Unity Crash when entering Play Mode - Unity XR VR - unity3d

Unity is crashing when entering the play mode.
This does not happen if my Quest 2 is connected to Unity
I use the Open / Oculuus XR Plugins
I use the Sample Controller example with some custom code
Attached to this, you may find the Input
Does any of you have similar issues? How to best debug this error? It could have something to do with finding the device when none is connected, but I could not find anything.
[..]
[00:00:05] Finished 1 Bake Runtime job (0.24s execute, 0.00s integrate, 0.25s wallclock)
[Optix] Number of Devices = 1
[Optix] context local device 0: NVIDIA GeForce RTX 3060 Laptop GPU - 6143MB VRAM (available: 4638MB)
[Optix] successfully set up context.
[Optix] removing context.
[00:00:08] Bake took 3.195458 seconds.
[PathTracer] Loaded OpenRL shaders in 3.234 secs -> Timestamps: [76.772 - 80.006].
[PathTracer] Total bake time: 0.021025, raw bake time: 0.000000
[00:00:12] Builtin Sky manager started.
[00:00:12] Finished 1 Bake Ambient Probe job (0.01s execute, 0.00s integrate, 0.25s wallclock)
[00:00:13] LightingDataAsset started.
> Collecting Enlighten data
Asset Pipeline Refresh: Total: 0.065 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[OVRPlugin][INFO] UnityPluginLoad calledTrimDiskCacheJob: Current cache size 10mb
Asset Pipeline Refresh: Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
C:\build\output\Unity-Technologies\mono\mono\eglib\gpath.c:115: assertion 'filename != NULL' failed
Asset Pipeline Refresh: Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.064 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.062 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Registering precompiled user dll's ...
Registered in 0.044125 seconds.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\SaltyVR\Library\PackageCache\com.unity.visualscripting#1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\SaltyVR\Library\PackageCache\com.unity.visualscripting#1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 427.77 ms, found 19 plugins.
Preloading 1 native plugins for Editor in 0.41 ms.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Salty VR
Mono: successfully reloaded assembly
- Completed reload, in 6.759 seconds
Domain Reload Profiling:
ReloadAssembly (6761ms)
BeginReloadAssembly (3400ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (129ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (537ms)
EndReloadAssembly (3277ms)
LoadAssemblies (3048ms)
RebuildTransferFunctionScriptingTraits (1ms)
SetupTypeCache (304ms)
ReleaseScriptCaches (7ms)
RebuildScriptCaches (108ms)
SetupLoadedEditorAssemblies (1516ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (428ms)
BeforeProcessingInitializeOnLoad (185ms)
ProcessInitializeOnLoadAttributes (768ms)
ProcessInitializeOnLoadMethodAttributes (115ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (574ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.008288 seconds.
Asset Pipeline Refresh: Total: 8.204 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1188 ms
Asset DB Callback time: managed=26 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=6984 ms, compile time=4 ms, other=0 ms
Project Asset Count: scripts=10869, non-scripts=5325
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.290ms
ApplyChangesToAssetFolders: 0.071ms
Scan: 0.000ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 97.279ms
GetAllGuidsForCategorization: 64.443ms
CategorizeAssets: 863.487ms
ImportOutOfDateAssets: 7011.450ms (7001.179ms without children)
CompileScripts: 3.970ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.344ms
InitializingProgressBar: 0.002ms
PostProcessAllAssetNotificationsAddChangedAssets: 1.696ms
OnDemandSchedulerStart: 1.260ms
ReloadSourceAssets: 10.377ms
UnloadImportedAssets: 3.795ms
PostProcessAllAssets: 26.456ms
GatherAllCurrentPrimaryArtifactRevisions: 0.625ms
UnloadStreamsBegin: 0.097ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 3.789ms
GetLoadedSourceAssetsSnapshot: 15.991ms
PersistCurrentRevisions: 0.607ms
UnloadStreamsEnd: 0.100ms
GenerateScriptTypeHashes: 24.137ms
Untracked: 131.541ms
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '--- WeaponScripts') is missing!
