How can we access a method from the being wrapped riverpod provider?
ContentProvider can access user value from UserProvider by using "watch". There is no problem for this direction. On the other hand, UserProvider also needs access to the methods of ContentProvider. So bidirectional communication is required.
For this case, I need to call deleteContents method from UserProvider.
I don't prefer to merge them to keep logic safe.
class ContentProviderNotifier extends ChangeNotifier {
final User? currentUser;
ContentProviderNotifier({required this.currentUser});
addContent(Content content) {
content.user = currentUser?.name;
...
}
deleteContents() {
...
}
}
final contentProvider = ChangeNotifierProvider<ContentProviderNotifier>(
(ref) {
final user = ref.watch(userProvider).currentUser;
return ContentProviderNotifier(currentUser: user);
},
);
class UserProviderNotifier extends ChangeNotifier {
UserProviderNotifier();
User? currentUser;
deleteUsers(){
// here to call a method from contentProvider
deleteContents();
}
}
final userProvider = ChangeNotifierProvider<UserProviderNotifier>(
(ref) {
return UserProviderNotifier();
},
);
If I try to feed UserProvider with ContentProvider like this
final userProvider = ChangeNotifierProvider<UserProviderNotifier>(
(ref) {
final content = ref.watch(contentProvider); // <----
return UserProviderNotifier(content);
},
);
But I know, It won't make sense.
The type of 'userProvider' can't be inferred because it depends on itself through the cycle: contentProvider, userProvider.
Try adding an explicit type to one or more of the variables in the cycle in order to break the cycle.darttop_level_cycle
You can create UserProviderNotifier so it takes ref as an input, like this:
class UserProviderNotifier extends ChangeNotifier {
UserProviderNotifier(this.ref);
final Ref ref;
deleteUsers() {
// here to call a method from contentProvider
ref.watch(contentProvider.notifier).deleteContents();
}
}
final userProvider = ChangeNotifierProvider<UserProviderNotifier>(
(ref) {
return UserProviderNotifier(ref);
},
);
This section of the Riverpod docs mentions this is a common use-case.
I am wanting to create an action so that the user can either click a button or hit a key to perform an update on a StateNotifier's state (and then update the ui). But I realize after I figure out how to get Actionsworking that I don't have access to WidgetRef or ref so that I can update the provider.
Is it possible to use actions with Riverpod? Would I need to send ref to the action or is that too much lifting and against the point?
class RemoveFileIntent extends Intent {
const RemoveFileIntent();
}
class RemoveFileAction extends Action<RemoveFileIntent> {
RemoveFileAction();
#override
Object? invoke(covariant RemoveFileIntent intent) {
// update riverpod StateNotifier's state?
return null;
}
}
There are two options. You could create your action in a provider, then pass the provider's Ref to the constructor of your object:
final removeFileActionProvider = Provider(RemoveFileAction.new);
class RemoveFileAction extends Action<RemoveFileIntent> {
RemoveFileAction(this.ref);
final Ref ref;
#override
Object? invoke(covariant RemoveFileIntent intent) {
ref.read(provider).doSomething(intent);
return null;
}
}
Or create your action in a ConsumerWidget/Consumer/ConsumerStatefulWiget, and pass WidgetRef instead of Ref
I'm trying to implement just a basic listener in a widget (I will want to show a snackbar) but it just isnt being invoked by the provider. Cant see what Im doing wrong here.
I've tried from other widgets and the listener still doesn't hear the event.
Any ideas?
int foo = 1;
final FooProvider = Provider<int>((ref) {
foo = foo + 1;
return foo;
});
class showSnack extends ConsumerWidget {
final int taskID;
const showSnack(this.taskID);
#override
Widget build(BuildContext context, WidgetRef ref) {
ref.listen<int>(FooProvider, (int? previousCount, int newCount) {
logger.d("Fooo event");
});
return TaskInfo(taskID);
}
}
The basic Provider is not a state-holding type of provider. It's basically a static provider of some sort of data or a service class, meaning that it can't be used to watch for state changes or for listening.
You should probably use the StateProvider, StateNotifierProvider or the ChangeNotifierProvider. You can read more about the different providers in the documentation.
I've watched Pragmatic state management video from google io19, about package:provider/provider.dart and its way to manage state. It looks pretty simple, but I have question about getting access to state in class's methods.
