Leaflet with Edge Canary (recent version) mouse and markers glitch gap shift - leaflet

With recent release of Microsoft Edge Canary version (as of date 2/May/2022, version 102.0.1243.0)
it seems like when moving the mouse it is and hovering over a marker there is a gap between the place of the marker and the mouse location.
As can be seen here, if you move the mouse in the borders of the marker, the cursor icon will change between finger and hand mode in the wrong location
https://codesandbox.io/s/canaryleaflet-forked-nu5vdx
Need to try this using Microsoft Edge Canary version (I am forced to use Ms.Edge browser). It works ok using Google Chrome.

Related

how can I undo this mode in the unreal engine 4.27

I'm new to ue4 and while working on a project have clicked on something that turned the 3D viewspace which is movable with right click plus w,a,s,d, I changed some mode (I believe) so that it turned to a 2D space which I can move only right and left, up and down and zoom in or out, but cannot tilt the camera. TRight clich and drag gives me some measurement of distance I believe.
How do I return to the default mode of view in ue4?
Thank you all in advance!
below is the screenshot of how my editor looks like right now
You just accidentally changed your Viewport Mode.
It's as easy as clicking that little car button with the text that says "Back", which will open a dropdown. Then choose "Perspective" or whatever applies to you. It's at the top left corner of the viewport window, right below the "Save Current" button.

Leaflet Geoman: Updating marker with setLatLng before and after dragging

I am allowing the user to both drag the marker and/or enter coordinates which are used in a setLatLng command. When I try to drag the marker after updating the position with a setLatLng it momentarily snaps back to the position it was at before the setLatLng. I have tried using toggleEdit and disabling and enabling PM but it doesn't seem to help.

How can we change base camera perspective after executing setPadding method?

I have moved the center of the map using setPadding method because of the UI on the left side of my view. After that current position marker is in the right place, but the end of the road is still centred to the middle of the screen. How can I change the base camera perspective (principal point) to match the expected state? I am using navigation manager with MapUpdateMode - ROADVIEW.
Current state:
Expected state:
I am using HERE SDK for Android (Premium Edition) 3.18.3

X11 restrict mouse to visible area

I am currently running Linux Mint 17.2 with Cinnamon. I have 2 monitors.
When I set monitors to be adjacent in Cinnamon settings, mouse freely moves through border shared between monitors but cannot escape visible area.
That is, if I set monitors to share only corner, mouse is effectively locked to current monitor and can escape to another only through corner.
However, setting monitors to be non-adjacent allows mouse to roam freely all over virtual framebuffer, including invisible areas.
I thought that Cinnamon sets some flag that controls this behavior, but changing monitor position using xrandr has the same effect.
Also, it is the same when I start plain Xorg with nothing but xterm, even without a window manager, and configure monitors using xrandr.
What exactly stops mouse from leaving visible area when all monitors are adjacent? Is there a way to override this behavior?
Being able to control this might be useful e.g. to stop mouse from leaving monitor every time you try to click something near border, without running a busy loop that monitors mouse and moves it back if needed (and without doubling framebuffer size by making monitors be adjacent by corner).
With more control it can be used to e.g. make mouse "reluctant" to leave current window, and maybe do other fun stuff. At least it will make it possible to reimplement this thing so that it can actually lock mouse to window for apps like Chrome browser or OpenGL games and not just xterm and the like.
Now that I think of it, I may even try to implement it, if it is not yet and if I find relevant code.
Okay, I have found the relevant code.
This behavior is hardcoded in Xorg X server, in RandR extension, including visible area continuity check.
Definitely nothing configurable. Well, unless you agree with creator of dwm on what the word "configuration" means :)
I do agree. Right now relevant code locations are randr/rrpointer.c and
randr/rrcrtc.c:332,1685.
Would be nice though if someone created a proper X srver extension for that.
As you already figured out: if your monitor areas are non-continuous, it seems that xrandr will allow the entire x11-screen to be used by the pointer. I just purposefully moved the position of one by 1 pixel (option --pos with xrandr) to free the mouse.
Once the mouse can go everywhere, it should be possible to fence it in with pointer barriers:
http://who-t.blogspot.com/2012/12/whats-new-in-xi-23-pointer-barrier.html
That requires the XFixes extention version 5+ and gets enhanced with XInput as described in the link with events and temporary barrier lifts... which is probably not required here.

How to change cursor style in android?

I have different views on my activity. I wanna change my cursor style when cursor is move to any view. How to do same in android.For example there is a normal cursor on the android activity when cursor moves to a button i wanna change cursor style normal to finger style.
The only cursor I know about in Android is used alongside SQLite databases. Seeing as Android phones/tablets are all touchscreen... there is no 'mouse' cursor, except in the emulator.
Of course, you could draw a cursor that followed finger movement, but I can't think of a lot of reasons you'd want do that in a standard UI.
actually there is a mouse cursor in Android 3.0 and later. The only way to see it is to connect a bluetooth mouse to the device and youll see the cursor once you move the mouse around. The only reason I found this site was because I wanted to change the cursor color so sorry I cant help you with that one.