Live tv show recording and transfer to laptop continuously - streaming

I want to know if there is any device which I can attach to my TV (smart or non smart) to continuously download a live TV programme bit by bit and continuously stream it online somewhere?

Related

Unity broadcast live video

I'm developing an app in unity, that receives the live video from another device through a local wifi network, and the app must broadcast it through internet to watch live by another user. Can anybody suggest a way?

Take pictures/video with my goPro from the command line

I'm looking for a way to capture pictures or video from my entry-level GoPro using the command line and with the camera connected via USB. There're lots tutorials of how to do it with the goPros that have Wi-Fi. Is there any way to do it like we do with webcams?
None of the GoPros support live streaming via USB. USB is primarily used for charging camera and access SD card. You simply cannot live stream from entry-level GoPro.

Record Video of my running application in iPhone

I want to record a video of my application which is running on my iPhone and use it for Replay. How can I do that?
I was searching for this and could't find any solution.
Your only options are:
1. Run the app in the simulator and use any screen capture tool for mac to record a video
2. Fix the iPhone on a pod/stand and record video of you app with another camera
If the app does not have any feature which is available only on the device i would avoid option no 2, because iPhone's glossy screen shows all kinds of reflections and the user's hand in the video is really annoying..
Well, if your phone is a 4S you can get a dongle from Apple that outputs the video as a HD stream. The dongle lets you plug in a HDMI cable, so you would need some way to capture that output.

AVPlayer Streaming - Play stream at certain time

Because audio streaming with queues/etc (using Apple's SpeakHere project as an example) is far too complicated for my brain to comprehend, I was thinking about playing streaming music a different way. I have a device that is acting as a "radio station", in that other devices connect to that device via wi-fi and "listen in". So i've implemented cocoaHTTPserver, and what I do is take an MPMediaItem from the iTunes library and put it into the public web folder. I then pass the song URL to the other nearby devices using GameKit. This works great, all of my devices can successfully play the song at the URL of the broadcasting device. My problem is that the stream always starts at the beginning. So if the "radio host device" is 30 seconds in on a song, and then someone connects, the new connection starts the song at the beginning.
So my question is, if I continually pass the current playback time from the host device, to the other devices, if a new device connects to the "stream", is there a way for me on an audio stream using AVPlayer, to set the current plackback time?
So the song 20 seconds in, a new device connects, we tell the new device to start the stream at 20 seconds in. Is that possible?
So i've got this solution working excepting my little problem, and you probably think i'm crazy for doing it this way, but its easier to do it this way than figure out the low level APIs that Apple has for streaming.
I used Matt Galagher's AudioStreamer to play a Mp3 stream. Check this link:
http://cocoawithlove.com/2008/09/streaming-and-playing-live-mp3-stream.html
The article begins with:
This week, I present a sample application that streams and plays an
audio file from a URL on the iPhone or Mac
so it may be helpful.
This post deals with starting playback at any point in the file (startWithOffsetInSecs):
http://www.saygoodnight.com/2009/08/streaming-audio-to-the-iphone-starting-at-an-offset/

Digital picture processing on iPhone

I want to write application on iPhone which will:
make some digital processing on video from iPhone camera (in real time)
send some graphics through TV-Out
Could You tell me if this above is possible on iPhone 3G or 3GS?
Can I have access to each pixel in video capturing via iPhone camera?
There are private access points to do both live video recording and TV out. They are not well documented so you won't find much about them though and you wouldn't be able to submit anything that uses them to the app store. Real time video capture will probably eventually become a public part of the SDK but TV is probably less likely at this point.