[Subsystems] OculusXRPlugin successfully registered Provider for oculus input
[Subsystems] OculusXRPlugin successfully registered Provider for oculus display
[Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display
[Subsystems] OculusXRPlugin successfully registered Provider for oculus input
[Subsystems] OculusXRPlugin successfully registered Provider for oculus display
[Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Input
[Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display
[OculusXRFeature] HookGetInstanceProcAddr: 140733545404274
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Oculus.XR.OculusXRFeature:HookGetInstanceProcAddr (intptr) (at Assets/Oculus/VR/Scripts/OculusXRFeature.cs:118)
UnityEngine.XR.OpenXR.Features.OpenXRFeature:HookGetInstanceProcAddr () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/Features/OpenXRFeature.cs:676)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:InitializeInternal () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:225)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:Initialize () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:183)
UnityEngine.XR.Management.XRManagerSettings:InitializeLoaderSync () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRManagerSettings.cs:190)
UnityEngine.XR.Management.XRGeneralSettings:InitXRSDK () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRGeneralSettings.cs:175)
UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRGeneralSettings.cs:148)
(Filename: Assets/Oculus/VR/Scripts/OculusXRFeature.cs Line: 118)
[OculusXRFeature] SetClientVersion
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Oculus.XR.OculusXRFeature:HookGetInstanceProcAddr (intptr) (at Assets/Oculus/VR/Scripts/OculusXRFeature.cs:120)
UnityEngine.XR.OpenXR.Features.OpenXRFeature:HookGetInstanceProcAddr () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/Features/OpenXRFeature.cs:676)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:InitializeInternal () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:225)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:Initialize () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:183)
UnityEngine.XR.Management.XRManagerSettings:InitializeLoaderSync () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRManagerSettings.cs:190)
UnityEngine.XR.Management.XRGeneralSettings:InitXRSDK () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRGeneralSettings.cs:175)
UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRGeneralSettings.cs:148)
(Filename: Assets/Oculus/VR/Scripts/OculusXRFeature.cs Line: 120)
[OVRPlugin][INFO] UnityOpenXR_SetClientVersion(1, 79, 0) called[OVRPlugin][INFO] ovrp_UnityOpenXR_HookGetInstanceProcAddr(00007FFF14FB5772)[OVRPlugin][INFO] CompositorOpenXR::PreInitialize(activity = 0000000000000000, apiType = 0, preinitializeFlags=0x1)[OVRPlugin][INFO] -- Set xrGetInstanceProcAddr to external function pointer[OVRPlugin][INFO] Available Layers: (0)[OVRPlugin][INFO] Preinitialize: xrCreateInstance() succeeded[OVRPlugin][ERROR] [XRCMD][failure] [XR_ERROR_FORM_FACTOR_UNAVAILABLE]: xrGetSystem(instance, &systemGetInfo, &systemId), arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.cpp:1332 (arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.h:230)[OVRPlugin][INFO] xrGetSystem() failed, which might be caused by a temporarly HMD connectivity issue. xrInstance to be destroyed[OVRPlugin][ERROR] CompositorOpenXR::PreInitialize() returns failure (arvr\projects\integrations\ovrplugin\src\ovr_plugin_unityopenxr.cpp:59)[OVRPlugin][INFO] ProfilerSystem: verbose mode 0[OVRPlugin][INFO] OVRPlugin 1.79.0 ... preinitialized[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrCreateInstance[Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Display...
