Record Video of my running application in iPhone - iphone

I want to record a video of my application which is running on my iPhone and use it for Replay. How can I do that?

I was searching for this and could't find any solution.
Your only options are:
1. Run the app in the simulator and use any screen capture tool for mac to record a video
2. Fix the iPhone on a pod/stand and record video of you app with another camera
If the app does not have any feature which is available only on the device i would avoid option no 2, because iPhone's glossy screen shows all kinds of reflections and the user's hand in the video is really annoying..

Well, if your phone is a 4S you can get a dongle from Apple that outputs the video as a HD stream. The dongle lets you plug in a HDMI cable, so you would need some way to capture that output.

Related

Capture screen of UBS-connected iPhone in macOS App

TL;DR: Can I capture an iPhone's screen from my macOS application?
I've been searching for any APIs on macOS to to capture the screen of an iPhone that's connected to the computer, but haven't found any. Are there such public API's?
I've looked at SonOfGrab-example from apple, but that's only for processes running on the "current" computer from what I can figure out.
I want to do what QuickTime does when it records from the device, however I want to do it programmatically, by getting the image or a video stream of what's showing on the iPhone.

How do I record a video of my iPhone app from the simulator?

I am using OSX mountain lion, and I have been able to record a video using quick time to screen capture, but it does not record the sound generated from the iOS Simulator, but rather from the microphone.
I want to record audio and video from the iOS Simulator.
You could:
- try a professional screen recording software (Camtasia, Screenflow,...)
- use a virtual sound output device that captures the sound and writes it to disk
- connect your sound output to your input (using a Cinch cable)
See http://bit.ly/UXBJ9N for more info on the latter two.
I ended up using sound flower (which I can't praise enough - it was much more simple than I expected - and tiny app size too) to capture audio, and a random screen capture utility to capture video, then I married them up in a video editing application. Not perfect, but it works.
I will post here if I find a simpler solution, because despite all the blog posts about this matter, I could not find something ideal.

iOS streaming camera feed to another device

Has anyone tried to streaming the camera feed of one iOS device to another device? So for example a iPhone camera feed to a iPad 1. I guess you could keep taking pictures and sending over Bluetooth but that would probably work very badly.
The ideal solution would be to stream video and location over to one device via wifi and be able to send data back.
Check out this project I hope this helps.

IPhone TV Out Cable Usage

I found a cable which one can use to connect IPhone to TV to watch videos stored in IPhone on TV. I wonder can I use this cable in a way to stream data from other devices to iphone and write an iphone app to seek the stream to play audio/video in iphone?
The Cable.
I am not sure where to go to read about the behavior of this cable as how t works. A help would be appreciated.
No. You won't be able to do that due to API limitations.
The cable is a copy of the original "Apple Composite AV Cable":
http://store.apple.com/us/product/MC748ZM/A?mco=MTY3ODQ5OTY
The only thing you can do with the cable in addition to playing videos, is to show a UIView or your complete app on a TV. To clone your complete app you can use the TVOutManager:
https://github.com/robterrell/TVOutManager
I use the TVOutManager in my app and I am very happy with it :-)

Sharing Audio over bluetooth

I want to write a function in my iPad App, which allows me to stream the music choosen on iPad to the connected Game-Interfaces (iPod, iPhone...) via bluetooth. Does anyone knows a simple solution or maybe wants to share some sample code?
Thanks for help!
I am doing something very similar. I have my iphone connecting to multiple devices to stream audio to them, but I want the device that is streaming the audio to also play audio as well.
You can look into the GKSession in the GameKit API and that should give you a good start.
Also maybe openAl, but I think that might be a little overboard. I heard Core Audio has a built in feature for bluetooth devices that are connected to play audio through them but I dont think this goes for iPhone, iPad, iTouch etc....
I have also created my own peer connection interface that allows me to see multiple bluetooth devices that are running my app. I then can click each one and each gets connected. I then I added a test to push a text message to all connected devices for testing. Next I need to find out how to stream audio to the connected apple devices.
If anyone has any info on this I am sure we would both appreciate it.