stateful widget error, A constant constructor can't call a non-constant super constructor of 'State' - flutter

here is my public git.
https://github.com/CrazyBunnyz/Sociominer_V2/
there are 2 branches on that git.
the main is my original code with stateless for most of the part. the problem comes when I try to integrate my code with ExpansionTile where I need state to detect on onExpansionChanged. i try to implement the example but I keep getting the error below. can anyone please help. you can see both code before and after the error from both branches.
ps : already tried ChatMember({Key? key, this.deviceScreenType}) : super(key: key); it pop other error.
the full issue can be found in https://github.com/flutter/flutter/issues/118311. can anyone help ?

You need to use widget clsss instead of state class. Remove params from ChatMember and use widget class.
class MyStatefulWidget extends StatefulWidget {
final DeviceScreenType? deviceScreenType;
const MyStatefulWidget({super.key, this.deviceScreenType});
#override
State<MyStatefulWidget> createState() => ChatMember();
}
class ChatMember extends State<MyStatefulWidget> {
#override
Widget build(BuildContext context) {
Now to access widget variable do,
Column(
children: List.generate(
members.length,
(index) => MemberCard(
member: members[index],
deviceScreenType: widget.deviceScreenType, //this
),
),
),
Next issue is you are naming differently and it's confusing,
Your case
MyStatefulWidget is a widget class
ChatMember is state class
You need to use MyStatefulWidget like,
Container(
width: 400,
child: MyStatefulWidget(deviceScreenType: deviceScreenType),
),
You can check the pr

Related

How to access a variable data from the state of a flutter stateful widget from another stateful widget class's state

Hi guys I am facing a problem which I have tried to solve through multiple approaches but failed. I have a stateful widget class which has a variable in its state I need to access the data in this variable from another stateful widget's class's state, I have tried accessing the variable by creating a GlobalKey for the class which contains the variable, but when I access the variable I get null. Am I accessing the variable the wrong, way or is there a more appropriate way of doing it?
what i usually do in cases like this is i will define varableX globally so that i can access it from anywhere in my app. To do this install flutter_riverpod and define variableX like this:
final variableXProvider = StateProvider<bool>((ref)=> false/true);
inside your build method, you can access it like this
class StatefulWidget1 extends ConsumerStatefulWidget {
const StatefulWidget1({Key? key}) : super(key: key);
#override
ConsumerState<ConsumerStatefulWidget> createState() => _StatefulWidget1State();
}
class _StatefulWidget1State extends ConsumerState<StatefulWidget1> {
#override
Widget build(BuildContext context) {
//* watch variableX like this
final varibleX = ref.watch(variableXProvider.state).state;
return Scaffold(body: Column(
children: [
Text(varibleX),
//* to change the value of variableX you can do this
ElevatedButton(onPressed: (){
ref.read(variableXProvider.notifier).state = true/false;
}, child: Text('Change value'))
],),);
}
}
once you hit the button, the value changes without needing to call setState(). the ref object will automatically rebuild itself once it detects any changes.

How to detach a child from one location in a widget tree and attach it another location with animation in Flutter?

I was not sure how to express this question more clearly. We can consider this use case as a reference example.
Say we have a parent container with a column a it has two children RowWidget1 and RowWidget2. Below is a demo code we can refer.
class DemoWidget extends StatefulWidget {
const DemoWidget({Key? key}) : super(key: key);
#override
_DemoWidgetState createState() => _DemoWidgetState();
}
class _DemoWidgetState extends State<DemoWidget> {
#override
Widget build(BuildContext context) {
return Container(
child: Column(
children: [
RowWidget1(),
RowWidget2()
],
),
);
}
}
Our RowWidgets will be a basic row one with 3 containers in it and other with 2 containers. My goal is to do something like on tapping the last 3rd container of RowWidget1 it will be shifted to RowWidget2 with animation. Like detaching it from one widget and adding it to another with animation.
The goal is to create something like Hero animation but for our custom widget transition and not Page Navigation.
Below is an demo build of our expected result : ( I've emulated this one using Stack widget )
https://youtu.be/oyuw95LlsBw
Thankyou is advance for any sort of assistance.

what does it mean when we see people calling widget in dart?

