Upload contacs to Baikal from Apple Contacts - addressbook

I have installed Baikal 0.9.2 on my Raspberry Pi.
The server works. But I can't connect to my Apple Contacts.
If I add some accounts to the adressbook through Apple Contacts it will not be uploaded.
I think one reason could be the server path. But I found not really a solution.
Or is it in Baikal only possible t odownload contacts?
What should be the path inside the serversettings?
Cheers

Related

Failed to install ad-hoc distribution with itunes 11.0.1

I have strange problem. I developed app code signed it with Distribution provisioning profile which includes correct devices and sent it to Client. He installed via iTunes and there were no problems. Suddenly iTunes 11 was released and Client told me that he is unable to install app on his devices.
The situations looks like this:
authorizing computer
adding app to iTunes library
selecting app to sync/install on device
start synchronization
Synchronization goes to step 4 where message says thet apps to synchronization are prepared and synchronization ends showing in iTunes that app is installed on device. But on device there is no app. No error or any kind of message, nothing...
To make things more complicated I'm able to install app on my devices (I even borrowed iPad's, iPhones and one iPod touch from friends to check it). Although I'm not able to install it on one iPod Touch 4G. The app is compatible with iOS 5 and 6.
Any ideas?
Same issue i was facing, i don't why iTunes 11 has this strange behaviour. But i managed to sent my .ipa to client using, Diawi. You have to upload your .ipa over here and it'll generate a link which will pass to your client and it'll be download easily. So this is simple and nice solution without interacting with iTunes.
Similar situation to me. iTunes 11 (OSX 10.8) failed to install IPA file. Everything seems all right, but there is no app on device, iPhone4 iOS6.0.1 in this case.
But when I install app via Test Flight, installation works.
When I try to install same application on OSX 10.7, iTunes10, installation works fine.
Maybe is problem in iTunes artwork that has to be 1024x1024, I do not know.

Application Loader (Apple) stuck on "Sending API usage to iTunes Connect"

I am submitting an iOS app to the App Store using Application Loader, however, it never gets past the "Sending API usage to iTunes Connect" stage. There is no error - this stage just doesn't complete.
I have verified that the Mac is connecting to the internet (I can visit websites). Also, the app is tiny (6MB) so this can't conceivably just be a long upload. I've tried leaving this for 20 minutes.
The background to this is that I developed in Flash CS5 on a Windows PC, built it for distribution there, and now on the Mac I am loading the final file into Application Loader to submit it. It verifies/validates the file just fine, but won't go beyond this point.
Any ideas anyone? Perhaps it's a network issue?
I had this problem when behind a firewall.
I got around it by going to Xcode > Contents > Applications > Application Loader > Contents > MacOS > itms > java > lib - Open net.properties with TextEdit and change the line
# https.proxyPort=443
to https.proxyPort=80. This enables the application to use the HTTP port for HTTPS. Worked straight away after this. Hope this helps.
You can solve this with a different approach using your iPhone. Disconnect ethernet internet cable connection (if you have one) and/or switch off wifi connection on your mac. Switch off your iPhone's wifi connection so G3 or G4 is active and turn on personal hotspot. Connect your iPhone with a usb cable with your computer and check in System Preferences -> Network if you're connected to internet via usb with iPhone. Start delivering your app with Application Loader program on your computer via your iPhone's internet connection. And yes you will cross the “Sending API usage to iTunes Connect” barrier and you will be able to upload the package to the iPhone store. At least I was!
If your Mac is has both a WiFi and an Ethernet connection, try turning off WiFi. That solved the problem for me (this time anyway).
I solved only rebooting mac.
I'm still searching for a less drastic solution!
I had my DNS set up to Google DNS. I removed the DNS settings and it worked for me.
Turning off iphone's wifi worked for me
Are you using Xcode Organiser > Upload to App Store or Application Loader?
I found I had the same issue when going though Xcode Organiser so tried it from the Application Loader (found within Xcodes application files) and it worked just fine. If that doesn't work there is a detailed activity log you can check to get a more detailed error.
Other things to try
- check your firewall settings, maybe temporary disable them.
- use an alternative connection, another wifi hotspot if you are on a MacBook, if not do what Oliver said and use your iPhone's cellular data.
I was connected to a VPN, disconnected and problem was solved.

Testing Adobe Air App for iPhone

how can I deploy my prototype app in order to test it on my iphone? obviously it isn't at the stage where it can go on the app store but I;d like to play about with it for testing..
Do I HAVE to enrol in the developer program?
You need to be enrolled in the Apple Developer Program to receive a certificate you can use to sign your apps to be installed on your iDevice.
In short, yes. But you knew that.
Although we as a developer don't suggest illegal installation, but some developers may find it is actually easier with the dark method:
Install you iPhone or iPad with "Installous" and "iFile",
with iFile, you can open a wifi port for any computer in the same wifi network to access the machine from there browser and upload file to the machines (without using iTune), so you can put your *.ipa file in the machine.
In order to manually install the ipa file, you may want to use the Installous, so what someone will do is to put the ipa to the [root]/mobile/Documents/Installous/Downloads, then when you open up Installous, go to Downloads, you will see your ipa and be able to install it!
Hope this hope.

Can I remote install a free iPhone app using WiFi to iPhones connected to it?

I am trying to install an iPhone app to all users connected to my WiFi. Is there a way by which I can achieve that?
No, you can't. You can install app only from iTunes; Apple is very strict in that.
No, that's not possible.You can only install the app through iTunes or through Xcode if you have its source code.
Nope; you can only install a new app through the app store, or through iTunes.
EDIT: if you've jailbroken your iPhone, it looks like you can use Installer.app to install packages over wifi. Check that link for instructions on jailbreaking, and on linking to various package sources. If you set up your server as a source, you could then have users install from that server.

Can I test an iPhone app on a device synced with another computer?

Is it possible to test an iPhone app on an iPhone/iPod touch which is synced to a computer other than the host computer?
If so, will this also work for testing a device which is synced to a Windows machine?
I don't see why not. You do need to register the device to do any testing at all though. Here is a good tutorial for how to do that.
Update: I tried it yesterday and it worked just fine.
You definitely can. With XCode 3.2.3 it's pretty easy now--you can dynamically load the provisioning certificate to the phone. To do this, plug in the phone that you want to use via USB, open the Organizer in XCode, and follow the instructions for provisioning the device. You must be connected to the internet.
Note: if there are new developers agreements from Apple that you haven't accepted yet, this certificate provisioning step may fail silently.