I am using arch and installed awesome wm manager.
Everything works fine, but the touchpad cklick doesnt work.
I also installed a gnome desktop and there the touchpad click works fine.
The movement on awesome works, and also xev recognises the movement. But not the clicks
please help
The solution to this problem is, that I had to enable the driver.
Related
I am trying to download the Unity Hub for a school project on my macbook. I have a macbook pro with macOS Montery version 12.6. Every time i try to download it, it seems to work during the entire download process, until i try to start the program. I click on the program in my launchpad and the window with the logo and the loading icon. Then it keeps stuck on that screen. I have added a screenshot of that window.
Please help :)
Screenshot loading screen
I could fix it by reinstalling it, but I needed to do a deeper uninstall to make it work.
You can follow this one to help you.
I have a problem installing Unity. When I installed Unity, this window popped up. Requires me to register. But the problem is that the buttons are not pressed. Please tell me what to do?enter image description here
Sorry for my English
I have a 1070ti and my VS code used to run perfectly I fresh installed Windows and now VS code blurs out and can't see if my mouse moves away.
I have already tried turning off "Fix Apps that are blurry"
I have already tried adding it to NVIDIA settings, and I have no problems playing heavy rendering games. Only when I am coding and it is driving me crazy.
i solved this problem , you should open nvidia and do restore
Here is my problem,
I'm using unity 2017.4.30 to develop an Oculus Go application. If anyone else has done this before you know that you can get Unity to build an APK and upload to the headset to test your software.
At the moment we are writing code to do with OVR Utilities, specifically OVRInput which basically is to do with the Oculus Go controller interacting with canvas or objects etc.
What I want to be able to do is test code we are writing in the editor and not have to upload the APK each time to test it. It seems some things like OVRCamera rig work in the editor fine but the controllers only show up when you run from the Oculus Go itself.
Any ideas how we could 'simulate' or 'virtualize' OVR controller in the editor so I can just click things with my mouse?
Thanks for reading,
If you do not want to write your own controller simulator, I'd suggest using the method oculus quest dev's have been using to quickly debug their game, which involves emulating a rift by using programs like ALVR or VirtualDesktop.
If set up correctly you'll be able to just press the play button in unity and instantly see your game on the oculus go.
The answer was the Oculus Link. When the Quest was connected to the PC via Link the Quest controllers where emulated inside unity. Problem solved.
Has anyone gotten the CWAC Camera (https://github.com/commonsguy/cwac-camera) to work with a Genymotion emulator (http://www.genymotion.com/)?
I can't get the preview to actually start. It works fine on a regular device. Would be awesome if I could get it working for the sake of speeding up development.
Did you enable the camera feature?
To do so you need to open the camera widget and then enable it as shown here: