android and apple applications with flutter without android emulator , with just flutter pack and vs code and browser
If you only work with simple UI widgets yes you can use the embedded development tools within the browser to get the dimensions of the device you working on like so
But, most of the cases there are libraries work differently according to the platform so it might work with the web but not with android or iphone and you can not test it without the actual device.
And yes VS code is a very good with flutter and might be better than android studio but it won`t make the difference you expected, in my opinion what make it faster is to use an actual device for testing and not using the emulator, also don't use a lot of application along side with the IDE, like if you are using spotify, listening to youtube video or following a tutorial just use your phone because browsers as bad as emulator.
You can use a text editor and the command line tools to build flutter apps and test them on a real device.
I wouldn't recommend it though.
You could give VSCode a try as it is a more lightweight environment.
Your computer should handle testing on a real device, which requires only a USB cable. Accessing the application in the browser would probably eat a lot more memory. You can read about how to use the real device with flutter here.

How can I make responsiveness test on flutter

I'm developing flutter on windows 10, could you recommend some plugins or emulators that I can test my app in different sizes ?
At least you can use VirtualBox and set different screen sizes
UPDATE:
I misunderstood the question. You can use IntelliJ IDEA or Android Studio as coding software AND emulator. There's a feature that makes it possible to run your app instantly on an emulator. Check this out. You can set different devices and different screen sizes. Even custom device.

Making Apps using flutter

Is it possible to build a fully functioning application for iOS and Android using AndroidStudio + Flutter and FireBase alone? This is my first time trying to make a fully functioning mobile application which I want to use as I am constrained with my finances at the moment. I would appreciate the clarification.
Yes, it is possible to make both Android and IOS app using flutter and dart.
Flutter has many benefits. here some example :
Flutter hot reload helps you to build your app very fast.
User fluent. Can use app with excellent user interface design.
It's easy to use function like other OOP languages.
Update everyday with new features.
Flutter user community is increasing day by day .
Check the flutter docs for more info
Yes, Flutter can produce a fully functioning application for both iOS and Android platforms.
there are some apps built with Flutter. check them here
I am a native Android developer and I did some iOS as well. I started learning Flutter a couple of days ago and it seems promising.

Building a Flutter application for mobile and desktop

Recently I've found out about Flutter being able to support desktop applications as well. I'm just curious how far this technology is and if any of you had success porting your mobile apps to the desktop. If so, what was the experience like? Are desktop-specific features like windows, mouse interaction, desktop notifications, etc. supported?
It was demonstrated at the Flutter Live event in December, but nothing official has been released that I'm aware of.
Flutter for Desktop was launched as alpha build at flutter interact 2019.
The official documentation is available at https://flutter.dev/desktop
The following video describes how to run your flutter app on a MacOS
You can watch the following video is you don't wanna read the docs
https://www.youtube.com/watch?v=9tEdoVuC1uQ&t=23s
(Skip to 0:48 seconds, as slight noise occurs for few seconds)
A simple app is created using android studio and we can easily see the options available to port the code to all platforms. For example, if you create a default app using android studio, the mouse event will help you to tap on a button and increase the count.
Regarding the experience, it feels good to write a single code and port/deploy on any platform. Using VSCode or android studio, both are helpful.

Would it be possible to speed up Android Emulator by removing unnecessary apps?

I am using Android SDK 1.6 and developing some simple apps. It seems everytime Android Emulator loads every default apps, like message music browser etc... I guess this cause the booting process slow (takes 1 minute overhead for me to test the code every time).
Would it be possible to take these apps out and just have my apps on the emulator? My purpose is to have a faster boot up time on emulator.
emulator -help
there are a few things you can disable.
Why you would want to disable stuff instead of having a more accurate representation of how it will actually behave on the real device, I don't know.