How to use Provider/Consumer when extending a class - flutter

To start, I'm new to Flutter, so I am completely open to the possibility that my problem stems from a fundamental misunderstanding, but here is my question:
I am trying to get a good understanding of how to use Provider in conjunction with with the get_it package.
I think I understand how to use the Provider pattern in the standard case, by which I mean creating a unique class with a view and a view_model. Where I seem to have become lost is when I design a custom widget as a base template class and then extend that widget so that it can be tailored for use in a specific class view, I'm not seeing how to connect it to the Provider pattern because the base class doesn't know in advance which view_model it needs to listen to.
Below I will provide short example of what I am doing in the standard case, where things seem to work fine, and then I will show a short example of how I am trying to build the custom widget and extend it...
Here is the sample standard way in which I am using the Provider pattern with get_it, in which everything seems to work just fine:
class MyScreenView extends StatefulWidget{
#override
_ProfileEditScreenViewState createState() => _ProfileEditScreenViewState();
}
class _MyScreenViewState extends State<MyScreenView>{
final MyScreenViewModel model = serviceLocator<MyScreenViewModel>();
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider<MyScreenViewModel>(
create: (context) => model,
child: Material(
color: Colors.white,
child: Consumer<MyScreenViewModel>(
builder: (context,model,child) => Text(model.someText),
),
),
);
}
}
class MyScreenViewModel extends ChangeNotifier{
String? _someText;
MyScreenViewModel() {
this._someText= 'Sample Text';
}
String get someText=> _someText;
set someText(String value) {
_someText= value;
notifyListeners();
}
}
Here is an example of how I am trying to build a base class, but am uncertain as to how I go about connecting it to Provider: (The idea here is that the below widget would be part of a more complex widget that would have a view_model where the state for the overall widget would be maintained)
class BaseCheckBoxTile extends StatefulWidget{
bool isChecked;
Function(bool) checkBoxOnChanged;
BaseCheckBoxTile({this.isChecked = false, required this.checkBoxOnChanged});
#override
_BaseCheckBoxTileState createState() => _BaseCheckBoxTileState();
}
class _BaseCheckBoxTileState extends State<BaseCheckBoxTile>{
#override
Widget build(BuildContext context) {
return SizedBox(
child: Checkbox(value: widget.isChecked,onChanged: widget.checkBoxOnChanged,),
);
}
}
class CustomCheckBoxTile extends BaseCheckBoxTile{
bool isChecked;
Function(bool) checkBoxOnChanged;
CustomCheckBoxTile({this.isChecked =false, required this.checkBoxOnChanged})
:super(isChecked: isChecked, checkBoxOnChanged: checkBoxOnChanged);
}
My instinct is to want to put something in my _BaseCheckBoxTileState that gives me access to the larger widget's view_model, like what I do in the first example with:
"MyScreenViewModel model = serviceLocator<MyScreenViewModel>(); "
If I had that, then I could assign the values in my _BaseCheckBoxTileState by referring to the model instead of widget (e.g., model.isChecked instead of widget.isChecked). The model would obviously extend ChangeNotifier, and the view that is making use of the custom widget would wrap the widget in a Consumer. However, the _BaseCheckBoxTileState doesn't know what view_model to listen to.
Would I accomplish this by putting some generic Type or Object in for my View_Model which could be assigned when the class is built? Or am I approaching this in a completely wrong way?

Related

Is creating a stateful widget with a generic data type <T> passed to the state in Flutter a good practice?

I have created a widget in Flutter as follows:
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
class WidgetA<T> extends StatefulWidget {
const WidgetA({
super.key,
required this.errorSelector,
...
});
final Function errorSelector;
...
#override
State<WidgetA> createState() =>
_WidgetAState<T>();
}
class _WidgetAState<T> extends State<WidgetA> {
...
#override
Widget build(BuildContext context) {
...
return Builder(
builder: (ctx) {
final String foo =
ctx.select(widget.errorSelector as String Function(T));
return Text(foo);
}
);
}
}
Is this practice okay?
Are there better ways to accomplish this?
Can this cause any issues?
FYI - T is being used to pass a Class that extends a Bloc.
it's not bad and it's not good unless you have a good reason to do it (for example if you want to customize a data type based on that generic ).
so before doing it, ask yourself why so I need to make it generic, all the good patterns in the code are there to add some value to the code.
as you can see the only place where the generic is important is to set it in the State object, this prevents conflicting your StatefulWidget in your app with others and specify it to one StatefulWidget

what does it mean when we see people calling widget in dart?

