I am trying to train ML-Agents on Google colab but every time it fails with the same given error.
WARNING:tensorflow:From /usr/local/lib/python3.6/dist-packages/tensorflow_core/python/compat/v2_compat.py:65: disable_resource_variables (from tensorflow.python.ops.variable_scope) is deprecated and will be removed in a future version.
Instructions for updating:
non-resource variables are not supported in the long term
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Version information:
ml-agents: 0.15.1,
ml-agents-envs: 0.15.1,
Communicator API: 0.15.0,
TensorFlow: 2.0.2
Found path: /content/build/test/ball.x86_64
Mono path[0] = '/content/build/test/ball_Data/Managed'
Mono config path = '/content/build/test/ball_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Preloaded 'libgrpc_csharp_ext.x64.so'
Initialize engine version: 2018.4.21f1 (fd3915227633)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.147 seconds
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
UnloadTime: 1.492000 ms
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libcoreclr.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib.so
Fallback handler could not load library /content/build/test/ball_Data/Mono/libSystem.dylib
2020-05-29 13:53:12 INFO [environment.py:160] Connected to Unity environment with package version 0.15.1-preview and communication version 0.15.0
2020-05-29 13:53:12 INFO [environment.py:305] Connected new brain:
3DBall?team=0
2020-05-29 13:53:12 INFO [trainer_controller.py:167] Hyperparameters for the PPOTrainer of brain 3DBall:
trainer: ppo
... (Hyperparameter list)
summary_path: test-1_3DBall
model_path: ./models/test-1/3DBall
keep_checkpoints: 5
2020-05-29 13:53:12.718558: I tensorflow/core/platform/cpu_feature_guard.cc:142] Your CPU supports instructions that this TensorFlow binary was not compiled to use: AVX2 FMA
2020-05-29 13:53:12.732085: I tensorflow/core/platform/profile_utils/cpu_utils.cc:94] CPU Frequency: 2200000000 Hz
2020-05-29 13:53:12.732627: I tensorflow/compiler/xla/service/service.cc:168] XLA service 0x1818f40 executing computations on platform Host. Devices:
2020-05-29 13:53:12.732677: I tensorflow/compiler/xla/service/service.cc:175] StreamExecutor device (0): Host, Default Version
Receiving unhandled NULL exception
2020-05-29 13:54:17 INFO [subprocess_env_manager.py:150] UnityEnvironment worker 0: environment stopping.
2020-05-29 13:54:17 INFO [trainer_controller.py:104] Learning was interrupted. Please wait while the graph is generated.
2020-05-29 13:54:17 INFO [environment.py:455] Environment shut down with return code -11 (SIGSEGV).
2020-05-29 13:54:18 INFO [trainer_controller.py:100] Saved Model
2020-05-29 13:54:18 INFO [model_serialization.py:222] List of nodes to export for brain :3DBall?team=0
2020-05-29 13:54:18 INFO [model_serialization.py:224] is_continuous_control
2020-05-29 13:54:18 INFO [model_serialization.py:224] version_number
2020-05-29 13:54:18 INFO [model_serialization.py:224] memory_size
2020-05-29 13:54:18 INFO [model_serialization.py:224] action_output_shape
2020-05-29 13:54:18 INFO [model_serialization.py:224] action
2020-05-29 13:54:18 INFO [model_serialization.py:224] action_probs
Converting ./models/test-1/3DBall/frozen_graph_def.pb to ./models/test-1/3DBall.nn
IGNORED: Cast unknown layer
IGNORED: Shape unknown layer
IGNORED: StopGradient unknown layer
GLOBALS: 'is_continuous_control', 'version_number', 'memory_size', 'action_output_shape'
IN: 'vector_observation': [-1, 1, 1, 8] => 'sub_2'
OUT: 'action', 'action_probs'
DONE: wrote ./models/test-1/3DBall.nn file.
2020-05-29 13:54:18 INFO [model_serialization.py:76] Exported ./models/test-1/3DBall.nn file
ML-Agents version = 0.15.1 check the repo
Unity Version = 2018.4.21f1 (Used to create a Linux build)
Steps used:
Create a build file for Linux from Unity Editor.
Zipped the build file and uploaded it to google colab.
Unzipped in google colab and enabled the execution permissions.
Cloned and installed the ml-agents repo. same as above repo
Using this command to start the training process
ENV_BINARY = '/content/build/test/ball.x86_64'
mlagents-learn /content/config.yaml --run-id=test-1 --env=$ENV_BINARY --train --no-graphics
Another method which I followed:
Install unity in google colab to create a build file in colab itself but the build didn't work in unity.
