Roblox - detect if mesh is hit by hand - roblox

I am not sure where to start so asking for some help. I want to create a script that detect if a certain mesh is hit by players right hand. Every time the mesh is hit I want to increase points for player by 1.
Anyone who can nudge me in the right direction here?
Thanks!
EDIT:
I have added this script in StarterCharacterScripts:
game.Players.LocalPlayer.Character:WaitForChild("RightHand").Touched:Connect(function(hit)
local part1 = workspace.CoinsClouds["Meshes/SackOfGoldNoCoins1"]
part1.Touched:Connect(function(hit)
if hit.Name == "RightHand" then
print(hit.Name)
end
end)
end)
This will register when I bump into the part with the right hand, BUT it will register it 5-20 times in a split second every time I bump into the part with the right hand. See attached image. Anyone know why? I would like it to register only once when the right hand is bumped against the part, or even better, only when the user punch the part/mesh. I have tried to add a wait after RightHand is found, but that doesn't work.
PS! I don't know if this is the right way to script it...

Below is an example of the code you would use. It will check if your part is touched by either the right or left hand and it will run whatever is inside of your if statement, in this case it will increase whatever your score is by 1.
local part = workspace.Part -- reference the part here
local debounce = false --used to check for debounce
part.Touched:Connect(function(hit)
if hit.Name == "RightHand" or "LeftHand" then -- checks if a hand touched it
if not debounce then --Check that debounce variable is not true
debounce = true --currently touching the part
print("hit")
wait(1)
debounce = false
end
end
end)
In relation to your new question it is to do with debounce. Roblox has an entire article on it here: https://developer.roblox.com/en-us/articles/Debounce
Basically you would have to add a new if statement to check that the player isn't already touching this part if it is it wont repeat the what is inside the if statement. The code sample above has been edited to work with debounce.

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Also, is there a way to 'fuse' all of these wall parts into one object and then raise this object up?
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I will show you the simplest example. But you can add whatever you want
local ts = game:GetService("TweenService")
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local pos = workspace.Level1.Position --Change (Not the levels because we are not cloning this)
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ts:Create(workspace.Level1, ti, {Position = Vector3.new(pos.X, pos.Y+levelYRaise, pos.Z):Play()
local newLevel = levels.Level2:Clone()
newLevel.Parent = workspace
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I want to run a function when my objection reach to the desire position, I can check on every frame update if the navigation has finished but I want a more elegant and efficient solution.
Thanks.
It depends what you mean by "ends", if you want to know when a path is no longer available for the NavAgent, you can use pathStatus, for example you could write:
if(myNavAgent.pathStatus != NavMeshPathStatus.PathComplete) {
// Do stuff
}
If you me reaching a location such as a "waypoint" you can use myNavAgent.remainingDistance then check if it is less than a certain value.
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Roblox - while testing trusses work when i drag them in, but when i use script to set all the stuff, then i cant climb it

I am using a script to set cancollide = true and transparency = 0, but i cant climb the truss. but when I'm already in testing mode (in studio) and i drag in the same truss, i can climb it, and i am looking at properties, its same, both anchored is true, they are touching same parts, i dont know why this is happening. Please help thanks :)by the way, i am making tycoon and this is script i am using:
wait(1)
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owner = script.Parent.Parent.Owner
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pcall(script.Parent.Head.Touched:connect(function(hit)
if hit.Parent ~= nil then
player = game.Players:findFirstChild(hit.Parent.Name)
if not stun and player ~= nil then
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dont worry about other stuff, it works, its just this part that matters now:
script.Parent.ladder.CanCollide = true
script.Parent.ladder.Transparency = (0)
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How do I make a script if somebody touched a brick and then maybe a GUI then shows subtitles for like a few seconds and goes the downside of your screen? (like credits after a movie)
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local Part = script.Parent -- This would define the part that is to be touched.
function onTouch(Brick) -- Starts the onTouch function which sends us "Brick", the triggering object.
local Player = Brick.Parent:findFirstChild("Humanoid") -- Finds Humanoid in Brick.
if (Player ~= nil) then -- Checks if the player is a real Player.
print("Hello World"")
end
end
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Regards, Shay!

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function onTouched(humanoid)
wait(3)
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