Test ad works, but normal doesn't - unity3d

I made a game and added ads that turn on with a separate button. Ads from unity ads. In the unity project, test ads work and turn on when needed. I found out that real advertising does not work when I posted it on Google Play and the testers had no advertising. Test mode disabled in: code, unity dashboard and servicesenter image description here

Make sure test mode is set to false in the Unity inspector as well. Not just in the code, because it is a serialise field.

Related

Unity Mediation - Failed to retrieve game id from Dashboard

I made a simple app in Unity and I'm trying to implement an ad banner. So I installed Advertisement with Mediation package, linked my project with Unity dashboard through the project ID and created game IDs. Mediation window looks good and all the IDs are there, but in console mediation says that it failed to retrieve game id from Dashboard. Because of that I can't acces my Ad units in the editor and the Code generator doesn't work either.
The project is clearly linked to the Dashboard, where advertisement is set to Mediation and all the Ad units are there. Game IDs are displayed in the Mediation window in the editor and the project ID is displayed in the Services window.
enter image description here
I tried a lot of things. I watched a lot of instructional videos online and did everything right, but the message is still there. I relinked the project, made an empty test project, tried different versions of Unity. I've been playing with it the whole day yesterday but no luck.
Is there something I'm missing?

Unity Ads AdMob Mediation Setup

For integrating Unity Ads within my AdMob mediation setup, I have followed this guide from first to last and follow exactly same steps:
Integrating Unity Ads with Mediation
Now I want to make sure whether I require to enable Unity Ads within Unity Services section or not??
I want to make sure whether I did proper setup for Unity Ads or not because other ad networks already integrated so I can't able to make sure all steps implemented properly.

Unity Admob Ads doesn't appear in some projects

I know this is so similar topic to others but I need help about that and I couldn't find any solution since 3 days. I found a guide for Unity Admob Ads and I applied it. It works on the project that I new created. But doesn't appear on my existed project, I checked all layers,cameras etc. but couldn't find any mistake.
I'll attach a video here, about what I exactly did (1.30 min);https://youtu.be/pLpQWHvYMDk
End of this video, I installed the apk to my device and ads doesn't appear.
My english is bad, sorry about that.
OK, I have a few theories.
First, Admob is based on auctions. Which means that they will sell your ads to the best bid. Your app is still in configuration phase to them and that is the reason that is not showing.
Second, if you are testing on the editor, ads will never show up. You have to test on your phone (not recommended to click on this ads, you can lose your account).
Third, I don't use admob but are you sure that everything is created and set properly on the admob dashboard? There is no "test mode" active?
I highly recommend using the official unity pluggin by google: https://github.com/googleads/googleads-mobile-unity
The docummentation is well-made and everything should work great.

Unity3D Ads Advertisement.IsReady() always being false on iOS

I'm having an issue with Advertisement.IsReady() always being false on iOS in a Unity game. In the editor, I get the default screen that says "This screen would be your ads".
I've double checked the game id and both the game id in the editor and the dashboard match. I'm using the Unity services to integrate it.
if (Advertisement.IsReady())
{
Advertisement.Show();
}
Update
I finally got an Android build and the ads work fine but still not able to get working ads in iOS.
I upgraded from 5.5.0b9 to 5.5.0f3 and that seems to have fixed the issue. The ads are now displaying correctly.

Chartboost test scene not working in unity

I made an app for android with unity3d, and want to include chartboost into it. I imported the plugin for unity, and added an app as well as a campaign on chartboost. I also made sure that the signature and app name were put into the strings.xml file. When I tried running the demo scene, the buttons appeared, but when I tried to click them, nothing happens, not even a message in the console. What am I doing wrong?
Thanks for the help in advance!
Lagidigu
As far as I know, chartboost does not work in the editor. You will need to build to a device and use logcat to see the log messages. However their unity plugin seems to be in need of some fixing- in the meantime, email them at support#chartboost.com and they should send you a workaround .jar file that will get the ads showing in the demo.
See my answer to This Question for details about why the ads aren't showing up using the newest Chartboost unity plugin.
I think their plugin is broken because my other apps DO show ads, and i did nothing different except using their latest plugin, which also for me does not work.