Say somewhere in class I need to update state:
_onTap(data) {
appState.data = data;
}
In class's build method I'm getting state:
this._appState = Provider.of<AppState>(context);
Now I need setter, so I'm doing:
set _appState(newValue) {
appState = newValue;
}
And in the end I need state field in my class:
class Tapable extends StatelessWidget {
var appState;
_onTap(data) {
appState.data = data;
}
set _appState(newValue) {
appState = newValue;
}
#override
Widget build(BuildContext context) {
this._appState = Provider.of<AppState>(context);
return SomeWidget(
onTap: () { _onTap(data) }
)
}
}
Surprisingly it works, but this code smells for me, so I doubt that this is the correct way.
Thanks.
If you have state, such that changing state should update your widget, you should use a StatefulWidget, and use setState() to trigger the rebuild. StatelessWidget is for widgets that are essentially "view only".
I'm trying to understand the best practice for controlling a StatefulWidget's state outside of that Widgets State.
I have the following interface defined.
abstract class StartupView {
Stream<String> get onAppSelected;
set showActivity(bool activity);
set message(String message);
}
I would like to create a StatefulWidget StartupPage that implements this interface. I expect the Widget to do the following:
When a button is pressed it would send an event over the onAppSelected stream. A controller would listen to this event and perform some action ( DB call, service request, etc ).
The controller can call showActivity or set message to have the view show progress with a message.
Because a Stateful Widget does not expose its State as a property, I don't know the best approach for accessing and modifying the State's attributes.
The way I would expect to use this would be something like this:
Widget createStartupPage() {
var page = new StartupPage();
page.onAppSelected.listen((app) {
page.showActivity = true;
//Do some work
page.showActivity = false;
});
}
I've thought about instantiating the Widget by passing in the state I want it to return in createState() but that feels wrong.
Some background on why we have this approach: We currently have a Dart web application. For view-controller separation, testability, and forward-thinking towards Flutter, we decided that we would create an interface for every view in our application. This would allow a WebComponent or a Flutter Widget to implement this interface and leave all of the controller logic the same.
There are multiple ways to interact with other stateful widgets.
1. findAncestorStateOfType
The first and most straightforward is through context.findAncestorStateOfType method.
Usually wrapped in a static method of the Stateful subclass like this :
class MyState extends StatefulWidget {
static of(BuildContext context, {bool root = false}) => root
? context.findRootAncestorStateOfType<_MyStateState>()
: context.findAncestorStateOfType<_MyStateState>();
#override
_MyStateState createState() => _MyStateState();
}
class _MyStateState extends State<MyState> {
#override
Widget build(BuildContext context) {
return Container();
}
}
This is how Navigator works for example.
Pro:
Easiest solution
Con:
Tempted to access State properties or manually call setState
Requires to expose State subclass
Don't use this method when you want to access a variable. As your widget may not reload when that variable change.
2. Listenable, Stream and/or InheritedWidget
Sometimes instead of a method, you may want to access some properties. The thing is, you most likely want your widgets to update whenever that value changes over time.
In this situation, dart offer Stream and Sink. And flutter adds on the top of it InheritedWidget and Listenable such as ValueNotifier. They all do relatively the same thing: subscribing to a value change event when coupled with a StreamBuilder/context.dependOnInheritedWidgetOfExactType/AnimatedBuilder.
This is the go-to solution when you want your State to expose some properties. I won't cover all the possibilities but here's a small example using InheritedWidget :
First, we have an InheritedWidget that expose a count :
class Count extends InheritedWidget {
static of(BuildContext context) =>
context.dependOnInheritedWidgetOfExactType<Count>();
final int count;
Count({Key key, #required Widget child, #required this.count})
: assert(count != null),
super(key: key, child: child);
#override
bool updateShouldNotify(Count oldWidget) {
return this.count != oldWidget.count;
}
}
Then we have our State that instantiate this InheritedWidget
class _MyStateState extends State<MyState> {
int count = 0;
#override
Widget build(BuildContext context) {
return Count(
count: count,
child: Scaffold(
body: CountBody(),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
count++;
});
},
),
),
);
}
}
Finally, we have our CountBody that fetch this exposed count
class CountBody extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Text(Count.of(context).count.toString()),
);
}
}
Pros:
More performant than findAncestorStateOfType
Stream alternative is dart only (works with web) and is strongly integrated in the language (keywords such as await for or async*)
Automic reload of the children when the value change
Cons:
More boilerplate
Stream can be complicated
3. Notifications
Instead of directly calling methods on State, you can send a Notification from your widget. And make State subscribe to these notifications.
An example of Notification would be :
class MyNotification extends Notification {
final String title;
const MyNotification({this.title});
}
To dispatch the notification simply call dispatch(context) on your notification instance and it will bubble up.
