If is there any configuration I missed that cause this crash?
To check whether to configure the agconnect-services.plist file, please refer to the link:https://developer.huawei.com/consumer/cn/doc/development/HMSCore-Guides/ios-dev-prepare-0000001062940204#section920419487370
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I have a game that is almost completed, but I don't know how to put that file onto the oculus, so that it will ruin independently on it
have you tried deploying your vr build on sidequest? i found this, hope its helpful https://www.youtube.com/watch?v=BoOB_btt41o&ab_channel=UpsideDown
you'll need the android sdk
Feel free to use this quick reply template to facilitate your feedback handling.
What were you doing when you ran into the problem?
Answer: no reward wii recive....and ads not recive........as shown in refrence ppic below errors are come out when project is run
At which step did the problem occur?
Answer:
In HMS plugin Documentation, you discuss about HMS manager prefab.....but in your HMS plugin content there is no prefab named "HMS manager" prefab......what should we drag in our scene to link our project to HMS services
What were you expecting?
Answer:
What actually happened?
Answer:
What are the model and OS version of the device you were using?
Answer:
What are the versions of the integrated kit SDK and AREngine (if any)?
Answer:
Paste a screenshot if what you saw when the problem occurred.
Answer:
Or upload it by clicking on the picture icon above.
Answer:
There are different prefabs for different HMS kits and prefabs contain their own scripts as shown above.
For example, if you want to use ads kit, you should add 'AdsManager' prefab. AdsManager prefab has different scripts like RewardAdManager, InterstitalAdManager, BannerAdManager.
You'll need to deploy the needed HMS kit prefab inside your scene.
Please check this link for integration steps
In HMS ML Kit I am getting an error "urllist list is empty, fail to remoteTranslate" while translating text from Spanish to English. How to resolve this?
This error comes if you skip any initial set up. Please make sure
You have integrated all necessary dependencies in root level and app level build.gradle.
You have set the data storage location in AGC.
You have enabled ML kit in Manage APIs.
You have downloaded agconnect-services.json and integrated in your project.
Please tell me how to share screenshot and link in Unity? I used some way and error when test on android 6 up to. thanks so much!
In spite of poorly asked question, my skill of psychic tells me that your problem is caused by changes in Android security paradigm. In order to support new versions of Android system you have to adapt your sharing method to use FileProvider.
You can read about it here or google more info youself. Hope it will point you to right direction.
Does anybody have a WORKING copy of NyArToolikit augmented reality port to iPhone? I've read the article http://www.morethantechnical.com/2009/07/01/augmented-reality-on-the-iphone-using-nyartoolkit-w-code/comment-page-2/#comment-380.
Tough I've been unable to figure out the missing parts to make it work. For instance what should be "3DGraphicsView.h" and "3DGraphicsView.m". There's no such file on the code and it seems not to be mentioned on the article text.
Thank you!
Moving ahead to iOS4 SDK options. NyArToolkit for iPhone (this specific implementation) won't work on OS3+.
Did you check https://github.com/omeryavuz/VRToolKit for augmented reality iphone working demo?
Bug fixed https://github.com/benlodotcom/VRToolKit