I want to implement read/scan bar code in my iPhone application. I would like to know how to implement it into our iPhone app and also some links and example code and apps to check out how it works.
You can use our free app pic2shop as an external barcode scanner (from a web page or from another app). Here is a demo and detailed info: http://www.pic2shop.com/developers.html
It works even on non-autofocus devices (iPad2, iPod Touch, iPhone 3G and many Android phones).
Related
I've created an android app that uses WebView, through Eclipse, to display a website and navigate through it. However, now I've been assigned with creating the same app for the iPhone/iPad.
Is there any way to implement something as simple as a WebView for the iPhone while programming it through Flash Builder? (First time developing for Apple products...)
Any help will be much appreciated!
Thanks
With Adobe Air 3 you can publish apps for iOS. Making a UIWebView in objective-c (cocoa) and then load an external flash app (or site) won't work, since iOS devices don't allow flash embedded objects
Create app with NewDigitalTimes Free Apps Creator based on Adobe Air technology. This immediately gives all the functionality for push-notifications, analytics and advertising. Else you can use animation in app. Customize the showing Web site in the native iOS application with specifying the link.
I would like to develop a simple contact list iPhone application in Flash CS5.
I'm a web developer, and I have no experience with iPhone yet.
How can I save the data of contacts? As I know, flash just post the data to a page, but what page, if it is an app?
It's a off-line app, where the database should be?
Flash CS5 Packager for iPhone doesn't support the Address Book Framework on iOS. The Packager for iPhone only support the following native iOS API:
MultiTouch
Screen Orientation
Saving images to Photo Library
Accelerometer
Geo-location
Cut / Copy / Paste
I am newbie to iPhone application. But recently I saw a post asking for Barcode Reader for 3G iPhones. And people(including me) have referred to zxing which works on 3GS or later and if you want to make an appication for 3G then better you buy it from QuickMark or RedLaser to get 3g scanning.
So I planned something and need several information from you all
There are lots available on appStore. One of them is pic2shop(Which is a free application).
But what I want to know is:
What exactly is it done to recognize the barcode and generate code?
Is there any website or link to which when image of barcode is send will respond with the code generated or any API which does the same i.e. Taking picture and generating code.
And Secondly From Where does we get the information about the produce related to that barcode code.
Hi we recently had a product which required bar code scanning functionality, in the end after evaluating a lot options we went with zBar but it does not work on iPhone 3G it requires 3GS or above.
zBar is an open source SDK you can download it from sourceforge.
What we're doing right now is scanning bar codes using the zbar SDK & then calling upcdatabase.com API through xml-rpc to get the information about the product back.
And its working pretty well.
If you do not want to pay redlaser or others for SDK I would recommend using this approach. But of-course the downside is iphone 3G is not supported which I think does not represent many devices & also recently Apple has also dropped its support for its upgrades as iPhone 3G users will not be able to upgrade to iOS 4.3.
I actually own a 3G iphone & its very slow on iOS version 4.0 .
I would like to display my application running on iphone on a big screem, either TV or using a projector. After a long search I heard about the undocumented API MPTVOutWindow which fullfill's my requirement. But i think this is not approved by apple. Is there any other options available in latest SDK to TV out an application
The class you want to look at is UIScreen it has support for external displays using the iPad VGA connector in iOS 3.2 (iPad) and iOS 4 (iPhone).
This blog post has a good example on how to use it: mattgemmell.com: iPad VGA Output
Can I successfully do iPhone/iPad web development (not native apps) on Windows, and without having an iPhone/iPad device?
I.e. work like PSD-to-iPhone-optimized XHTML/CSS layout.
I’m interested to learn about and make iPhone/iPad optimized websites. Any tips? How different will it be from desktop? What’s different other than the smaller screen?
From experience I will say the only true way to test for the iPad is to test on an iPad. I have been developing a site in html5 specifically for an iPad and we initially used the iPhone to test. The drag function we had implemented with jQuery had worked almost perfectly on the iPhone but after the client had tested on the iPad they came back to us and said the function did not work period and they were correct.
I guess this could change depending on what type of development you are doing. From experience I would say either A. Make some trips to the apple store B. Make friends with iPad owner C. Buy and iPad
yes for an ipohne emulator... try MobiOne.
It's a good application to test the pages in iphone like environment.
http://www.genuitec.com/mobile/
I don’t think you can really do iPhone/iPad development successfully without an iPhone/iPad at all, whether on Windows, Mac or Commodore 64.
If you’re serious about iPhone/iPad development, how could you not try your software out yourself on the devices it’s going to run on? Your clients are going to want code that works on the iPhone/iPad. You need an iPhone/iPad to check that it works.
if your developing a web app then i think you can use this: http://ipadpeek.com/
The answer is: Yes you can absolutely do iPhone and iPad website development on a Windows PC.
However, you really should/must test the result on an actual iPhone/iPod Touch/iPad. Especially if you are integrating in any way with special device features like the dialing feature of the phone. (Yes you can have phone numbers in a webpage trigger dialing when you tap on them.)
However, you can do the bulk of the development on Windows, testing the WebApp in Safari or Chrome, which are the most fully compliant HTML5 WebKit based browsers out there.
Also highly recommend using an HTML5 touch framework like jQuery Mobile or Sencha Touch. This will go a long way to ensuring that your WebApp is optimized for the screen size and touch gestures of the mobile devices.
Remember that you can't deploy a pure WebApp to the app store, only download it from a website. You'll need a native wrapper like PhoneGap for that. And to compile a PhoneGap wrapped WebApp you'll need XCode on a Mac.
But there's a lot of power in adding your WebApp to the home screen on iOS. No native code involved and you get a full screen webapp with a home screen icon, loading image and no browser toolbars. Highly recommended.