I'm using material UI for my React js project and I want to change the outline color of menu. If you know how to do please write down your answer.Thank you....
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Is there a Material UI component that is like a container/box with an arrow coming out of it like tooltips can do? I'll insert a screenshot of what I'm trying to do below. The only way I can think of right now is to just use tooltip and set open to always be true, but i was hoping there was an already built component for this that i just cant find
I am pretty sure MUI doesn't have a component like that. Otherwise you should customize a Paper component, Popper or Box or style a div.
I am new to tinyMCE and trying to implement using react. I was able to add skin and content_Css properties during init. Is there a way to change them dynamically, say on click of a button? Is there an api "editor.replace(skin, newSkinColor)" or similar ?
I began to work with Unity3D since one month and I'm trying to do an application which contains a menu, composed by a panel and several buttons. At this moment, I'm trying to customize the menu, I change the fill color of the panel and buttons, but until now I could not change the border color of the buttons. There is any way to customize the border's color of the UI buttons? I would appreciate your help. :)
The easiest way to add an outline to your button is to use the Outline component (doc).
Simply add the Outline component where your button image or text is. Then configure it how you like it :)
The above results in the following button:
No, you can not change just border color. If you use default buttons, take a look at Source image. It is basically a grey square with black borders. So when you change color of image black color remains black.
To customize buttons as you want you need either create nested UI elements:
or create sprites with colors you want and replace source image
I find nested UI elements to be the easiest way to do something like this. Simple example:
Start out by creating a panel and change the scale until you get the desired size for your button. This will be your "borders".
Next create another panel as a child of the panel you just made and change the scale to be just slightly smaller than your first panel and change the color.
In the Inspector for your panel, add component and type in Button and add it as a component.
Finally, add a text as a child of your panel for a label and you're done.
I am using the colorPicker for a widget:
Now i dont want to show the shades of the color and want to add custom colors.
freestylePaletteTypeboolean
Displays the freestyle mode without palette shades.
this property is not working and the colors-name under colors node is also not working.
Please help.
Here's a starting point for implementing a color picker in AEM.
There's also a color palette picker example here that could provide inspiration.
I am trying to work out how to use a sprite added to a themes sprite sheet as a button but not having much luck.
I have created the entire button with click state and label and added to the theme sprite sheet and need to use on a button. I have a number of custom buttons I would like to use but I would also like to use a number of the theme skin (Minimal skin).
I have looked at the extending themes section but unsure how to use a signal sprite image for 1 button, another for another button and the theme skin for others.
Cheers
Look at the names property, this is how the theme "knows" what initializer function to call