I have seen many times people calling widget. sth inside the code.
May I know what it is actually doing?
For example code below, (highlighted part is my confusion)
class _MyOwnClassState extends State<MyOwnClass> {
#override
Widget build(BuildContext context) {
return ListTile(
title: Container(
child: Column(children: makeWidgetChildren(**widget.jsonObject)**),
),
);
}
}
In flutter's StatefulWidget, we have the following architecture.
You have a StatefulWidget like this,
class MyOwnClass extends StatefulWidget {
State createState () => _MyOwnClassState();
}
And you have a State class for your StatefulWidget like this,
class _MyOwnClassState extends State<MyOwnClass> {
}
Now, State class is meant to house variables that tend to change in order for your UI to be rebuilt.
So you can have variables in your State that you can update using setState.
But what if you had some data that doesn't change and you want to avoid putting them inside the State class.
That's where your StatefulWidget comes to play.
You can store variables in your MyOwnClass and the widget variable inside the State class gives you a way to access them.
For example,
class MyOwnClass extends StatefulWidget {
int numberThatDoesntChange = 1;
State createState () => _MyOwnClassState();
}
You can access them in your State class like this,
class _MyOwnClassState extends State<MyOwnClass> {
Widget build(BuildContext context) {
return Text('$widget.numberThatDoesntChange');
}
}
Apart from this, your StatefulWidget has many more internal instance members that you can access inside of your State class using the widget variable.
The widget refers to the actual view that renders on the screen. It extends the StatefulWidget class of the flutter framework and overrides the createState() method. The createState() method is used to create the instance of state class. We will look into createState().
The state class is used to maintain the state of the widget so that it can be rebuilt again. It extends the State class of the flutter framework and overrides the build method.
The framework calls build() method again and again whenever setState() method is called. The setState() method notifies the framework that the internal state of this object has changed and it should be rebuilt. Suppose we change the value of text in StatefulWidget then we need to call setState().
Edit As Nisanth pointed outh in his comment - I missed your question completely; please ignore the below....
Let me try my answer, I don't think others are getting your point.
In your exapmle, Column(children: x) expect a list of Widgets.
You have two options - either provide this list directly:
class _MyOwnClassState extends State<MyOwnClass> {
#override
Widget build(BuildContext context) {
return ListTile(
title: Container(
child: Column(children: <Widget>[SomeWidget()]),
),
);
}
}
Or if you have more complex code that generates widget - based on input parameters, or you have the same widget generated multiple times and you want to avoid the code duplication - you would create the separate function to do the job.
Something like:
class _MyOwnClassState extends State<MyOwnClass> {
List<Widget> makeWidgetChildren(int param) {
/*
some very complex logic here
/*
if (param>3 && param<4) {
return List<Widget>.generate(4, (index)=>SomeWidget1(index));
} else {
return <Widget>[Center()];
}
}
#override
Widget build(BuildContext context) {
return ListTile(
title: Container(
child: Column(children: makeWidgetChildren(**widget.jsonObject)**),
),
);
}
}
So basically, it is just to make the code nicer; and to avoid having code repeated over and over again in the build function.

