For integrating Unity Ads within my AdMob mediation setup, I have followed this guide from first to last and follow exactly same steps:
Integrating Unity Ads with Mediation
Now I want to make sure whether I require to enable Unity Ads within Unity Services section or not??
I want to make sure whether I did proper setup for Unity Ads or not because other ad networks already integrated so I can't able to make sure all steps implemented properly.
Related
I would like to use Unity Ads Mediation for a new project.
It is set up successfuly on the editor, however on the project dashboard in the monetization settings, under mediation, I can only see these options. Isn't it possible to use Unity Ads Mediation anymore?
Unity Mediation is merged with IronSource.
Unity and ironSource’s new partnership
According to the FAQ about your new project:
Unity LevelPlay is the recommended mediation solution from Unity.
While Unity Mediation is still accessible via technical documentation
and the Unity editor, it will no longer be enhanced and will
eventually be removed.
I made a game and added ads that turn on with a separate button. Ads from unity ads. In the unity project, test ads work and turn on when needed. I found out that real advertising does not work when I posted it on Google Play and the testers had no advertising. Test mode disabled in: code, unity dashboard and servicesenter image description here
Make sure test mode is set to false in the Unity inspector as well. Not just in the code, because it is a serialise field.
In my flutter app , admob ads are already showing , I want to show unity ads via admob mediation.
How to setup unity ads in flutter app via admob mediation?
There is official doc from google admobs that very much explains the Unity Ads integration using mediation.
There are several tutorial videos on youtube aswell. Please try the steps and asks specifically if you face issue in any of those steps or if any step is confusing.
eg. https://www.youtube.com/watch?v=mnr4mlVctXw
A generic guide for mediation in Flutter is documented here.
Also, it is noteworthy that the dependencies need to be added in android gradle file and ios Podfile separately as mentioned here: Add dependencies for partner networks
I've integrated https://pub.dev/packages/firebase_admob into my app and implemented rewarded ads. My problem now is that I'd like to use mediation via this plugin. The only thing is that I know (from developing Android apps and also it says in the Admob docs) that one needs to include the mediated networks' SDKs in the app.
Does this plugin even support mediation? I wasn't able to find anything relating to this.
Or does the mediation only come from the admob dashboard, just by setting up the add-unit with mediation and you're not really required to add the SDKs?
I couldn't find any adapters for this plugin, so ... don't really have anything to integrate in the app.
I'm very confused. Does anyone know how to use mediation or if it even works with the current firebase_admob` flutter plugin?
You can use firebase_admob and that dependency supports mediation. You you would like to add mediation there is a guide over here:
Android - https://developers.google.com/admob/android/mediate
iOS - https://developers.google.com/admob/ios/mediate
You can select the ad network you would like to integrate and read the steps on how to do so. Sometimes the documentation can be outdated so just make sure you cross-check the steps with the ad network you want to integrate on their github repo.
If you are integrating it for Android you have to add the dependencies in your app level build.gradle file and it will automatically install that particular ad networks SDK in your Flutter app.
If you are adding the same for iOS just install the Cocoapod for the ad network at the end of your Podfile.
Can anyone please tell me how to integrate admob plugin with google play services plug in unity.I am struggle since long time to solve this problem .But, I am not able to solve it.
I am using Unity Ads and I have been more than satisfied with it. Unity provides ads so if you use their service, ads showen will be provided by Unity. It is very simple to implement. Really good explained in this video Ads tutorial unity.
You can show ad just with Advertisement.Show() which will show default ad which can be set here.
You could start using the AdMob for Unity.
The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables mobile app developers to maximize their monetization in native mobile apps.
This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project.
As stated in the related SO post, Google has official support for AdMob on Unity game engine and this is the GitHub for Google Mobile Ads Unity plugin.
Hope this helps.