My Unity Hub doesn't go past the loading screen on mac - unity3d

I am trying to download the Unity Hub for a school project on my macbook. I have a macbook pro with macOS Montery version 12.6. Every time i try to download it, it seems to work during the entire download process, until i try to start the program. I click on the program in my launchpad and the window with the logo and the loading icon. Then it keeps stuck on that screen. I have added a screenshot of that window.
Please help :)
Screenshot loading screen

I could fix it by reinstalling it, but I needed to do a deeper uninstall to make it work.
You can follow this one to help you.

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When I installed Unity, this window Requires me to register

I have a problem installing Unity. When I installed Unity, this window popped up. Requires me to register. But the problem is that the buttons are not pressed. Please tell me what to do?enter image description here
Sorry for my English

my screen flickering to black fast whenever i edit something in gui using Eclipse

I am using eclipse and I have downloaded scene builder to use it to build a graphic interface for my software.
When I started adding labels and moving them, on each edit my screen flickers to black like it's refreshing which is annoying, I tried to google this issue and I found no answer.
I'm using macOS Monterey.
Thank you!

USDZ files are black in Xcode

Whenever I attempt to view a USDZ file that I have downloaded from Apple's Quick Look website in XCode it looks black.
I am currently using XCode Version 10.3 (10G8) and have included an image showcasing the issue.
Can someone please help me figure out what's going on? I have already deleted derived data, cleaned my project, and performed a fresh install of XCode, but no luck.
This is working as expected for me. Perhaps you have default lighting turned off? Try selecting the eye icon and enabling it.

How to remove unity build-in loading screen in Facebook instant game?

I am working Facebook instant game using unity2017.2. I deployed build for Facebook and uploaded it on Facebook. Everything is fine but when instant game start there is unity loading bar appears which take 8,9 seconds even if you have just one scene with one button in your game. So how can i remove that build-in unity loading screen. Please help. Thanks
https://i.stack.imgur.com/0IodM.png
It is not possible to skip the whole loading screen. As mentioned in the comments you can modify your UnityLoader.js - you can find this script in the Build folder of your build.
To read the code I recommend this beautifier
I just opend my build and found the object Progress in line 1849. Perhaps you have a different version and it is at a different line. Search for Progress
Here you can see what Unity is doing. In the Progress.update they are updating the ProgressBar.
At all it is not easy to read.
The easy way to customize you loading screen is to replace the graphics under TemplateData - here you can copy your own pictures. The names have to be the same as the original filenames: (default is light)
progressLogo.Light.png
progressFull.Light.png
progressEmpty.Light.png
I think this could be a solution for you?
Yup, it's a little bit frustrating to see a logo for a long time. I've worked on Unity version 2018.31f, and there, it's easily removable if you are using Unity Pro.
To remove the logo in Unity Pro, open your Unity WebGL project, Go to File -> Build Settings -> Player settings. You'll see settings for WebGL and a Splash Image column in that window, as shown in this picture.
As you can see in Splash Image settings, show splash screen column is inaccessible for me to tick/untick. The same goes with Show Unity Logo. This is because I'm currently using a free version of Unity. But in the Unity Pro version, you can untick this option and make that Unity Logo screen hidden.
If you are using the Unity free version, ensure a minimum Logo Duration of 2-sec, at least in the accessible version of Unity.

Does anyone has "white screen" issues with intel xdk?

I made an app, just pages nothing special with app framework, i run the app on my device it is running ok, but when i "pause" my app and then return to it i am getting a white screen, i can remove it only if i tap the screen. Keep in mind that i downloaded app preview from google play and i am getting the same white screen.
Could someone help? Thank you!
Edited:
i found out that the issue is not caused by the android build, but it has to do with the files inside www\app_framework\2.1\
first i was searching and editing all the #fff and i found out that the line inside
www\app_framework\2.1\css\af.ui.min.js
-ms-viewport{width:device-width}#afui{background:#fff;color:#53575E}
it is the white background that we see when we open the app framework, so i edited the af.ui.min.js and i added the background: to green, (keep in mind that i have an image background inside the xdk) i build it i installed on my device and then the issue with the tap white screen turned into the same issue but now the screen that i have to tap is green ! it's like something is forcing the app framework to have the white backgound (the one we see when we open the app framework), i can't remove the white background and i can't make it transparent i deleted the background:#fff but i still got the same white/green or any color i make that line above.
After that i deleted all files that are inside www\app_framework\2.1\ and i built the app, yes everything was broken but my main thought was to see if i would have to tap the screen again, and in the end i got no white screen!
So there is something wrong inside the www\app_framework\2.1\ !
I had the same problem, just in case someone has a similar problem, this is how I dealt with it.
Ensure you have a very good internet connection, if the connection is poor, most likely the intel XDK will have problems uploading or downloading your app completely.
You can opt to download your built app from your INTEL registered email - they always mail you a link to your built app - instead of downloading it via the XDK.
Try deleting previous app build in your INTEL XDK server, go to https://appcenter.html5tools-software.intel.com/csd/ControlPanel.aspx to see a list of your uploaded INTEL XDK app. After deleting do a fresh build.
Avoid editing your source code as the Intel XDK is uploading your app.
Cheers, enjoy your coding ;)