How to make web app for creating scenes and showing result directly like in canva - frameworks

Am sorry to ask this but am really lost, i don't know what language/framework is needed to develop an app like this, i also want to add drag and drop just like in canva.
I want to create scenes and combine them and then shownig the result without creating a video.

Related

How to create bubble that Looks like in Siri's UI

I was looking out for the ways to create a UI bubble that looks like in Siri's UI.
I have previously created a iOS chat like UI in which I used the image and then played with its
stretchableImageWithLeftCapWidth:topCapHeight:
But, my take on this is, they are drawing the bubble using Quartz. But, as we all know it is a significant usage of the processor every time we do it.
Any suggestions?
Image Here
Try using this same tutorial but add those graphical look. You can easily make that in photoshop. If you are a good programmer than ask a friend who is UI designer (I hate photoshop can't even get line straight....lol, So I always ask my friends who knows photoshop to make something like this)
This tutorial is Great!!!
http://mobiforge.com/developing/story/sms-bubble-ui-iphone-apps
Good luck!

Custom iOS Controller for multiple collections

I'm still fairly new to the iOS development scene, so I'm not totally sure where to look for open source controls, etc. The app I want to build will have multiple collections in it. I'd love to have a view where I can swipe up and down to browse between collections, and then swipe left and right to scroll though that particular collection -- all on one screen.
The app I've seen that basically resembles this is the "Popular" screen on the Mobli app for iOS.
I'd be grateful if anyone has seen something similar already built that I could base it on instead of trying to program a new view from scratch w/ my still limited knowledge.
The ScrollView sample project from apple does this, you might want to to take a look at it.
As for reusable components, those are few and far between. It's difficult to protect a XIB in an external library, and beginning developers tend to have trouble getting static libraries to work in their project anyway. Github is where I look for OSS code I can use.

iPhone development - Which is better for my app (Navigation or window based)?

It's a really simple question , but i'm still new at this.
I want to create a game with some levels.
Is it better to use a Navigation based app or a windows based?
views used are:(Main menu- Options - high scores - 10 levels)
Thanks!
If you want to create a game, take a look at the cocos2d framework. It will provide a complete solution for this kind of programs.
As to your question, I would not use a Navigation base app, since you do not want to give the option of going back through levels. You just need a way to manage all the different scenes youd have (levels), moving from one to another, and display a menu/options view when it is the case. So, if you do not want to use cocos2d, a window based app will suit your needs.
Most games have a 100% custom UI, but if you are just getting started, you might want to prototype your screens/flow between screens using UIKit first.

Is it window based or view based app?

I need to make an iphone app like USA Free that's in App Store.
Can anybody, please, tell me what kind of app is this (window or view based) and how it is possible to make horizontal slide effect when changing views?
Thank you!
For transitions, take a look at http://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/UIView/UIView.html#//apple_ref/occ/clm/UIView/transitionWithView:duration:options:animations:completion:
All apps contain one (or more) windows and views. You might want to start with the basic of creating an app. http://developer.apple.com/library/ios/referencelibrary/GettingStarted/Creating_an_iPhone_App/_index.html#//apple_ref/doc/uid/TP40007595
View based just means the project comes with a default class already setup. You can put anything you want in that class. Window based is just if you want to create all the classes your self. Theres not much difference, so it doesn't really matter which you choose as long a you know how to create the horizontal slide effect your going for.

how to create button in cocos2d?

I am new to cocos2d, In that I want to create a button, by touching the same some events should be generated.
But I don't know how to make a button in the same. As well as want to save username also. But I am not able to create a text box even.
If any one know, kindly help to create both of the things.
If I am not wrong then there is not any method which will create button something like our normal iphone codes.
For cocos2d, making some functions which will work as Buttons, we are suppose to create CCMenuItem. The menu items are the best way to create button and it is easy to be managed.
After a long time I just come to know these things.
Have you looked through the Cocos2D documentation/forums and examples provided in the download package? There are many example apps which use some sort of menu/buttons.