To implement this I used notebook
It seems that there are no resources on the internet related to this topic.
So please help me to get this working, I have already wasted my two days in search and trying to run ML-Agents in google colab.
Updates:
The colab notebook started working after I updated my environment build using the Unity engine's 2019.3.15f1 version.
I followed these links and it worked for me, so anyone who is looking for complete implementation can take a look at these:
GitHub repo: ML Agents with Google Colab
Medium article: Training ML-Agents with Google Colab
Related
I'm hitting a strange issue that I can't explain. I'm developing a VR app in Unity and I've recently added the OVRLipSync for mouth movements. It works fine on every other machine except for OSX devices (I only have one, so it might be specific to this device rather than the OS). Another thing is that it works in a whole new project but not in the project I'm currenly working on - If I create a whole new project, import the LipSync package and run the sample it all works fine.
In the project I'm working on however it crashes out both in the sample scene and my own implementation. I have imported the OVRLipSync package and run the sample and as soon as it runs, the editor crashes. I have obviously ensured the OVRLipSync.bundle has permission to run within System Preferences.
The log file states:
OvrLipSync Awake: Queried SampleRate: 44100 BufferSize: 512
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
OVRLipSync:Initialize () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:265)
OVRLipSync:Awake () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:217)
(Filename: Assets/Oculus/LipSync/Scripts/OVRLipSync.cs Line: 265)
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.dylib
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.so
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
E1115 10:21:07.861620 399812096 init_intrinsics_check.cc:44] CPU feature avx2 is present on your machine, but the Caffe2 binary is not compiled with it. It means you may not get the full speed of your CPU.
E1115 10:21:07.862260 399812096 init_intrinsics_check.cc:44] CPU feature fma is present on your machine, but the Caffe2 binary is not compiled with it. It means you may not get the full speed of your CPU.
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 64.066 ms
Integration: 493.917 ms
Integration of assets: 0.970 ms
Thread Wait Time: -0.236 ms
Total Operation Time: 558.717 ms
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.dylib
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.so
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.dylib
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle.so
Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.16f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Oculus/LipSync/Plugins/MacOSX/OVRLipSync.bundle
*** Aborted at 1668507668 (unix time) try "date -d #1668507668" if you are using GNU date ***
PC: # 0x193b3b4f3 (unknown)
*** SIGSEGV (#0x0) received by PID 2995 (TID 0x117d4a600) stack trace: ***
# 0x7ff8074c2dfd _sigtramp
I'm trying to interface ov5640 with raspberry Pi 4 model B, kernel version 5.15.61, till now I had loaded driver successfully and Bound driver with ov5640 successfully, and video nodes were created successfully.
I tried to stream video using gstreamer
command:
gst-launch-1.0 libcamerasrc ! video/x-raw, width=640, height=480, framerate=30/1 ! videoconvert ! videoscale ! clockoverlay time-format="%D %H:%M:%S" ! autovideosink
and it thrown error
error:
Setting pipeline to PAUSED ...
[0:02:06.704696651] [1320] INFO Camera camera_manager.cpp:293 libcamera v0.0.0+3866-0c55e522
[0:02:06.726785010] [1324] WARN CameraSensor camera_sensor.cpp:212 'ov5640 10-003c': Recommended V4L2 control 0x009a0922 not supported
[0:02:06.726879464] [1324] WARN CameraSensor camera_sensor.cpp:264 'ov5640 10-003c': The sensor kernel driver needs to be fixed
[0:02:06.726907245] [1324] WARN CameraSensor camera_sensor.cpp:266 'ov5640 10-003c': See Documentation/sensor_driver_requirements.rst in the libcamera sources for more information
[0:02:06.728038265] [1324] WARN CameraSensor camera_sensor.cpp:411 'ov5640 10-003c': Failed to retrieve the camera location
[0:02:06.746434072] [1324] ERROR IPAProxy ipa_proxy.cpp:149 Configuration file 'ov5640.json' not found for IPA module 'raspberrypi'
[0:02:06.746582013] [1324] ERROR IPARPI raspberrypi.cpp:213 Could not create camera helper for ov5640
[0:02:06.746635055] [1324] ERROR RPI raspberrypi.cpp:1253 Failed to load a suitable IPA library
[0:02:06.746922788] [1324] ERROR RPI raspberrypi.cpp:1184 Failed to register camera ov5640 10-003c: -22
ERROR: from element /GstPipeline:pipeline0/GstLibcameraSrc:libcamerasrc0: Could not find any supported camera on this system.