[XR] [26944] [10:56:36.841][Info ] Available Layers: (0)
[OVRPlugin][INFO] Func_xrCreateInstance(0000026499CCCB28)[OVRPlugin][INFO] Unity Requested Extensions (18):[OVRPlugin][INFO] Name=XR_EXT_hand_tracking[OVRPlugin][INFO] Name=XR_FB_color_space[OVRPlugin][INFO] Name=XR_FB_display_refresh_rate[OVRPlugin][INFO] Name=XR_FB_hand_tracking_aim[OVRPlugin][INFO] Name=XR_FB_hand_tracking_capsules[OVRPlugin][INFO] Name=XR_FB_hand_tracking_mesh[OVRPlugin][INFO] Name=XR_FB_touch_controller_pro[OVRPlugin][INFO] Name=XR_KHR_D3D11_enable[OVRPlugin][INFO] Name=XR_KHR_composition_layer_color_scale_bias[OVRPlugin][INFO] Name=XR_KHR_composition_layer_cube[OVRPlugin][INFO] Name=XR_KHR_composition_layer_cylinder[OVRPlugin][INFO] Name=XR_KHR_composition_layer_depth[OVRPlugin][INFO] Name=XR_KHR_convert_timespec_time[OVRPlugin][INFO] Name=XR_KHR_visibility_mask[OVRPlugin][INFO] Name=XR_KHR_vulkan_enable[OVRPlugin][INFO] Name=XR_KHR_win32_convert_performance_counter_time[OVRPlugin][INFO] Name=XR_META_performance_metrics[OVRPlugin][INFO] Name=XR_OCULUS_audio_device_guid[OVRPlugin][INFO] Unavailable OpenXR extension: XR_KHR_D3D12_enable[OVRPlugin][INFO] Unavailable OpenXR extension: XR_EXT_performance_settings[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_swapchain_update_state[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_swapchain_update_state_vulkan[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_foveation[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_foveation_configuration[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_foveation_vulkan[OVRPlugin][INFO] Unavailable OpenXR extension: XR_META_vulkan_swapchain_create_info[OVRPlugin][INFO] Unavailable OpenXR extension: XR_META_foveation_eye_tracked[OVRPlugin][INFO] Unavailable OpenXR extension: XR_KHR_composition_layer_equirect2[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_passthrough[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_triangle_mesh[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_passthrough_keyboard_hands[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_render_model[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_keyboard_tracking[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_scene[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity_container[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity_query[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity_storage[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity_storage_batch[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity_sharing[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_spatial_entity_user[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_face_tracking[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_eye_tracking_social[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_body_tracking[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_touch_controller_proximity[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_haptic_amplitude_envelope[OVRPlugin][INFO] Unavailable OpenXR extension: XR_FB_haptic_pcm[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrPollEvent[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrWaitFrame[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrBeginFrame[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrEndFrame[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrSuggestInteractionProfileBindings[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrAttachSessionActionSets[OVRPlugin][INFO] Func_xrGetInstanceProcAddr: override xrSyncActions[OculusXRFeature] OnInstanceCreate: 17454747090945
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Oculus.XR.OculusXRFeature:OnInstanceCreate (ulong) (at Assets/Oculus/VR/Scripts/OculusXRFeature.cs:130)
UnityEngine.XR.OpenXR.Features.OpenXRFeature:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong) (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/Features/OpenXRFeature.cs:610)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong) (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:616)
