How to check whether another app is using camera in flutter? - flutter

I'm trying to create an app which will look for when another app is trying to use camera and override it and choose a pic from gallery and forward it to that app. Can I do that with flutter? If yes then how can I implement it?

No, that does not work. It does not make sense to change the behavior of apps apart from you own.

Related

Transparent canvas in flutter

I would like to create an app, that works as a framework for using e.g. the ipad.
That means, that you will start the app and continue working normally with it, while suddenly e.g. animals cross the screen.
Hence the app should create a transparent canvas on top of the ipad user interface where all animations can be played.
Do packages for that exist?
Unfortunately, what you're asking for isn't currently supported in flutter. The closest you can get is notifications at the moment using a package like this
I'm assuming you want to make something along the lines of this goose desktop application for windows. Your best bet in this situation is to go native and maybe even make your own dart package.

Invoking application programmatically by text gesture on lock screen - iPhone/iPad

How can i place my application icon on the lock screen of the iphone programmatically(something like the default camera button next to slide lock). Is it possible ? If so can any one guide me on this ??
EDITED
Hi all.. thanks for replies.. after seeing your replies i understand that this is not possible and its possible in jailbroken devices.. or is it possible to invoke my application through some gesture on lock screen ???
I dont think it is possible. I understand you want to implement something like android interface, but apple has its UI standards and has restricted access to that.
For Jail broken Device:
I'm not sure whether it work or not.
Please check these links:
You Tube 1
You Tube 2
Note : Possibly it is for Jailbroken devices. Also I didn't checked these video's because it's restricted in our company :(
This is not possible as Apple does not allow that.

Can Vuforia AR button open another view or app?

I'm making an app using unity and vuforia extension. When app will recognize an image it should show a button above it and, when the user presses it, I want to display a photo gallery. Is there a way to make this button trigger showing another UIView? Or show another app?
Yes, you can definitely do this. There are resources out there that will teach you how to create a plugin where you can launch an external UIView. For example: http://forum.unity3d.com/threads/56755-Unity-plugin-to-handle-loading-native-Cocoa-UI-s-with-ease
Also, you can open another app using Apple's URL scheme, described here:
https://developer.apple.com/library/ios/featuredarticles/iPhoneURLScheme_Reference/Introduction/Introduction.html

May I handle moving icon of my iPhone application

Is it possible to handle the animation of moving icons in an iPhone application? If so, how?
As far as I know, you cannot. The icon motion animation is generated by iOS based on the still icon, and you have no control of it.
I think without .gif image you can not make animated icon and ios will not support that so you have no control on it.

How to create an image app for iphone?

I was wondering how to go about creating an image app for the iphone. I know how to create an iphone app. I was just wondering what the best way to make an image app is. I want the user to be able to import an image, and then the app will add an effect to it like blur it or tint it or warp it. How can I do this? I've been searching forever. Please help.
I encourgae you to look into a few image processing libraries for iOS that are out there. A search on Google will return a few options..
Here's one > http://mobileorchard.com/a-simple-iphone-image-processing-library/
You should also look into the sample code provided by Apple on GLImageProcessing > http://developer.apple.com/library/ios/#samplecode/GLImageProcessing/Introduction/Intro.html
Regarding importing pictures into your app; there are several examples out there on how to do so through the UIIMagePickerController. Here's one >
http://maniacdev.com/2010/02/uiimagepickercontroller-using-the-camera/