Additional debug info:
../src/gstreamer/gstlibcamerasrc.cpp(354): gst_libcamera_src_open (): /GstPipeline:pipeline0/GstLibcameraSrc:libcamerasrc0:
libcamera::CameraMananger::cameras() is empty
ERROR: pipeline doesn't want to preroll.
Failed to set pipeline to PAUSED.
Setting pipeline to NULL ...
Freeing pipeline ...
can anyone give me a direction how to solve this?
The code is working. I can build it and to mention. it was working, i could upload it to my custom made ESP32 board. From all of a sudden it stopped working. Tried with different PCB boards also different cables.
I somehow resolved my problem so i can program it, but now i get a verification error after Programming Finished
Here is my complete log from terminal.
Processing esp32dev (platform: espressif32; board: esp32dev; framework: espidf)
-----------------------------------------------------------------------------------------------------------
Verbose mode can be enabled via `-v, --verbose` option
CONFIGURATION: https://docs.platformio.org/page/boards/espressif32/esp32dev.html
PLATFORM: Espressif 32 (3.4.0) > Espressif ESP32 Dev Module
HARDWARE: ESP32 240MHz, 320KB RAM, 4MB Flash
DEBUG: Current (esp-prog) External (esp-prog, iot-bus-jtag, jlink, minimodule, olimex-arm-usb-ocd, olimex-arm-usb-ocd-h, olimex-arm-usb-tiny-h, olimex-jtag-tiny, tumpa)
PACKAGES:
- framework-espidf 3.40301.0 (4.3.1)
- tool-cmake 3.16.4
- tool-esptoolpy 1.30100.210531 (3.1.0)
- tool-mkspiffs 2.230.0 (2.30)
- tool-ninja 1.9.0
- tool-openocd-esp32 2.1000.20210721 (10.0)
- toolchain-esp32ulp 1.22851.191205 (2.28.51)
- toolchain-riscv32-esp 8.4.0+2021r1
- toolchain-xtensa-esp32 8.4.0+2021r1
- toolchain-xtensa-esp32s2 8.4.0+2021r1
Reading CMake configuration...
LDF: Library Dependency Finder ->
LDF Modes: Finder ~ chain, Compatibility ~ soft
Found 0 compatible libraries
Scanning dependencies...
No dependencies
Building in debug mode
Retrieving maximum program size .pio/build/esp32dev/firmware.elf
Checking size .pio/build/esp32dev/firmware.elf
Advanced Memory Usage is available via "PlatformIO Home > Project Inspect"
RAM: [= ] 10.1% (used 32992 bytes from 327680 bytes)
Flash: [======== ] 75.7% (used 794197 bytes from 1048576 bytes)
Configuring upload protocol...
AVAILABLE: esp-prog, espota, esptool, iot-bus-jtag, jlink, minimodule, olimex-arm-usb-ocd, olimex-arm-usb-ocd-h, olimex-arm-usb-tiny-h, olimex-jtag-tiny, tumpa
CURRENT: upload_protocol = esp-prog
Uploading .pio/build/esp32dev/firmware.bin
Open On-Chip Debugger v0.10.0-esp32-20210721 (2021-07-21-13:34)
Licensed under GNU GPL v2
For bug reports, read
http://openocd.org/doc/doxygen/bugs.html
debug_level: 1
adapter speed: 20000 kHz
WARNING: boards/esp-wroom-32.cfg is deprecated, and may be removed in a future release.