UnityEngine.IntegratedSubsystemDescriptor`1<UnityEngine.XR.XRDisplaySubsystem>:Create ()
UnityEngine.IntegratedSubsystemDescriptor`1<UnityEngine.XR.XRDisplaySubsystem>:CreateImpl ()
UnityEngine.IntegratedSubsystemDescriptor:UnityEngine.ISubsystemDescriptor.Create ()
UnityEngine.XR.Management.XRLoaderHelper:CreateSubsystem<UnityEngine.XR.XRDisplaySubsystemDescriptor, UnityEngine.XR.XRDisplaySubsystem> (System.Collections.Generic.List`1<UnityEngine.XR.XRDisplaySubsystemDescriptor>,string) (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRLoaderHelper.cs:118)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:CreateSubsystem<UnityEngine.XR.XRDisplaySubsystemDescriptor, UnityEngine.XR.XRDisplaySubsystem> (System.Collections.Generic.List`1<UnityEngine.XR.XRDisplaySubsystemDescriptor>,string) (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:476)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:CreateSubsystems () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:264)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:InitializeInternal () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:237)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:Initialize () (at Library/PackageCache/com.unity.xr.openxr#1.4.2/Runtime/OpenXRLoader.cs:183)
UnityEngine.XR.Management.XRManagerSettings:InitializeLoaderSync () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRManagerSettings.cs:190)
UnityEngine.XR.Management.XRGeneralSettings:InitXRSDK () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRGeneralSettings.cs:175)
UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad () (at Library/PackageCache/com.unity.xr.management#4.2.1/Runtime/XRGeneralSettings.cs:148)
(Filename: Assets/Oculus/VR/Scripts/OculusXRFeature.cs Line: 130)
[OVRPlugin][INFO] ovrp_UnityOpenXR_OnInstanceCreate(17454747090945)[OVRPlugin][INFO] Use D3D11 Renderer[OVRPlugin][INFO] OpenXR SDK version 1.0.22[OVRPlugin][INFO] Warning: unable to bind OpenXR entry xrGetD3D12GraphicsRequirementsKHR[OVRPlugin][INFO] OpenXR runtime name: Oculus, version 1.81.0[OVRPlugin][ERROR] [XRCMD][failure] [XR_ERROR_FORM_FACTOR_UNAVAILABLE]: xrGetSystem(instance, &systemGetInfo, &systemId), arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.cpp:2199 (arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.h:230)[OVRPlugin][INFO] xrGetSystem() failed, which might be caused by a temporarly HMD connectivity issue. xrInstance to be destroyed[OVRPlugin][ERROR] Plugin failed to initialize. (arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.cpp:1049)[OVRPlugin][ERROR] Unable to create compositor: -1006 (arvr\projects\integrations\ovrplugin\src\ovr_plugin_unityopenxr.cpp:160)
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEngine.SubsystemDescriptorBindings:Create <0x000e0>
at UnityEngine.IntegratedSubsystemDescriptor`1:Create <0x000a2>
at UnityEngine.IntegratedSubsystemDescriptor`1:CreateImpl <0x0008a>
at UnityEngine.IntegratedSubsystemDescriptor:UnityEngine.ISubsystemDescriptor.Create <0x0006c>
at UnityEngine.XR.Management.XRLoaderHelper:CreateSubsystem <0x00509>
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:CreateSubsystem <0x000ca>
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:CreateSubsystems <0x0013a>
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:InitializeInternal <0x00992>
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:Initialize <0x004ba>
at UnityEngine.XR.Management.XRManagerSettings:InitializeLoaderSync <0x003f2>
at UnityEngine.XR.Management.XRGeneralSettings:InitXRSDK <0x0037a>
at UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad <0x0019a>
at System.Object:runtime_invoke_void <0x00184>
=================================================================
Received signal SIGSEGV
Obtained 2 stack frames
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
<Missing stacktrace information>
I appreciate your help :)
Cheers Fabian

I have found a workaround to test in the editor without connecting the glasses. Disable "initialize XR On startup" in the XR Plug-in Management when only testing in the editor.

1.Back-up your project.
