Unity broadcast live video - unity3d

I'm developing an app in unity, that receives the live video from another device through a local wifi network, and the app must broadcast it through internet to watch live by another user. Can anybody suggest a way?

Related

Live tv show recording and transfer to laptop continuously

I want to know if there is any device which I can attach to my TV (smart or non smart) to continuously download a live TV programme bit by bit and continuously stream it online somewhere?

How to transimit video streaming from HoloLens (C#) to PC (python) by socket communication?

I can realize sending data from HoloLens (using Unity coding by C#) to PC (coding by C#) by socket communication. But how to sending video steaming in real-time (the video starts to be recorded when I open the application in HoloLens) from HoloLens to PC by my original socket frame. In my view, maybe I should add some sentences to recognize the HoloLens camera, record video and encode the video to data, then transmit the data by my previous socket. Is it right and how to realize it?
By the way, I hope that the PC can receive the video by python so that I can process the video in the following steps.
To send video steaming in real-time between HoloLens and PC client, WebRTC should can meets your needs. Please check out this MixedReality-WebRTC project, it can help you to integrate peer-to-peer real-time audio and video communication into your application. It also implements local video capture you need and encapsulation it as a Unity3D component for rapid prototyping and integration.
You can read its official documentation via this link: MixedReality-WebRTC 1.0.0 documentation.
Moreover, this project can be used in desktop applications or even other non-mixed reality applications, which can save your development costs.

iOS streaming camera feed to another device

Has anyone tried to streaming the camera feed of one iOS device to another device? So for example a iPhone camera feed to a iPad 1. I guess you could keep taking pictures and sending over Bluetooth but that would probably work very badly.
The ideal solution would be to stream video and location over to one device via wifi and be able to send data back.
Check out this project I hope this helps.

iPhone Network Camera Feed

I plan on mounting a Wireless Network Camera on my robot http://mydlink.dlink.com/DCS930L . DLink has an iPhone app to see live video however I want to integrate the video with my iPhone remote controller I made.
Is it possible to get that video feed into my own app?
Where should i start looking..
I know this was posted some time ago, but the easiest way to integrate a network camera feed into your own application is via UIWebView. Then connect to the camera via IP address followed by /video/mjpg.cgi.

Sharing Audio over bluetooth

I want to write a function in my iPad App, which allows me to stream the music choosen on iPad to the connected Game-Interfaces (iPod, iPhone...) via bluetooth. Does anyone knows a simple solution or maybe wants to share some sample code?
Thanks for help!
I am doing something very similar. I have my iphone connecting to multiple devices to stream audio to them, but I want the device that is streaming the audio to also play audio as well.
You can look into the GKSession in the GameKit API and that should give you a good start.
Also maybe openAl, but I think that might be a little overboard. I heard Core Audio has a built in feature for bluetooth devices that are connected to play audio through them but I dont think this goes for iPhone, iPad, iTouch etc....
I have also created my own peer connection interface that allows me to see multiple bluetooth devices that are running my app. I then can click each one and each gets connected. I then I added a test to push a text message to all connected devices for testing. Next I need to find out how to stream audio to the connected apple devices.
If anyone has any info on this I am sure we would both appreciate it.