I'm new to unity and vuforia to complete a project i need vuforia engine AR in package manager, the steps shown in the video for unity are Window->Package Manager -> All Packages ->Vuforia Engine AR.
I couldn't access the AllPackages menu so someone suggested that i preview all the packages,i used player setting and selected preview packages, for all the other packages, this doesn't work either.
So i downloaded the vuforia sdk form the site, and i imported all of them into the project,it still didn't show me anything in the GameObject window, i tried to search for the required components like ARCamera and GroundPlaneFinder in the file i imported and they weren't in there.
Can anyone help me with this?
Nevermind, i figured it out, apparently in versions above 2020 in unity it is labelled as vuforia engine to access it go to window->package manager-> my assets->vuforia engine-> import(these were my settings don't know if it changes from version to version)
Be careful and don't try to import it in middle of a project though apparently it needs to be initialized/imported at the start of the project to avoid dependencies. you can create your project later.
Related
Unity Version: Unity 2019.3.9f1
Vuforia Version: 9.0.12
The app works fine in unity editor, it builds and runs successfully without error but no camera feed (black screen). Can't seem to find up to date solutions online.
Updated the Vuforia version to 9.2.7 does not seem to solve the problem.
I don't think to check the "Vuforia Augmented Reality Supported" under the "XR Settings" is an option, because it's able to deprecate. Also Checking the "Windows Mixed Reality" plug-in under XR Plug-in Management didn't solve the problem.
I already checked the "InternetClient" and "WebCam" in the publish setting for UWP.
Do I need to change anything in ARCamera's "Open Vuforia Engine configuration"? Some solutions mention disabling the Vuforia play mode will help, but I can't seem to find the option anywhere.
Anyone encountered the same issue and find a solution? Thanks.
I don't have a current solution, but would like to share my experience working with vuforia, UWP.
I found that there are varying breaking versions of unity and vuforia's SDK.
The latest version may not necessarily work I had to trial and error before I found a compatible version, so you might want to try that out. perhaps a older version of either unity/vuforia in reference with https://library.vuforia.com/platform-support/supported-versions.html
And yeah, definitely run your "hello world" tests on the sample projects first.
Best of luck, it's a great SDK ,once you get it to work.
I have already installed Unity on my PC.now I want to use Vuforia with Unity.But in new Vuforia site they don't provide us to download their SDK for already installed Unity.How can I download it.
Actually if you install unity 2017.2 or newer no need to add vuforia sdk. Just go to file-> build settings-> player settings ->click on vuforia augmented reality
And also in new versions of Unity (e. g. 2019.2.10f1) it is File > Build Settings > Player Settings > XR Settings > Vuforia Augmented Reality Supported checkmark
This will automatically import vuforia related assets into unity.
Install the latest version of Unity, and in the Unity component
selection section of the installer, select Vuforia Augmented Reality
Support, along with either the iOS Build Support or Android
Build Support packages.
Create a Vuforia developer account from the Vuforia registration page. This account gives you access to the tools you need to make
AR and MR applications with Vuforia in Unity.
If you have not already created a Unity ID, then do so from the Unity registration page. You need a Unity ID to download any
packages from the Unity Asset Store.
Open Unity and create a new 3D Project (make sure the 3D option is selected next to the Add Asset Package button). Name your Project,
then click the Create project button.
To activate Vuforia in your Unity project, access the Player settings
from Edit > Project Settings, then select the Player category,
and select the tab for the mobile device you are building to. Under
the XR Settings panel, enable the Vuforia Augmented Reality
Support property.
From Unity Docs
Since 2019.3 Vuforia is not native in Unity 3D anymore:
On Friday January 24th Unity posted an “XR Platform Updates” article.
Unfortunately, the original version of this article included unclear
information about Vuforia Engine. Vuforia Engine is still supported,
and will continue to be supported, in Unity. What has changed is that
the Vuforia Engine package will no longer be natively distributed by
Unity but can be easily obtained from the Unity Asset Store via our
Core Samples or our hosted NPM registry. You can learn more about how
to download the Vuforia Engine package here.
We apologize for any confusion. If you have any questions, please feel
free to post them on our community forums.
Thank you,
The Vuforia Team
We have to download an external SDK again: https://library.vuforia.com/content/vuforia-library/en/articles/Solution/vuforia-engine-package-hosting-for-unity.html
On my Mac, I noticed every time I open my AR project which uses Vuforia, the Vuforia plugin disappears and I have to go to the unity download page and redownload the Vuforia sdk. Any suggestions on why this is happening or has anyone had this problem?
I figured it out. I'm kind of new to Mac and I copied the unity app into the applications folder and then when I imported the Vuforia package it imported it to the original location of the Unity app, so when I open it from the original location it worked and when I opened it in the app location Vuforia didn't work
I recently upgraded to unity 2017 from unity 5.1 to get the 'service' tab, however players in the game blink (especially on the editor). Is there a quick fix to this, or should I downgrade, and if so, to which version?
If you downgrade, glitches will stay. Same happened to me and after I downgrade it got a lot messy. So, dont upgrade if you have a project in another version and unity allows you to do that. I had a project in unity3d while i started another project in unity5. You can have both versions.
To save your project (if you dont have a back-up), scripts are not the problem but the editor and configurations are glitchy. So creating a new project and adding your scripts, 3d objects etc. Should fix it
Hello I have trouble importing the google vr package in unity , my unity is already updated but this appears
I just had the same issue. I wanted to update the Cardboard SDK on an old project so I downloaded it from Github and imported the GoogleVRForUnity.unitypackage.
Every time I press play I have this message that pops. It works fine if I ignore it, but you can also click Import Package and it will open the gvr-5.2-and-5.3-compatible.unitypackage that's inside the GoogleVR folder. Import the content and the message will stop poping.
It looks like a bug thought, because I'm using Unity 5.4.0, so I should not need any compatibility for 5.2 or 5.3.
EDIT:
I just realized that now you also need a special version of Unity to use the GVR SDK 1.0. Right now (9/10/16) it's Unity 5.4.1f1-GVR7.1 available here. Maybe that's why it was complaining about my Unity version.