I have seen many times people calling widget. sth inside the code.
May I know what it is actually doing?
For example code below, (highlighted part is my confusion)
class _MyOwnClassState extends State<MyOwnClass> {
#override
Widget build(BuildContext context) {
return ListTile(
title: Container(
child: Column(children: makeWidgetChildren(**widget.jsonObject)**),
),
);
}
}
In flutter's StatefulWidget, we have the following architecture.
You have a StatefulWidget like this,
class MyOwnClass extends StatefulWidget {
State createState () => _MyOwnClassState();
}
And you have a State class for your StatefulWidget like this,
class _MyOwnClassState extends State<MyOwnClass> {
}
Now, State class is meant to house variables that tend to change in order for your UI to be rebuilt.
So you can have variables in your State that you can update using setState.
But what if you had some data that doesn't change and you want to avoid putting them inside the State class.
That's where your StatefulWidget comes to play.
You can store variables in your MyOwnClass and the widget variable inside the State class gives you a way to access them.
For example,
class MyOwnClass extends StatefulWidget {
int numberThatDoesntChange = 1;
State createState () => _MyOwnClassState();
}
You can access them in your State class like this,
class _MyOwnClassState extends State<MyOwnClass> {
Widget build(BuildContext context) {
return Text('$widget.numberThatDoesntChange');
}
}
Apart from this, your StatefulWidget has many more internal instance members that you can access inside of your State class using the widget variable.
The widget refers to the actual view that renders on the screen. It extends the StatefulWidget class of the flutter framework and overrides the createState() method. The createState() method is used to create the instance of state class. We will look into createState().
The state class is used to maintain the state of the widget so that it can be rebuilt again. It extends the State class of the flutter framework and overrides the build method.
The framework calls build() method again and again whenever setState() method is called. The setState() method notifies the framework that the internal state of this object has changed and it should be rebuilt. Suppose we change the value of text in StatefulWidget then we need to call setState().
Edit As Nisanth pointed outh in his comment - I missed your question completely; please ignore the below....
Let me try my answer, I don't think others are getting your point.
In your exapmle, Column(children: x) expect a list of Widgets.
You have two options - either provide this list directly:
class _MyOwnClassState extends State<MyOwnClass> {
#override
Widget build(BuildContext context) {
return ListTile(
title: Container(
child: Column(children: <Widget>[SomeWidget()]),
),
);
}
}
Or if you have more complex code that generates widget - based on input parameters, or you have the same widget generated multiple times and you want to avoid the code duplication - you would create the separate function to do the job.
Something like:
class _MyOwnClassState extends State<MyOwnClass> {
List<Widget> makeWidgetChildren(int param) {
/*
some very complex logic here
/*
if (param>3 && param<4) {
return List<Widget>.generate(4, (index)=>SomeWidget1(index));
} else {
return <Widget>[Center()];
}
}
#override
Widget build(BuildContext context) {
return ListTile(
title: Container(
child: Column(children: makeWidgetChildren(**widget.jsonObject)**),
),
);
}
}
So basically, it is just to make the code nicer; and to avoid having code repeated over and over again in the build function.

Accessing members of a stateful widget in a pageview

I have a screen in my Flutter app that contains a pageview. In that pageview are four stateful widgets. I need to be able to access the members of the first three widgets so I can get the data from them, bring it into the main screen class, and send it to the fourth widget. Below is a model of what I'm trying to accomplish.
I'm thinking that I can do this with methods in each widget's state class but when I create a method there, I can't access it anywhere else even if it's public.
An example of one of the widgets:
import 'package:flutter/material.dart';
class WidgetSample extends StatefulWidget {
#override
_WidgetSampleState createState() => _WidgetSampleState();
}
class _WidgetSampleState extends State<WidgetSample> {
TextEditingController _sampleController = new TextEditingController();
//I want to access this method through an instance of the WidgetSample class
String getTextFromField(){
return _sampleController.text;
}
#override
Widget build(BuildContext context) {
return Container(
child: TextField(
controller: _sampleController,
),
);
}
}
I have tried creating a copy of the method in the widget sample class that calls the method in the state class but that hasn't worked.
Any help would be appreciated. Thanks in advance!
Edit: I have found an answer to my problem provided by BambinoUA on this post:
Controlling State from outside of a StatefulWidget

Flutter: How can I avoid recreating the model for parts of the application?