2. Cut the Library folder and paste it on folders outside your project (desktop/anywhere)
3. Open the project. Unity will resolve the packages and open the project.

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The log file states:
OvrLipSync Awake: Queried SampleRate: 44100 BufferSize: 512
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
OVRLipSync:Initialize () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:265)
OVRLipSync:Awake () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:217)
(Filename: Assets/Oculus/LipSync/Scripts/OVRLipSync.cs Line: 265)
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.dylib
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.so
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Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.dylib
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.so
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.dylib
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.so
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
*** Aborted at 1668507668 (unix time) try "date -d #1668507668" if you are using GNU date ***
PC: # 0x193b3b4f3 (unknown)
*** SIGSEGV (#0x0) received by PID 2995 (TID 0x117d4a600) stack trace: ***
# 0x7ff8074c2dfd _sigtramp

Unity Editor Freeze On Application.UpdateScene

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[2021-10-21T16:00:11.534Z][INFO] GET '/health' <-- Request received
[2021-10-21T16:00:11.536Z][INFO] GET '/health' --> 200 (2 ms)
[2021-10-21T16:00:14.500Z][INFO] GET '/project/registries' <-- Request received
[2021-10-21T16:00:14.515Z][INFO] GET '/project/registries' --> 200 (14 ms)
[2021-10-21T16:00:16.936Z][INFO] GET '/project/registries' <-- Request received
[2021-10-21T16:00:16.941Z][INFO] GET '/project/registries' --> 200 (4 ms)
Editor Logs:
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-MohamedOsama" (connect: 0.00s, validation: 0.01s, handshake: 1.21s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [20211021 18:0:10] Next license update check is after 2021-10-22T16:00:10
LICENSE SYSTEM [20211021 18:0:10] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2020.3/staging' branch; Version is '2020.3.20f1 (41c4e627c95f) revision 4310246'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Pro; OS build 19043.1288; Version 2009; 64bit' Language: 'en' Physical Memory: 24534 MB
[Licensing::Module] Serial number assigned to: "F4-QBVF-S26X-V36R-D3WY-XXXX"
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Successfully changed project path to: E:\Unity\Projects\FootBallRunner
E:/Unity/Projects/FootBallRunner
Using Asset Import Pipeline V2.
[Package Manager] Restoring resolved packages state from cache
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 50 packages:
Packages from [https://packages.unity.com]:
com.unity.cinemachine#2.6.10 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.cinemachine#2.6.10)
com.unity.collab-proxy#1.11.2 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.collab-proxy#1.11.2)
com.unity.ide.rider#2.0.7 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.ide.rider#2.0.7)
com.unity.ide.vscode#1.2.4 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.ide.vscode#1.2.4)
com.unity.mobile.android-logcat#1.2.3 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.mobile.android-logcat#1.2.3)
com.unity.mobile.notifications#1.4.2 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.mobile.notifications#1.4.2)
com.unity.recorder#2.5.5 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.recorder#2.5.5)
com.unity.render-pipelines.universal#10.6.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.render-pipelines.universal#10.6.0)
com.unity.test-framework#1.1.29 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.test-framework#1.1.29)
com.unity.textmeshpro#3.0.6 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.textmeshpro#3.0.6)
com.unity.timeline#1.4.8 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.timeline#1.4.8)
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com.unity.mathematics#1.1.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.mathematics#1.1.0)
com.unity.render-pipelines.core#10.6.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.render-pipelines.core#10.6.0)
com.unity.shadergraph#10.6.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.shadergraph#10.6.0)
com.unity.searcher#4.3.2 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.searcher#4.3.2)
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com.unity.modules.ai#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.ai#1.0.0)
com.unity.modules.androidjni#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.androidjni#1.0.0)
com.unity.modules.animation#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.animation#1.0.0)
com.unity.modules.assetbundle#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.assetbundle#1.0.0)
com.unity.modules.audio#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.audio#1.0.0)
com.unity.modules.cloth#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.cloth#1.0.0)
com.unity.modules.director#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.director#1.0.0)
com.unity.modules.imageconversion#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.imageconversion#1.0.0)
com.unity.modules.imgui#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.imgui#1.0.0)
com.unity.modules.jsonserialize#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.jsonserialize#1.0.0)
com.unity.modules.particlesystem#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.particlesystem#1.0.0)
com.unity.modules.physics#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.physics#1.0.0)
com.unity.modules.physics2d#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.physics2d#1.0.0)
com.unity.modules.screencapture#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.screencapture#1.0.0)
com.unity.modules.terrain#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.terrain#1.0.0)
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com.unity.modules.tilemap#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.tilemap#1.0.0)
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com.unity.modules.uielementsnative#1.0.0 (location: E:\Unity\Projects\FootBallRunner\Library\PackageCache\com.unity.modules.uielementsnative#1.0.0)
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Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found
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Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Initializing Unity extensions:
Unloading 538 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 205.7 MB.
