PyQt6 on ChromeOS (Without dev) using pyqtdeploy? - operating-system

I wanna make an app that supports as many OS as possible(Windows, iOS, macOS, ChromeOS) so I'm trying out PyQt6 but also need it to work on a Chrome OS WITHOUT DEVELOPER MODE. With my experience with chromebooks, some apps in the play store downloaded on the phone can also be downloaded in the chromebook. So how do I modify my apk or xapk file to suit chromebooks?

Related

How to specify which OS build I wish to do

Flutter 3.0 is amazing !!
I can make a web app, android & iOS mobile app, and a native Mac app (and more) all from the one code base.
But now my problem is :
How do I specify which OS to build-for and run-on ?
When I do flutter run or debug>run in VSCode it will build-for, and run-on, my Android device first if it plugged in, or else as a Mac app. I want to run it as Web. More generally, I want to specify which OS I want to build and run for.
Both the flutter run command line option, and the VSCode setting (preferably without messing about with launch.json, or else making that seem easy).
You can use
flutter run -d chrome
For running it on chrome
flutter run -d your_device
For mobile device
It depends on the selected device. If you select an Android Device, it will build for Android OS. If you select a browser then it will run the build on your Default Browser and the same goes for other scenarios.

Is it possible to run a Flutter app on a real iPhone connected to a Windows machine in VSCode?

If I connect a physical iPhone to my Windows computer via usb, is it possible to run a Flutter app on it in VSCode?
It is not possible, you need to install XCode and XCode Command Tools in order to build for iOS. For those you need to use MacOS.

How to have iPhone emulator on Windows using Flutter?

I am new to Flutter. I want to test my app on an iPhone emulator (or simulator) just to see how does it look in real time?
I am using these:
Windows 10
Visual Studio Code
It is not possible. You need macOS to install Xcode, without which iOS development & running is not possible.
With windows, you cannot even run it on an iPhone if you had one.

Is there any way to connect my flutter ios project to firebase from WIndows?

This is my very first flutter project. I do not have Mac pc/desktop . Sources from web instructs to approach rental methods. I cannot afford those techniques. I have to add IOS app using android studio or Vs Code. Help me out please
It's not possible add iOS to flutter without install xcode in your machine, so you need run project with mac OS
But for learning purpose you can install mac os on VMware and develop on it, but for publish app on itune store you need export binary from physical mac computer.

Can I run IOS app built by ionic2 for a simulation on Windows?

Are there any ways to simulate ionic hybrid apps on Windows 7 without using MacOS or virtual machine such as VMware/virtual box?.
Specifically, I read ionic documents and references and tried to apply sim-ios & sim-deploy on Windows 7. However, on Windows, sim-deploy seems not supported.
and the information I am looking for related to this is pretty much out-dated.
NO..., To simulate a app you need Xcode installed which you cannot on windows, You can get away with browser testing using Chrome built in browsers but that's about it.
I had the same issue when I wanted to Deploy a IOS app on windows