I have strange problem. I developed app code signed it with Distribution provisioning profile which includes correct devices and sent it to Client. He installed via iTunes and there were no problems. Suddenly iTunes 11 was released and Client told me that he is unable to install app on his devices.
The situations looks like this:
authorizing computer
adding app to iTunes library
selecting app to sync/install on device
start synchronization
Synchronization goes to step 4 where message says thet apps to synchronization are prepared and synchronization ends showing in iTunes that app is installed on device. But on device there is no app. No error or any kind of message, nothing...
To make things more complicated I'm able to install app on my devices (I even borrowed iPad's, iPhones and one iPod touch from friends to check it). Although I'm not able to install it on one iPod Touch 4G. The app is compatible with iOS 5 and 6.
Any ideas?
Same issue i was facing, i don't why iTunes 11 has this strange behaviour. But i managed to sent my .ipa to client using, Diawi. You have to upload your .ipa over here and it'll generate a link which will pass to your client and it'll be download easily. So this is simple and nice solution without interacting with iTunes.
Similar situation to me. iTunes 11 (OSX 10.8) failed to install IPA file. Everything seems all right, but there is no app on device, iPhone4 iOS6.0.1 in this case.
But when I install app via Test Flight, installation works.
When I try to install same application on OSX 10.7, iTunes10, installation works fine.
Maybe is problem in iTunes artwork that has to be 1024x1024, I do not know.
Related
I developed an IOS App on Xcode 6.0.1. The university I work for wrapped the App with an enterprise distribution license and sent me the .ipa file. I dragged the .ipa file onto iTunes and synced the Ipod Touch with it. I tries to install the App. I says installing on iTunes and a black logo appears on the Ipod Touch with the message Installing. This goes on for hours without installation.
I tried to install the App with HockeyApp. It tries to install the App. I can see the Logo of my App on the screen, after a while I get the message,
Unable to Download App "App" could not be able to installed at this time.
Even our IT service department is not able to give any suggestions. Is there any work around?
Thanks
Anu
I built an app, and I'm distributing it for testing OTA. It is targeted for iOS 5.0 and above and is configured to be universal (so should work on both phones and tablets). It has been running just fine on both kinds of devices. Today I put out a new version. It installs just fine on tablets. However it won't install on phones running any version of the os from 5.0 up. They just get the message 'This app cannot be downloaded.' All of these users are verified provisioned. I'm not sure what I could have done between versions to keep this app from being installed on phones now. What should I be looking for as a possible issue?
It runs fine in the iPhone simulator
If you have access to any of the iPhones the app won't install on, you can connect it to xcode and view the device logs for why the installation failed.
That'll give you the most definitive answer.
If you can't access the iPhones, I would say you should regenerate your IPA file and make sure the target you're building the IPA for has the right configs (universal app, iOS version, provisioning profile assignments etc.)
Not sure why this helped, but I decided to export the ipa with a new file name this time. I didn't modify any settings in the package anywhere other than giving the .ipa file a new name. Doing that fixed it. Now everyone can download it again.
The few posts I've found regarding this issue are quite old or not concluding about it... is there any problem in registering a jailbroken iPhone/iPad for development, and then proceeding normally creating the provisioning profiles and so on? May this depend on the Xcode version or iOS version used?
There is no problem with registering a jailbroken device for development. I've used many with my iTunes Connect account \ Member center etc'. Got nothing to do with the Xcode version \ iOS version.
A small edit, Having a JailBroken Device is not all good though. I've experienced a lot of weird behavior when using a Jailbroken device with installed tweaks and Xcode, for example, if you'll install the tweak PhotoAlbums+ from Cydia you won't be able to run your apps on the device while it's connected to Xcode.
Is it possible to use Xcode Instruments to profile a third-party app? Right now, whenever I trying to profile any third-party app installed on device, I got error saying
'Target failed to run: Remote exception encountered: failed to get task for pid '
Is there any settings that need to be configured?
From Apple documentation: For your protection, the instrument does not allow you to process any application that is not code-signed with your provisioning profile. This includes any copy that has been downloaded from the iTunes App Store.
UPDATE
As of more recent versions of iOS, you can only attach the profiler to your own developer-signed apps.
ORIGINAL
Using Xcode 4.4.1 and my iPad 3 running iOS 5.1.1, I'm able to use the Core Animation and Time Profiler instruments on third-party apps. I tried it with Twitter and Minecraft PE.
The profiles are rather useless since I don't have symbols for the apps. I just get a lot of addresses in hex. And Instruments won't even show me the disassembly of the apps. I believe this is because iOS, for security, doesn't allow Instruments (or gdb or lldb) to look at the address space of apps installed from the App Store.
How to install my app in adhoc release on multiple device with the same computer/itunes, when i try to do it, itunes sync the devices..so i clean them up ...
Apple has solved your problem with an Enterprise Utility called the "iPhone Configuration Utility" which you may freely download from their information webpage here: http://support.apple.com/downloads/iPhone_Configuration_Utility_2_0_for_Mac_OS_X
Once you install this and connect a device and close iTunes (which typically launches in response to the device connection) you can easily use its simple interface to manage your adhoc provision profiles, add the device and install or remove adhoc apps directly.
I used this app months ago to put the Crash Landing demo I'd built with the SDK directly on my wife's 2.1 iPhone 3G from my desktop dev Mac without messing up her own laptop Mac iTunes sync management of her apps, music, etc. FYI: I've not tried this since the June update to v2.0 of the Utility which accompanied the release of OS 3.0. edit: I couldn't resist testing this (yes, it still works)
The only downside I noticed to this method is that the iPhone/Touch user will have to later delete the app manually on their device, as their iTunes management won't list the app in the device applications tab to be unchecked.
it should just work, as long as the mobileprovision file that you're using includes all of the devices that you're trying to use. (also assuming that all of the devices are set to sync to that one computer's iTunes library.)
If the device is jailbroken you can install sshd and copy the application directly.