System memory in use after: 205.1 MB.
Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 4325.
Total: 4.666400 ms (FindLiveObjects: 0.389900 ms CreateObjectMapping: 0.206200 ms MarkObjects: 3.410300 ms DeleteObjects: 0.659100 ms)
ProgressiveSceneManager::Cancel()
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-FootBallRun
[LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].UpdateModeMenus
IsTimeToCheckForNewEditor: Update time 1634832345 current 1634832018
<RI> Initializing input.
<RI> Input initialized.
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Assemblies load time: 0.000 seconds
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Asset Database refresh time: 0.000 seconds
Scene opening time: 0.771 seconds
Created GICache directory at C:/Users/MohamedOsama/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.021s, timestamps: [11.085 - 11.106]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:01] Enlighten: Builtin Sky manager started.
TrimDiskCacheJob: Current cache size 0mb
[00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '34ce9347-a810-4a4b-ae49-30b0b0e9df41'.
<RI> Initialized touch support.
[collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service)
Opening scene 'Assets/_Scenes/GameScene.unity'
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Loaded scene 'Assets/_Scenes/GameScene.unity'
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Integration: 458.953 ms
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Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 34353.
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Setting up 2 worker threads for Enlighten.
Thread -> id: 1364 -> priority: 1
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[00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.38s wallclock)
if anyone face this on the future, i manage to fix the problem by debugging for some hours following this great guys steps :
https://www.youtube.com/watch?v=lbkeJtTOrzk
anyway the cause was cinemachine dolly track specially CinemaMachineSmoothPath Script, i was using one waypoint as default value for waypoints, because i didn't need to specify more
i have a script was assigning them on the runtime.
So the editor was looping for no reason before clicking on the play button causing it to freeze like above.

Why Unity's ML-Agents are not working with Google Colab

I am trying to train ML-Agents on Google colab but every time it fails with the same given error.
WARNING:tensorflow:From /usr/local/lib/python3.6/dist-packages/tensorflow_core/python/compat/v2_compat.py:65: disable_resource_variables (from tensorflow.python.ops.variable_scope) is deprecated and will be removed in a future version.
Instructions for updating:
non-resource variables are not supported in the long term
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Version information:
ml-agents: 0.15.1,
ml-agents-envs: 0.15.1,
Communicator API: 0.15.0,
TensorFlow: 2.0.2
Found path: /content/build/test/ball.x86_64
Mono path[0] = '/content/build/test/ball_Data/Managed'
Mono config path = '/content/build/test/ball_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Preloaded 'libgrpc_csharp_ext.x64.so'
Initialize engine version: 2018.4.21f1 (fd3915227633)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.147 seconds
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
UnloadTime: 1.492000 ms
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
2020-05-29 13:53:12 INFO [environment.py:160] Connected to Unity environment with package version 0.15.1-preview and communication version 0.15.0
2020-05-29 13:53:12 INFO [environment.py:305] Connected new brain:
3DBall?team=0
2020-05-29 13:53:12 INFO [trainer_controller.py:167] Hyperparameters for the PPOTrainer of brain 3DBall:
trainer: ppo
... (Hyperparameter list)
summary_path: test-1_3DBall
model_path: ./models/test-1/3DBall
keep_checkpoints: 5
2020-05-29 13:53:12.718558: I tensorflow/core/platform/cpu_feature_guard.cc:142] Your CPU supports instructions that this TensorFlow binary was not compiled to use: AVX2 FMA
2020-05-29 13:53:12.732085: I tensorflow/core/platform/profile_utils/cpu_utils.cc:94] CPU Frequency: 2200000000 Hz
2020-05-29 13:53:12.732627: I tensorflow/compiler/xla/service/service.cc:168] XLA service 0x1818f40 executing computations on platform Host. Devices:
2020-05-29 13:53:12.732677: I tensorflow/compiler/xla/service/service.cc:175] StreamExecutor device (0): Host, Default Version
Receiving unhandled NULL exception
2020-05-29 13:54:17 INFO [subprocess_env_manager.py:150] UnityEnvironment worker 0: environment stopping.
