Unity VR custom shader material is only rendered in the left eye - unity3d

I have a problem in my Unity VR project, where I'm doing a red highlight material created from an Unity Built-in Shader Graph.
However, the material is only rendered in the Left Eye and not in the Right Eye, which makes it look strange when seeing the highlight in VR. How can I make the material appear in both Eyes (left and right)?
I'm using the Built-In pipeline and my Oculus are the Oculus Rift.
Here are two pictures, one from my problem and the other that is how I have my shader graph:
How the highlight appears in VR, with the material only being rendered in the Left eye
How my shader graph is
Edit: Nevermind. I was using a Single Pass Stereo Rendering Mode, and it started being rendered in both eyes as soon as I changed that to Multi Pass Stereo Rendering Mode.

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Background
I am using Unity3D 5.3.5 to develop a Google VR (Cardboard) project
Introduction
I added a canvas button to my scene. It shows up in scene mode and sometimes in Game mode but never when I run the project
What I have tried
Turning off Direct Render for Main Camera
Setting up Render Mode of canvas to World Space
Adding Main Camera to Event Camera
Observations
Button shows up in Scene and Game Mode but not during Play mode
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Screenshots Below
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https://developers.google.com/vr/unity/release-notes#v080_initial_release
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