When I press the button after running Unity, the button keeps clicking.
When I print the log, the log keeps coming out without stopping.
Try reinstalling Unity and adding a single button to a new project, same thing happens.
Mouse function is normal.
How to solve this phenomenon?
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I made it for a new project.
I've reinstalled Unity several times.
Related
when after I run the game to test gameplay,
I had to maximize the game window but it canceled and the console displays this error.
I use AnimationCurve in my enemy pattern.
I have been editing AnimationCurve and at the finish of edit, I close the AnimationCurve editor window.
I can`t find problem.
The unity version is 2021.3.11f1.
Invalid editor window of type: UnityEditor.CurveEditorWindow, title: Curve
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
enter image description here
First
I closed the editor Curve Window before gameplay.
but failed.
Second
I close Unity, opened it, and did not open the AnimationCurve editor before playing the game..
Succes.
but do I need to close Unity after I edit the animation curve?
Oh, I've had a lot of these problems, too.
When you encounter these problems for the first time, you are often embarrassed.
These problems are often simple Unity bugs.
Click windows - layouts - levert factory settings to resolve this issue.
Then it will be solved normally.
Have a nice day.
unity 2018.4.11
For example, I want to click a button in a new scene, so I place one. My canvas have Graphic Raycaster.My button is Interactable.My EventSystem has a Standalone Input Module. But after I press Play. My button can't be a click, don't change color when I hover it. The EventSystem has no information about my input. The black box at right-down has nothing, no module. I have tried resetting my Input in a project setting, re-add EventSystem, re-add standalone Input Module, re-open unity and my computer. All fail.
I create a new unity 2018.4.11 project, and the button can be click. I have a lot of assets in my unity. I don't know if these asset cause the problem.
The problem also let my joystick controller can't be detected. It seems my Input System is broken, but I still need this project and these assets, or there is some way I can move these things to a clean project?
Thanks for reading.
Okay...I export everything and import to a new unity project and solve it, but I still don't know where is my problem with my orginal project.
Recently VSCode is showing an animated line, that moves constantly from the left to the right. The movement is distracting when I am trying to code.
What is the line, and how can I disable it?
This is because it's "loading" something in the background.
Display the Ouptut console shiftcmd/ctrlu (or: View > Output) and on the right, in a selectable list, check the different tasks or logs to see what process is still pending.
Sometimes it's a plugin which is stuck, or a wrong configuration of your project.
It could also simply be a bug in VSCode.
This is the screenshot of the error I'm getting:
I already tried reinstalling it several times and my graphics card is working fine. Any ideas as to what could cause this?
I'm just now learning how to use Unity to mess around in SteamVR. Every time I press the play button to test out my scene, I get this annoying popup. The tutorial I'm following doesn't have this problem. How can I get the popup to go away for good? I always "Accept" it and it tells me "I made the right choice" but then it just comes back next time. And... it pops up randomly as well...
Go to Assets/SteamVR/Editor/SteamVR_Settings.cs and change recommended_ShowUnitySplashScreen to true. You'll have to do this each time you update the SteamVR Unity Asset, until they fix it to check which edition you're using.
The location changed. I found the bool recommended_ShowUnitySplashScreen in Assets\SteamVR\Editor\SteamVR_UnitySettingsWindow.cs.