I'm just now learning how to use Unity to mess around in SteamVR. Every time I press the play button to test out my scene, I get this annoying popup. The tutorial I'm following doesn't have this problem. How can I get the popup to go away for good? I always "Accept" it and it tells me "I made the right choice" but then it just comes back next time. And... it pops up randomly as well...
Go to Assets/SteamVR/Editor/SteamVR_Settings.cs and change recommended_ShowUnitySplashScreen to true. You'll have to do this each time you update the SteamVR Unity Asset, until they fix it to check which edition you're using.
The location changed. I found the bool recommended_ShowUnitySplashScreen in Assets\SteamVR\Editor\SteamVR_UnitySettingsWindow.cs.
Related
When I press the button after running Unity, the button keeps clicking.
When I print the log, the log keeps coming out without stopping.
Try reinstalling Unity and adding a single button to a new project, same thing happens.
Mouse function is normal.
How to solve this phenomenon?
enter image description here
I made it for a new project.
I've reinstalled Unity several times.
unity 2018.4.11
For example, I want to click a button in a new scene, so I place one. My canvas have Graphic Raycaster.My button is Interactable.My EventSystem has a Standalone Input Module. But after I press Play. My button can't be a click, don't change color when I hover it. The EventSystem has no information about my input. The black box at right-down has nothing, no module. I have tried resetting my Input in a project setting, re-add EventSystem, re-add standalone Input Module, re-open unity and my computer. All fail.
I create a new unity 2018.4.11 project, and the button can be click. I have a lot of assets in my unity. I don't know if these asset cause the problem.
The problem also let my joystick controller can't be detected. It seems my Input System is broken, but I still need this project and these assets, or there is some way I can move these things to a clean project?
Thanks for reading.
Okay...I export everything and import to a new unity project and solve it, but I still don't know where is my problem with my orginal project.
Description -
I have a settings panel in my scene which appears if I click the settings button on my toolbar. By repeating this, I noticed one bug → The dot of all toggled toggles moves further and further. The dot of an untoggled toggle stays in the right position. Did someone fix that bug in the script interactable or did a workaround?
Screenshot
How to reproduce -
I used the toggles that were given by the example package. Place one that is already toggled and one not toggled and start play mode. Activate and deactivate the script Interactable on your toggle and you should see this behavior
My specsUnity 2019.2.8fMRTK v2.0
-- Edit --
Confirmed that this issue has been fixed in Mrtk v2.1.
Thanks for the report! I will ask one of our UX developers to investigate.
This will be tracked on our GitHub site as issue #6241.
This seems to be a problem with the library.
Since it only happens when you enable and disable the script, it possibly gets the X position on start() and then uses that to change the position of the circle.
This should be fixed in the latest MRTK verison (2.1)
https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.1.0
Please try out
I have created a project using the pnp/spfx Yeoman generator (https://github.com/pnp/generator-spfx), and now I get a Build Failed" notification that pops up in the lower right-hand corner of my VS Code window along with a beep every time I save a file and there are errors anywhere.
I would like to turn this off somehow. I have looked everywhere and I have not been able to figure out what is triggering this notification, or how I could go about turning it off.
I was hoping someone on here that has experience using this generator and could point me in the right direction.
This is what the notification looks like:
As you can see there is no way to click on the notification to configure to turn it off or anything. No Right click options either.
Just faced the same annoying issue. You can turn off the toast in the gulpfile.js. Add the following:
build.mergeConfig({
showToast: false
});
I'm using Unity3d version 5.6 and when I change a script (using Mono), it works only after reloading Unity3d.
I have tried to install again Unity3d but nothing.
Thank you.
I fixed with: Edit -> Preferences -> General -> Auto Refresh
It sounds like your automatic Asset Refresh is off - this can be disabled per project, your scripts should reload if you press Ctrl + R (Cmd + R)
I personally use Console Enhanced Free to fine tune that behaviour, i.e. disable automatic reload if in Play Mode
sometimes you need to wait a few (up to 15) seconds for Unity to detect the change and recompile. You'll notice this pause if you are on the 'Scene' window and have an animated component present (eg particle engine). When the compilation occurs, Unity will become momentarily unresponsive. The 'Scene' will pause and a moment later will resume.
Good luck!
Make sure to save the script in VS before returning to Unity and playing your game. I've had problems like this before. A simple ctrl+s will usually do it, but sometimes I have to go to File > Save All and that gets it working. If all else fails, try reloading VS instead of Unity.
You can reload the scripts by CTRL + R
There is a setting in Preferences/General/Auto reload
By Default Auto Refresh is checked in Updated Unity version. If it's not checked you can checked it Unity->Preference->General->Auto Refresh