This is the screenshot of the error I'm getting:
I already tried reinstalling it several times and my graphics card is working fine. Any ideas as to what could cause this?
Related
When I press the button after running Unity, the button keeps clicking.
When I print the log, the log keeps coming out without stopping.
Try reinstalling Unity and adding a single button to a new project, same thing happens.
Mouse function is normal.
How to solve this phenomenon?
enter image description here
I made it for a new project.
I've reinstalled Unity several times.
I have made a project with Flutter and everything was going fine until I closed my project and when I opened it: I see that all files have turned red and I cannot view anything on the emulator but a white screen (but the first page works just fine).
This is the image of all files turning red.
Then, when I run one of the pages, I see a blank screen and a Failed Assertion error: hasSize
I'm unaware of these problems.
Can someone help me?
Thanks in advance!
I am building a game in Xcode 10.0, using SpriteKit, and currently I don't have an AppIcon in my game. Everything works great.
When I add an icon, some assets "go missing".
What happens is in the console I get the message:
"CUICatalog: Invalid Request: requesting subtype without specifying idiom for asset named: "img_xxxxx""
And then these images appear with the white box and red cross, just as if they were missing.
Not all images go missing. The ones that go missing specifically are ones inside a .spriteatlas folder I have.
I've tried deleting this folder and putting it back in, doesn't work.
When I remove the icon and build again, the images reappear.
I've searched this bug along the web and to most people it's just a log issue, and their images still show up, but to me it's really annoying because these images stop showing up.
To anyone in the future:
- Remove and re-add an 'AppIcon' in the Assets.xcassets folder.
For some reason this will reset something in xcode and have your assets load again.
Experienced the same issue and this fixed it.
In xcode, I tried to add a tap gesture to my app and when I built it, it started a problem with Xcode. It goes from building, 'running on iPhone 6.1 simulator' to 'finished running on iPhone 6.1 simulator'.
If the simulator is closed, it starts up with a black screen and you cannot click the home button etc. If open, nothing happens, the app doesn't install but the simulator doesn't crash.
I have tried the armv6 architecture 'fix' but that didn't work. I have also cleaned the project and project data. I have reset the simulator multiple times as well.
If I add the old files to my new project, it works up to a point (I copy and paste old files into new) but then the same happens.
Thanks for your help in advance!
NOTE:
New blank projects build and run fine.
EDIT: It still didn't work after undoing my previous actions, and the simulator is responding according to Finder, although the screen stays black
–––––––––––––––––––––––––––––––––––––––––
UPDATE
I had a folder named 'resources' in my application, imported as a reference which, following links from the thread #arthan.v supplied me with fixed the problem. What I did was rename the folder to files and reimport it.
Thank you so much, I spent 2 days trying to fix it before now!
Click the Center Button in View on your right hand side of Xcode.
In your Bottom bar, you'll see error: failed to attach to process ID 0.
Check these error: failed to attach to process ID 0 and Xcode compiles my App, but can't run it in the simulator
This sometimes gets fixed by these steps:
iOS Simulator > Reset Content and Settings ... > Reset
Xcode > Build and Run
I experienced the same issue after I had re-organized some code and renamed the workspace and project. Eventually realized there was an old version of my test app on the simulator's homescreen. I delete that and then everything was building fine again.
You might need to add the device to the provisioning profile. I experienced this on Xcode 6 and a real device.
When selecting a textfield in iOS5 a weird arrow moves from the top left to bottom right of the screen when the keyboard appears. This only happens in iOS5 on the device and the simulator. When running with iOS4 it works as expected.
It only happens the first time the app runs, when i dismiss the keyboard and select the textfield again the arrow isnt visible. I have to restart the app to see it again.
Notes:
Ive posted a video to display what i'm getting http://youtu.be/4Ju2-wQ3hVY
I've tried stripping out other classes and creating a new blank nib with a textbox only but the problem still persists within my project. Creating a new project with xcode 4.3, the problem isnt visible. I've also tried with zombies enabled and didnt get any errors.
Are there new project / build settings that might conflict with the older versions?
This arrow looks like bug to me. I suggest you to file a bug report to Apple and post your issue to http://devforums.apple.com, where maybe issue will be notice by Apple employees and you may get more details on this.