2020-05-29 13:54:17 INFO [trainer_controller.py:104] Learning was interrupted. Please wait while the graph is generated.
2020-05-29 13:54:17 INFO [environment.py:455] Environment shut down with return code -11 (SIGSEGV).
2020-05-29 13:54:18 INFO [trainer_controller.py:100] Saved Model
2020-05-29 13:54:18 INFO [model_serialization.py:222] List of nodes to export for brain :3DBall?team=0
2020-05-29 13:54:18 INFO [model_serialization.py:224] is_continuous_control
2020-05-29 13:54:18 INFO [model_serialization.py:224] version_number
2020-05-29 13:54:18 INFO [model_serialization.py:224] memory_size
2020-05-29 13:54:18 INFO [model_serialization.py:224] action_output_shape
2020-05-29 13:54:18 INFO [model_serialization.py:224] action
2020-05-29 13:54:18 INFO [model_serialization.py:224] action_probs
Converting ./models/test-1/3DBall/frozen_graph_def.pb to ./models/test-1/3DBall.nn
IGNORED: Cast unknown layer
IGNORED: Shape unknown layer
IGNORED: StopGradient unknown layer
GLOBALS: 'is_continuous_control', 'version_number', 'memory_size', 'action_output_shape'
IN: 'vector_observation': [-1, 1, 1, 8] => 'sub_2'
OUT: 'action', 'action_probs'
DONE: wrote ./models/test-1/3DBall.nn file.
2020-05-29 13:54:18 INFO [model_serialization.py:76] Exported ./models/test-1/3DBall.nn file
ML-Agents version = 0.15.1 check the repo
Unity Version = 2018.4.21f1 (Used to create a Linux build)
Steps used:
Create a build file for Linux from Unity Editor.
Zipped the build file and uploaded it to google colab.
Unzipped in google colab and enabled the execution permissions.
Cloned and installed the ml-agents repo. same as above repo
Using this command to start the training process
ENV_BINARY = '/content/build/test/ball.x86_64'
mlagents-learn /content/config.yaml --run-id=test-1 --env=$ENV_BINARY --train --no-graphics
Another method which I followed:
Install unity in google colab to create a build file in colab itself but the build didn't work in unity.
To implement this I used notebook
It seems that there are no resources on the internet related to this topic.
So please help me to get this working, I have already wasted my two days in search and trying to run ML-Agents in google colab.
Updates:
The colab notebook started working after I updated my environment build using the Unity engine's 2019.3.15f1 version.
I followed these links and it worked for me, so anyone who is looking for complete implementation can take a look at these:
GitHub repo: ML Agents with Google Colab
Medium article: Training ML-Agents with Google Colab

MRTK "Console" appears in one eye when build

I have a problem, When I have built the solution, a runtime error appears in one eye on a corner. Is imposible to read, but I got a log file that sais what its on the console (I can read only the corner and I think is the same) and we are tested in debug, release, master... and the error persist. In editor mode on Unity, the error dont appear. The experience is the same but I cant have this.
I dont find anything on their documentation, and this happens in 2019 (where im working right now) and 2018.
Im using MRTK 2.0 RC1 Refresh.
Im working with Lenovo Explorer with Motion Controllers.
Loading native plugins
Loading AudioPluginMsHRTF.dll
Module information:
Built with Compiler Ver '191627012'
Built from '2019.1/staging' branch
Version is '2019.1.0f2 (292b93d75a2c)'
Release build
Application type 'D3D'
OS 'Windows 10 (10.0.17763) 64bit'
PlayerConnection initialized from E:/UNITY_2019_PROJECTS/BUILD VISUAL STUDIO/build/bin/x64/Release/AppX/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55050
Multi-casting "[IP] 172.30.13.181 [Port] 55050 [Flags] 2 [Guid] 737340049 [EditorId] 0 [Version] 1048832 [Id] UWPPlayerX64(MyPC) [Debug] 0 [PackageName] MyProject_vvjrt7vn67k36" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55050]
PlayerConnection already initialized - listening to [0.0.0.0:55050]
Plugins: Failed to load 'WindowsMRXRSDK' because one or more of its dependencies could not be loaded.
(Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 223)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Failed to find spatial stage root, falling back to stationary tracking space type!
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 591)
Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
Windows Mixed Reality spatial locatability state changed to Activating.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
The referenced script (Unknown) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
A scripted object (probably Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSimulationProfile?) has a different serialization layout when loading. (Read 76 bytes but expected 288 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)
UnloadTime: 41,373700 ms
Windows Mixed Reality spatial locatability state changed to Inhibited.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Setting up 3 worker threads for Enlighten.
Thread -> id: 36ac -> priority: 1
Thread -> id: 4944 -> priority: 1
Thread -> id: 5280 -> priority: 1
Windows Mixed Reality spatial locatability state changed to Active.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Windows Mixed Reality spatial locatability state changed to Inhibited.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Windows Mixed Reality spatial locatability state changed to Active.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Trimming D3D resources.```

Unity game fails to start

I have created a very simple rock paper scissors game based solely on Unity's GUI.It runs perfectly in play mode and does not even show me a warning.
If I try to start it, however, no matter what settings I choose, it shows the unity logo, then a white screen and then it closes.It does not even crashes.Once or twice it crashed with access violation, but since I've added materials to all the things that can have materials it never does that, it simply closes.I've tried the windows compatibility thing and at some point it said that the program was "incompatible",altough it is built for x86_64 windows using unity 5.
Here is the output_log.txt
Mono path[0] = 'D:/Unity Projects/RPS/Builds/2.0_Data/Managed' Mono
path[1] = 'D:/Unity Projects/RPS/Builds/2.0_Data/Mono' Mono config
path = 'D:/Unity Projects/RPS/Builds/2.0_Data/Mono/etc'
PlayerConnection initialized from D:/Unity
Projects/RPS/Builds/2.0_Data (debug = 0) PlayerConnection initialized
network socket : 0.0.0.0 55080 Multi-casting "[IP] 192.168.0.107
[Port] 55080 [Flags] 3 [Guid] 3182763067 [EditorId] 2204854871
[Version] 1048832 [Id] WindowsPlayer(costica-pc) [Debug] 1" to
[225.0.0.222:54997]... Waiting for connection from host on
[192.168.0.107:55080]... PlayerConnection accepted from
[192.168.0.107] handle:0x2fc Using monoOptions
--debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56067
PlayerConnection already initialized - listening to
[192.168.0.107:55080] Initialize engine version: 5.4.1f1
(649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 630 (ID=0xf00)
Vendor: NVIDIA
VRAM: 972 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.dll (this message is
harmless) Loading D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.dll into Unity Child
Domain Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\Assembly-CSharp.dll (this message
is harmless) Loading D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\Assembly-UnityScript.dll (this
message is harmless) Loading D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.UI.dll (this message
is harmless) Loading D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Networking.dll (this
message is harmless) Loading D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Analytics.dll (this
message is harmless) Loading D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Analytics.dll into
Unity Child Domain
- Completed reload, in 0.220 seconds Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\System.Core.dll (this message is
harmless) Platform assembly: D:\Unity
Projects\RPS\Builds\2.0_Data\Managed\System.dll (this message is
harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 2.366758 ms Setting up 1 worker threads for Enlighten.
Thread -> id: 22b4 -> priority: 1 Waiting for finish
I really do not know what else to do.Any kind of feedback is greatly appreciated.
I have realised the problem.Someone made a comment asking me if I had Application.Quit() anywhere in my code, and I did, as a component to a button.However, the script would be activated on Awake instead of when the button was pressed.