My app uses a set of Card()s inside a PageView(), each card has multiple text lines.
The user gives input for each line (e.g. modifying the text etc.).
I want to keep this input for a while.
This is how my code looks at the moment, abstractly speaking:
class MyCard extends StatefulWidget {
final List<Widget> _myLines = [];
#override
State<StatefulWidget> createState() => MyCardState();
}
class MyCardState extends State<MyCard> {
...
#override
Widget build(BuildContext context) {
...
widget._myLines.add(ChangeNotifierProvider(
create: (context) => MyLineModel(context, lineText),
child: RecipeLine())
...
}
}
This doesn't work well:
As soon as I swipe left / right through the PageView onto other cards and then swipe back, the Card is being built again. This also leads to a rebuild of MyLineModel, which in turn erases all the user's input.
How can I avoid the rebuild of MyLineModel and keep the user's input?
You can solve this in 2 ways:
Create the model outside the widget and pass the model for the widget, as a variable to a constructor for example, or using Provider or any other technique of Dependency Injection.
Using any of the KeepAlive APIs, such as the AutomaticKeepAliveClientMixin as:
class MyCardState extends State<MyCard> with AutomaticKeepAliveClientMixin {
...
#override
bool get wantKeepAlive => true;
}
As the official documentation states, we can simply use the ChangeNotifierProvider.value() constructor...
In the original code:
class MyCardState extends State<MyCard> {
...
#override
Widget build(BuildContext context) {
...
widget._myLines.add(ChangeNotifierProvider.value(
value: MyLineModel(context, lineText),
child: RecipeLine())
...
}
}