MyNotification(title: "Foo")..dispatch(context)
Note: you need put above line of code inside a class, otherwise no context, can NOT call notification.
Any given widget can listen to notifications dispatched by their children using NotificationListener<T> :
class _MyStateState extends State<MyState> {
#override
Widget build(BuildContext context) {
return NotificationListener<MyNotification>(
onNotification: onTitlePush,
child: Container(),
);
}
bool onTitlePush(MyNotification notification) {
print("New item ${notification.title}");
// true meaning processed, no following notification bubbling.
return true;
}
}
An example would be Scrollable, which can dispatch ScrollNotification including start/end/overscroll. Then used by Scrollbar to know scroll information without having access to ScrollController
Pros:
Cool reactive API. We don't directly do stuff on State. It's State that subscribes to events triggered by its children
More than one widget can subscribe to that same notification
Prevents children from accessing unwanted State properties
Cons:
May not fit your use-case
Requires more boilerplate
You can expose the state's widget with a static method, a few of the flutter examples do it this way and I've started using it as well:
class StartupPage extends StatefulWidget {
static StartupPageState of(BuildContext context) => context.ancestorStateOfType(const TypeMatcher<StartupPageState>());
#override
StartupPageState createState() => new StartupPageState();
}
class StartupPageState extends State<StartupPage> {
...
}
You can then access the state by calling StartupPage.of(context).doSomething();.
The caveat here is that you need to have a BuildContext with that page somewhere in its tree.
There is another common used approach to have access to State's properties/methods:
class StartupPage extends StatefulWidget {
StartupPage({Key key}) : super(key: key);
#override
StartupPageState createState() => StartupPageState();
}
// Make class public!
class StartupPageState extends State<StartupPage> {
int someStateProperty;
void someStateMethod() {}
}
// Somewhere where inside class where `StartupPage` will be used
final startupPageKey = GlobalKey<StartupPageState>();
// Somewhere where the `StartupPage` will be opened
final startupPage = StartupPage(key: startupPageKey);
Navigator.push(context, MaterialPageRoute(builder: (_) => startupPage);
// Somewhere where you need have access to state
startupPageKey.currentState.someStateProperty = 1;
startupPageKey.currentState.someStateMethod();
I do:
class StartupPage extends StatefulWidget {
StartupPageState state;
#override
StartupPageState createState() {
this.state = new StartupPageState();
return this.state;
}
}
class DetectedAnimationState extends State<DetectedAnimation> {
And outside just startupPage.state
While trying to solve a similar problem, I discovered that ancestorStateOfType() and TypeMatcher have been deprecated. Instead, one has to use findAncestorStateOfType(). However as per the documentation, "calling this method is relatively expensive". The documentation for the findAncestorStateOfType() method can be found here.
In any case, to use findAncestorStateOfType(), the following can be implemented (this is a modification of the correct answer using the findAncestorStateOfType() method):
class StartupPage extends StatefulWidget {
static _StartupPageState of(BuildContext context) => context.findAncestorStateOfType<_StartupPageState>();
#override
_StartupPageState createState() => new _StartupPageState();
}
class _StartupPageState extends State<StartupPage> {
...
}
The state can be accessed in the same way as described in the correct answer (using StartupPage.of(context).yourFunction()). I wanted to update the post with the new method.
You can use eventify
This library provide mechanism to register for event notifications with emitter
or publisher and get notified in the event of an event.
You can do something like:
// Import the library
import 'package:eventify/eventify.dart';
final EventEmitter emitter = new EventEmitter();
var controlNumber = 50;
List<Widget> buttonsGenerator() {
final List<Widget> buttons = new List<Widget>();
for (var i = 0; i < controlNumber; i++) {
widgets.add(new MaterialButton(
// Generate 10 Buttons afterwards
onPressed: () {
controlNumber = 10;
emitter.emit("updateButtonsList", null, "");
},
);
}
}
class AState extends State<ofYourWidget> {
#override
Widget build(BuildContext context) {
List<Widget> buttons_list = buttonsGenerator();
emitter.on('updateButtonsList', null, (event, event_context) {
setState(() {
buttons_list = buttonsGenerator();
});
});
}
...
}
I can't think of anything which can't be achieved by event driven programming. You are limitless!
"Freedom cannot be bestowed — it must be achieved."
- Elbert Hubbard
Have you considered lifting the state to the parent widget? It is a common, though less ideal than Redux, way to manage state in React as far as I know, and this repository shows how to apply the concept to a Flutter app.