adapter speed: 2000 kHz
** Programming Started **
** Programming Finished **
** Verify Started **
Error: **** Verification failure! ****
Error: target_hash cbc6a9...992065
Error: file_hash: 773d62...93803f
embedded:startup.tcl:449: Error: ** Verify Failed **
in procedure 'program_esp'
in procedure 'program_error' called at file "/Users/USER/.platformio/packages/tool-openocd-esp32/share/openocd/scripts/target/esp_common.cfg", line 135
at file "embedded:startup.tcl", line 449
*** [upload] Error 1
I use VSCODE to create project. I create a project and select ESp-07 board and ESP8266 RTOS SDK framework then create a main.c file in src directory and copy content of main.c file of esp8266-rtos-sdk-blink example to my project main.c file. it compile successfully but when i want to upload it to my board following error occur :
Processing esp07 (platform: espressif8266; framework: esp8266-rtos-sdk; board: esp07)
Verbose mode can be enabled via -v, --verbose option
CONFIGURATION: https://docs.platformio.org/page/boards/espressif8266/esp07.html
PLATFORM: Espressif 8266 2.3.2 > Espressif Generic ESP8266 ESP-07
HARDWARE: ESP8266 80MHz, 80KB RAM, 4MB Flash
PACKAGES: toolchain-xtensa 1.40802.0 (4.8.2), framework-esp8266-rtos-sdk 1.5.0-beta.5, tool-esptool
1.413.0 (4.13), tool-esptoolpy 1.20800.0 (2.8.0), tool-mkspiffs 1.200.0 (2.0)
LDF: Library Dependency Finder -> bit.ly/configure-pio-ldf
LDF Modes: Finder ~ chain, Compatibility ~ soft
Found 0 compatible libraries
Scanning dependencies…
No dependencies
Building in release mode
Retrieving maximum program size .pio\build\esp07\firmware.elf
Checking size .pio\build\esp07\firmware.elf
Advanced Memory Usage is available via “PlatformIO Home > Project Inspect”
DATA: [==== ] 36.3% (used 29754 bytes from 81920 bytes)
PROGRAM: [======= ] 73.9% (used 278664 bytes from 376832 bytes)
Configuring upload protocol…
AVAILABLE: espota, esptool
CURRENT: upload_protocol = esptool
Looking for upload port…
Auto-detected: COM3
Uploading .pio\build\esp07\firmware.bin
esptool.py v2.8
Serial port COM3
Connecting…
Chip is ESP8266EX
Features: WiFi
Crystal is 26MHz
MAC: 5c:cf:7f:33:a6:e6
Uploading stub…
Running stub…
Stub running…
Configuring flash size…
Auto-detected Flash size: 1MB
A fatal error occurred: File C:\Users\MrTavakoli.platformio\packages\framework-esp8266-rtos-sdk\bin\esp_init_data_default.bin (length 128) at offset 4177920 will not fit in 1048576 bytes of flash. Use --flash-size argument, or change flashing address.
*** [upload] Error 2
I test my board with Arduino framework successfully.
Thanks you
I use esp01-1M board instead of esp07 board and compile then upload to esp07 board successfully.
again change board to esp07 and add
board_upload.maximum_size = 1048576
to platformio.ini file and compile and upload toesp07` board successfully.
I found 1048576 value from esp01_1m.json file.
I have a problem, When I have built the solution, a runtime error appears in one eye on a corner. Is imposible to read, but I got a log file that sais what its on the console (I can read only the corner and I think is the same) and we are tested in debug, release, master... and the error persist. In editor mode on Unity, the error dont appear. The experience is the same but I cant have this.
I dont find anything on their documentation, and this happens in 2019 (where im working right now) and 2018.
Im using MRTK 2.0 RC1 Refresh.
Im working with Lenovo Explorer with Motion Controllers.
Loading native plugins
Loading AudioPluginMsHRTF.dll
Module information:
Built with Compiler Ver '191627012'
Built from '2019.1/staging' branch
Version is '2019.1.0f2 (292b93d75a2c)'
Release build
Application type 'D3D'
OS 'Windows 10 (10.0.17763) 64bit'
PlayerConnection initialized from E:/UNITY_2019_PROJECTS/BUILD VISUAL STUDIO/build/bin/x64/Release/AppX/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55050
Multi-casting "[IP] 172.30.13.181 [Port] 55050 [Flags] 2 [Guid] 737340049 [EditorId] 0 [Version] 1048832 [Id] UWPPlayerX64(MyPC) [Debug] 0 [PackageName] MyProject_vvjrt7vn67k36" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55050]
PlayerConnection already initialized - listening to [0.0.0.0:55050]
Plugins: Failed to load 'WindowsMRXRSDK' because one or more of its dependencies could not be loaded.
(Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 223)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Failed to find spatial stage root, falling back to stationary tracking space type!
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 591)
Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
Windows Mixed Reality spatial locatability state changed to Activating.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
The referenced script (Unknown) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
A scripted object (probably Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSimulationProfile?) has a different serialization layout when loading. (Read 76 bytes but expected 288 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)
UnloadTime: 41,373700 ms
Windows Mixed Reality spatial locatability state changed to Inhibited.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Setting up 3 worker threads for Enlighten.
Thread -> id: 36ac -> priority: 1
Thread -> id: 4944 -> priority: 1
Thread -> id: 5280 -> priority: 1
Windows Mixed Reality spatial locatability state changed to Active.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Windows Mixed Reality spatial locatability state changed to Inhibited.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Windows Mixed Reality spatial locatability state changed to Active.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Trimming D3D resources.```