Controlling State from outside of a StatefulWidget

I'm trying to understand the best practice for controlling a StatefulWidget's state outside of that Widgets State.
I have the following interface defined.
abstract class StartupView {
Stream<String> get onAppSelected;
set showActivity(bool activity);
set message(String message);
}
I would like to create a StatefulWidget StartupPage that implements this interface. I expect the Widget to do the following:
When a button is pressed it would send an event over the onAppSelected stream. A controller would listen to this event and perform some action ( DB call, service request, etc ).
The controller can call showActivity or set message to have the view show progress with a message.
Because a Stateful Widget does not expose its State as a property, I don't know the best approach for accessing and modifying the State's attributes.
The way I would expect to use this would be something like this:
Widget createStartupPage() {
var page = new StartupPage();
page.onAppSelected.listen((app) {
page.showActivity = true;
//Do some work
page.showActivity = false;
});
}
I've thought about instantiating the Widget by passing in the state I want it to return in createState() but that feels wrong.
Some background on why we have this approach: We currently have a Dart web application. For view-controller separation, testability, and forward-thinking towards Flutter, we decided that we would create an interface for every view in our application. This would allow a WebComponent or a Flutter Widget to implement this interface and leave all of the controller logic the same.
There are multiple ways to interact with other stateful widgets.
1. findAncestorStateOfType
The first and most straightforward is through context.findAncestorStateOfType method.
Usually wrapped in a static method of the Stateful subclass like this :
class MyState extends StatefulWidget {
static of(BuildContext context, {bool root = false}) => root
? context.findRootAncestorStateOfType<_MyStateState>()
: context.findAncestorStateOfType<_MyStateState>();
#override
_MyStateState createState() => _MyStateState();
}
class _MyStateState extends State<MyState> {
#override
Widget build(BuildContext context) {
return Container();
}
}
This is how Navigator works for example.
Pro:
Easiest solution
Con:
Tempted to access State properties or manually call setState
Requires to expose State subclass
Don't use this method when you want to access a variable. As your widget may not reload when that variable change.
2. Listenable, Stream and/or InheritedWidget
Sometimes instead of a method, you may want to access some properties. The thing is, you most likely want your widgets to update whenever that value changes over time.
In this situation, dart offer Stream and Sink. And flutter adds on the top of it InheritedWidget and Listenable such as ValueNotifier. They all do relatively the same thing: subscribing to a value change event when coupled with a StreamBuilder/context.dependOnInheritedWidgetOfExactType/AnimatedBuilder.
This is the go-to solution when you want your State to expose some properties. I won't cover all the possibilities but here's a small example using InheritedWidget :
First, we have an InheritedWidget that expose a count :
class Count extends InheritedWidget {
static of(BuildContext context) =>
context.dependOnInheritedWidgetOfExactType<Count>();
final int count;
Count({Key key, #required Widget child, #required this.count})
: assert(count != null),
super(key: key, child: child);
#override
bool updateShouldNotify(Count oldWidget) {
return this.count != oldWidget.count;
}
}
Then we have our State that instantiate this InheritedWidget
class _MyStateState extends State<MyState> {
int count = 0;
#override
Widget build(BuildContext context) {
return Count(
count: count,
child: Scaffold(
body: CountBody(),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
count++;
});
},
),
),
);
}
}
Finally, we have our CountBody that fetch this exposed count
class CountBody extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Text(Count.of(context).count.toString()),
);
}
}
Pros:
More performant than findAncestorStateOfType
Stream alternative is dart only (works with web) and is strongly integrated in the language (keywords such as await for or async*)
Automic reload of the children when the value change
Cons:
More boilerplate
Stream can be complicated
3. Notifications
Instead of directly calling methods on State, you can send a Notification from your widget. And make State subscribe to these notifications.
An example of Notification would be :
class MyNotification extends Notification {
final String title;
const MyNotification({this.title});
}
To dispatch the notification simply call dispatch(context) on your notification instance and it will bubble up.
MyNotification(title: "Foo")..dispatch(context)
Note: you need put above line of code inside a class, otherwise no context, can NOT call notification.
Any given widget can listen to notifications dispatched by their children using NotificationListener<T> :
class _MyStateState extends State<MyState> {
#override
Widget build(BuildContext context) {
return NotificationListener<MyNotification>(
onNotification: onTitlePush,
child: Container(),
);
}
bool onTitlePush(MyNotification notification) {
print("New item ${notification.title}");
// true meaning processed, no following notification bubbling.
return true;
}
}
An example would be Scrollable, which can dispatch ScrollNotification including start/end/overscroll. Then used by Scrollbar to know scroll information without having access to ScrollController
Pros:
Cool reactive API. We don't directly do stuff on State. It's State that subscribes to events triggered by its children
More than one widget can subscribe to that same notification
Prevents children from accessing unwanted State properties
Cons:
May not fit your use-case
Requires more boilerplate
You can expose the state's widget with a static method, a few of the flutter examples do it this way and I've started using it as well:
class StartupPage extends StatefulWidget {
static StartupPageState of(BuildContext context) => context.ancestorStateOfType(const TypeMatcher<StartupPageState>());
#override
StartupPageState createState() => new StartupPageState();
}
class StartupPageState extends State<StartupPage> {
...
}
You can then access the state by calling StartupPage.of(context).doSomething();.
The caveat here is that you need to have a BuildContext with that page somewhere in its tree.
There is another common used approach to have access to State's properties/methods:
class StartupPage extends StatefulWidget {
StartupPage({Key key}) : super(key: key);
#override
StartupPageState createState() => StartupPageState();
}
// Make class public!
class StartupPageState extends State<StartupPage> {
int someStateProperty;
void someStateMethod() {}
}
// Somewhere where inside class where `StartupPage` will be used
final startupPageKey = GlobalKey<StartupPageState>();
// Somewhere where the `StartupPage` will be opened
final startupPage = StartupPage(key: startupPageKey);
Navigator.push(context, MaterialPageRoute(builder: (_) => startupPage);
// Somewhere where you need have access to state
startupPageKey.currentState.someStateProperty = 1;
startupPageKey.currentState.someStateMethod();
I do:
class StartupPage extends StatefulWidget {
StartupPageState state;
#override
StartupPageState createState() {
this.state = new StartupPageState();
return this.state;
}
}
class DetectedAnimationState extends State<DetectedAnimation> {
And outside just startupPage.state
While trying to solve a similar problem, I discovered that ancestorStateOfType() and TypeMatcher have been deprecated. Instead, one has to use findAncestorStateOfType(). However as per the documentation, "calling this method is relatively expensive". The documentation for the findAncestorStateOfType() method can be found here.
In any case, to use findAncestorStateOfType(), the following can be implemented (this is a modification of the correct answer using the findAncestorStateOfType() method):
class StartupPage extends StatefulWidget {
static _StartupPageState of(BuildContext context) => context.findAncestorStateOfType<_StartupPageState>();
#override
_StartupPageState createState() => new _StartupPageState();
}
class _StartupPageState extends State<StartupPage> {
...
}
The state can be accessed in the same way as described in the correct answer (using StartupPage.of(context).yourFunction()). I wanted to update the post with the new method.
You can use eventify
This library provide mechanism to register for event notifications with emitter
or publisher and get notified in the event of an event.
You can do something like:
// Import the library
import 'package:eventify/eventify.dart';
final EventEmitter emitter = new EventEmitter();
var controlNumber = 50;
List<Widget> buttonsGenerator() {
final List<Widget> buttons = new List<Widget>();
for (var i = 0; i < controlNumber; i++) {
widgets.add(new MaterialButton(
// Generate 10 Buttons afterwards
onPressed: () {
controlNumber = 10;
emitter.emit("updateButtonsList", null, "");
},
);
}
}
class AState extends State<ofYourWidget> {
#override
Widget build(BuildContext context) {
List<Widget> buttons_list = buttonsGenerator();
emitter.on('updateButtonsList', null, (event, event_context) {
setState(() {
buttons_list = buttonsGenerator();
});
});
}
...
}
I can't think of anything which can't be achieved by event driven programming. You are limitless!
"Freedom cannot be bestowed — it must be achieved."
- Elbert Hubbard
Have you considered lifting the state to the parent widget? It is a common, though less ideal than Redux, way to manage state in React as far as I know, and this repository shows how to apply the concept to a Flutter app.