Is it possible to run a Flutter app on a real iPhone connected to a Windows machine in VSCode? - iphone

If I connect a physical iPhone to my Windows computer via usb, is it possible to run a Flutter app on it in VSCode?

It is not possible, you need to install XCode and XCode Command Tools in order to build for iOS. For those you need to use MacOS.

Related

Create apps using Flutter without Mac and iPhone?

I don't have a Mac and an iPhone. How can I make applications using my windows laptop for coding and without an iPhone for trying to run/debug the app? What are the best steps for me??
Notes: I have made several applications for android and web using flutter.
Thanks...
You can start by creating a Flutter project on your Windows laptop. Also, the iPhone is not required in Flutter, so you can code in your Windows laptop without needing an iPhone(Build iOS apps with Xcode, which only runs on macOS) to try to run/debug the app.
You cannot build a flutter iOS app directly from Windows. What you can do is use external tools to do it. One of these tools is Appollo (https://github.com/Appollo-CLI/Appollo). It's a python CLI tool that let you access remote MacOS build machines.
Here is a demo of how to create the IPA on windows : https://www.youtube.com/watch?v=ZX3DAMwlEfM&t=11s
It's pretty easy to use :
First install it
pip install appollo
Then setup your Apple Developer account with Appollo : https://appollo.readthedocs.io/en/master/tutorial/2_configure_app_store_connect.html
Finally you can build the app and retrieve the IPA
appollo build start --build-type ad-hoc
appollo build ipa
And that's it.

Can we build iOS apps on Windows using flutter?

Can we build iOS apps on Windows using flutter?
If we use iPhone and connect it with windows using the cable and run a flutter app then will it work, then can we test the application on the iphone?
no, and yes
You can't build for iOS, without a mac
But you can install virtual box, and install macOS on it, then you'll be able to build for iOS
But that's quite a complex task to do(it was for me, when I tried to do it on my ubuntu), even if you get success with it, it'll consume so much of your computer's resources, and the performance can be poor as well
Personally tried on i5 9th gen, with 4gb graphics, and 8gb ram laptop
You can use the CLI tool Appollo to do that. Check a demo : https://www.youtube.com/watch?v=ZX3DAMwlEfM&t=10s
To install it run pip install appollo in your console then configure your Apple Developer Account with Appollo : https://appollo.readthedocs.io/en/master/tutorial/2_configure_app_store_connect.html
And then you just have to build and publish your app
appollo build start --build-type publication

How to have iPhone emulator on Windows using Flutter?

I am new to Flutter. I want to test my app on an iPhone emulator (or simulator) just to see how does it look in real time?
I am using these:
Windows 10
Visual Studio Code
It is not possible. You need macOS to install Xcode, without which iOS development & running is not possible.
With windows, you cannot even run it on an iPhone if you had one.

Is there any way to connect my flutter ios project to firebase from WIndows?

This is my very first flutter project. I do not have Mac pc/desktop . Sources from web instructs to approach rental methods. I cannot afford those techniques. I have to add IOS app using android studio or Vs Code. Help me out please
It's not possible add iOS to flutter without install xcode in your machine, so you need run project with mac OS
But for learning purpose you can install mac os on VMware and develop on it, but for publish app on itune store you need export binary from physical mac computer.

Can I run IOS app built by ionic2 for a simulation on Windows?

Are there any ways to simulate ionic hybrid apps on Windows 7 without using MacOS or virtual machine such as VMware/virtual box?.
Specifically, I read ionic documents and references and tried to apply sim-ios & sim-deploy on Windows 7. However, on Windows, sim-deploy seems not supported.
and the information I am looking for related to this is pretty much out-dated.
NO..., To simulate a app you need Xcode installed which you cannot on windows, You can get away with browser testing using Chrome built in browsers but that's about it.
I had the same issue when I wanted to Deploy a IOS app on windows