How to use Provider/Consumer when extending a class

To start, I'm new to Flutter, so I am completely open to the possibility that my problem stems from a fundamental misunderstanding, but here is my question:
I am trying to get a good understanding of how to use Provider in conjunction with with the get_it package.
I think I understand how to use the Provider pattern in the standard case, by which I mean creating a unique class with a view and a view_model. Where I seem to have become lost is when I design a custom widget as a base template class and then extend that widget so that it can be tailored for use in a specific class view, I'm not seeing how to connect it to the Provider pattern because the base class doesn't know in advance which view_model it needs to listen to.
Below I will provide short example of what I am doing in the standard case, where things seem to work fine, and then I will show a short example of how I am trying to build the custom widget and extend it...
Here is the sample standard way in which I am using the Provider pattern with get_it, in which everything seems to work just fine:
class MyScreenView extends StatefulWidget{
#override
_ProfileEditScreenViewState createState() => _ProfileEditScreenViewState();
}
class _MyScreenViewState extends State<MyScreenView>{
final MyScreenViewModel model = serviceLocator<MyScreenViewModel>();
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider<MyScreenViewModel>(
create: (context) => model,
child: Material(
color: Colors.white,
child: Consumer<MyScreenViewModel>(
builder: (context,model,child) => Text(model.someText),
),
),
);
}
}
class MyScreenViewModel extends ChangeNotifier{
String? _someText;
MyScreenViewModel() {
this._someText= 'Sample Text';
}
String get someText=> _someText;
set someText(String value) {
_someText= value;
notifyListeners();
}
}
Here is an example of how I am trying to build a base class, but am uncertain as to how I go about connecting it to Provider: (The idea here is that the below widget would be part of a more complex widget that would have a view_model where the state for the overall widget would be maintained)
class BaseCheckBoxTile extends StatefulWidget{
bool isChecked;
Function(bool) checkBoxOnChanged;
BaseCheckBoxTile({this.isChecked = false, required this.checkBoxOnChanged});
#override
_BaseCheckBoxTileState createState() => _BaseCheckBoxTileState();
}
class _BaseCheckBoxTileState extends State<BaseCheckBoxTile>{
#override
Widget build(BuildContext context) {
return SizedBox(
child: Checkbox(value: widget.isChecked,onChanged: widget.checkBoxOnChanged,),
);
}
}
class CustomCheckBoxTile extends BaseCheckBoxTile{
bool isChecked;
Function(bool) checkBoxOnChanged;
CustomCheckBoxTile({this.isChecked =false, required this.checkBoxOnChanged})
:super(isChecked: isChecked, checkBoxOnChanged: checkBoxOnChanged);
}
My instinct is to want to put something in my _BaseCheckBoxTileState that gives me access to the larger widget's view_model, like what I do in the first example with:
"MyScreenViewModel model = serviceLocator<MyScreenViewModel>(); "
If I had that, then I could assign the values in my _BaseCheckBoxTileState by referring to the model instead of widget (e.g., model.isChecked instead of widget.isChecked). The model would obviously extend ChangeNotifier, and the view that is making use of the custom widget would wrap the widget in a Consumer. However, the _BaseCheckBoxTileState doesn't know what view_model to listen to.
Would I accomplish this by putting some generic Type or Object in for my View_Model which could be assigned when the class is built? Or am I approaching this in a completely wrong way?

Preserve widget state when temporarily removed from tree in Flutter

I'm trying to preserve the state of a widget, so that if I temporarily remove the stateful widget from the widget tree, and then re-add it later on, the widget will have the same state as it did before I removed it. Here's a simplified example I have:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool showCounterWidget = true;
#override
Widget build(BuildContext context) {
return Material(
child: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
showCounterWidget ? CounterButton(): Text("Other widget"),
SizedBox(height: 16,),
FlatButton(
child: Text("Toggle Widget"),
onPressed: (){
setState(() {
showCounterWidget = !showCounterWidget;
});
},
)
],
),
),
);
}
}
class CounterButton extends StatefulWidget {
#override
_CounterButtonState createState() => _CounterButtonState();
}
class _CounterButtonState extends State<CounterButton> {
int counter = 0;
#override
Widget build(BuildContext context) {
return MaterialButton(
color: Colors.orangeAccent,
child: Text(counter.toString()),
onPressed: () {
setState(() {
counter++;
});
},
);
}
}
Ideally, I would not want the state to reset, therefor the counter would not reset to 0, how would I preserve the state of my counter widget?
The reason why the widget loose its state when removed from the tree temporarily is, as Joshua stated, because it loose its Element/State.
Now you may ask:
Can't I cache the Element/State so that next time the widget is inserted, it reuse the previous one instead of creating them anew?
This is a valid idea, but no. You can't.
Flutter judges that as anti-pattern and will throw an exception in that situation.
What you should instead do is to keep the widget inside the widget tree, in a disabled state.
To achieve such thing, you can use widgets like:
IndexedStack
Visibility/Offstage
These widgets will allow you to keep a widget inside the widget tree (so that it keeps its state), but disable its rendering/animations/semantics.
As such, instead of:
Widget build(context) {
if (condition)
return Foo();
else
return Bar();
}
which would make Foo/Bar loose their state when switching between them
do:
IndexedStack(
index: condition ? 0 : 1, // switch between Foo and Bar based on condition
children: [
Foo(),
Bar(),
],
)
Using this code, then Foo/Bar will not loose their state when doing a back and forth between them.
Widgets are meant to store transient data of their own within their scope and lifetime.
Based on what you have provided, you are trying to re-create CounterButton child widget, by removing and adding it back to the widget tree.
In this case, the counter value that is under the CounterButton was not saved or not saving in the MyHomePage screen, the parent widget, without any reference to a view model or any state management within or at the top level.
A more technical overview how Flutter renders your widgets
Ever wonder what is the key if you try to create a constructor for a widget?
class CounterButton extends StatefulWidget {
const CounterButton({Key key}) : super(key: key);
#override
_CounterButtonState createState() => _CounterButtonState();
}
keys (key) are identifiers that are automatically being handled and used by the Flutter framework to differentiate the instances of widgets in the widget tree. Removing and adding the widget (CounterButton) in the widget tree resets the key assigned to it, therefore the data it holds, its state are also removed.
NOTE: No need to create constructors for the a Widget if it will only contain key as its parameter.
From the documentation:
Generally, a widget that is the only child of another widget does not need an explicit key.
Why does Flutter changes the key assigned to the CounterButton?
You are switching between CounterButton which is a StatefulWidget, and Text which is a StatelessWidget, reason why Flutter identifies the two objects completely different from each other.
You can always use Dart Devtools to inspect changes and toggle the behavior of your Flutter App.
Keep an eye on #3a4d2 at the end of the _CounterButtonState.
This is the widget tree structure after you have toggled the widgets. From CounterButton to the Text widget.
You can now see that the CounterButton ending with #31a53, different from the previous identifier because the two widgets are completely different.
What can you do?
I suggest that you save the data changed during runtime in the _MyHomePageState, and create a constructor in CounterButton with a callback function to update the values in the calling widget.
counter_button.dart
class CounterButton extends StatefulWidget {
final counterValue;
final VoidCallback onCountButtonPressed;
const CounterButton({Key key, this.counterValue, this.onCountButtonPressed})
: super(key: key);
#override
_CounterButtonState createState() => _CounterButtonState();
}
class _CounterButtonState extends State<CounterButton> {
#override
Widget build(BuildContext context) {
return MaterialButton(
color: Colors.orangeAccent,
child: Text(widget.counterValue.toString()),
onPressed: () => widget.onCountButtonPressed(),
);
}
}
Assuming you named your variable _counterValue in the _MyHomePageState, you can use it like this:
home_page.dart
_showCounterWidget
? CounterButton(
counterValue: _counterValue,
onCountButtonPressed: () {
setState(() {
_counterValue++;
});
})
: Text("Other widget"),
In addition, this solution will help you re-use CounterButton or other similar widgets in other parts of your app.
I've added the complete example in dartpad.dev.
Andrew and Matt gave a great talk how Flutter renders widgets under the hood:
https://www.youtube.com/watch?v=996ZgFRENMs
Further reading
https://medium.com/flutter-community/flutter-what-are-widgets-renderobjects-and-elements-630a57d05208
https://api.flutter.dev/flutter/widgets/Widget/key.html
The real solution to this problem is state management. There are several good solutions for this available as concepts and flutter packages. Personally I use the BLoC pattern regularly.
The reason for this is that widget state is meant to be used for UI state, not application state. UI state is mostly animations, text entry, or other state that does not persist.
The example in the question is application state as it is intended to persist longer than the live time of the widget.
There is a little Tutorial on creating a BLoC based counter which could be a good starting point.