i use nextjs in vscode and every time i build my app with
npm run build
the buildId and old build path are saved in .vscode-server/data/user/history I want to disable this because for some reason my nextjs app uses that old info sometimes and changes my new build on itself what results in a 404 error for the buildManifest.js file. This is because it uses the old folder name but the folder has a different name (generated with npm run build). I do this with SSH to my raspberry pi. Let me know! Thanks.
I cloned the project and followed the insctructions in the readme that basically say to extract a zip and move to the right place. The built and got this error:
/Users/**/vidyo/vidyo.io-connector-react-native/ios/VidyoConnectorView.h:14:9: 'Lmi/VidyoClient/VidyoConnector_Objc.h' file not found
Is this a known issue when using the Vidyo react native SDK?
This error means that it cannot find the public headers which are located inside. You need to download the VidyoClientIOS/Android SDK and place it in the specified path.
Download the latest Vidyo.io Android & iOS SDK packages:
Unzip VidyoClient-AndroidSDK folder and move contents of VidyoClient-AndroidSDK/lib/android to VidyoConnector-react-native/android/app/libs/android
Unzip VidyoClient-iOSSDK folder and move contents of VidyoClient-iOSSDK/lib/ios to VidyoConnector-react-native/ios/lib/ios
I tried to install flutter, i followed excat steps in official docs. Installed SDK from github and added path to my bashrc file, As shown below picture, even though path successfully updated, flutter commands not recognizing and not working.
https://imgur.com/a/WfQ88J0
1
I recommend clearing the android-studio-dir and android-sdk settings, and let flutter automatically detects their path instead: This works for me .
flutter config --android-studio-dir=""
flutter config --android-sdk=""
I used Unity Hub downloaded latest Unity Editor, it works fine for editor,document and language packs, but can not download android build support. Just told me download failed many many times in the past two days.
So I downloaded UnitySetup-Android-Support-for-Editor-2018.2.16f1.pkg from webpage. This package install reported failed at the end of every try.This package size(348.9M) is not same as the one showed(365.8M) in UnityHub download list.
There is a 2017 version Unity Editor installed by download **.pkg, but the support installer never ask me about Editor's location.
Is there some way to install android build support manually?
Thanks for any tips.
This worked for me. To anyone facing this problem. I apologize for my long explanation and my english.
You can verify if *.pkg file is complete by comparing the checksum (I use dolphin)
Execute this command to manually install your UnitySetup-Android-Support-for-Editor-*.pkg
:~> ./UnitySetup-2019.1.0f2 -u --use-component-list
unity-2019.1.0f2-linux.ini --install-location $HOME/2019.1.6f1/ -d
$HOME
Note that the unity version must be compatible, otherwise you will have the error unable to initialize the Unity engine in you android device. I use:
UnitySetup-Android-Support-for-Editor-2019.1.6f1
Unity-2019.1.6f1
As much as possible use unity hub to install the android add-on, I use unity hub 2.0.1
Step by step explanation of the installation manually of *.pkg
The problem :(
I will put them in context.
I use opensuse tumbleweed. My problem was that I did not have android build support.
No Android module loaded image, and when I press open download page, the browser shows me a message:
<Error> <Code>AccessDenied</Code> <Message>Access denied.</Message> <Details> Anonymous caller does not have storage.objects.get access to publishing-unity-binaries-prd/6e9a27477296/Unknown/UnitySetup-Android-Support-for-Editor-2018.3.0f2. </Details> </Error>
and I can not do anything else.
The SOLUTION :)
0.- Previous requirements
I already had my previous installation this file:
UnitySetup-2019.1.0f2
1.- Download UnitySetup-Android-Support-for-Editor-2019.1.x.pkg
To achieve this look for UnitySetup-Android-Support-for-Editor- in the file https://public-cdn.cloud.unity3d.com/hub/prod/releases-linux.json
This is a fragment of release-linux.json file
...
{
"id": "android",
"name": "Android Build Support",
"description": "Allows building your Unity projects for the Android platform",
"downloadUrl": "h ttps://download.unity3d.com/download_unity/f2970305fe1c/MacEditorTargetInstaller/UnitySetup-Android-Support-for-Editor-2019.1.6f1.pkg",
"category": "Platforms",
"installedSize": 1958542000,
"downloadSize": 664332318,
"visible": true,
"selected": false,
"destination": "{UNITY_PATH}/Editor/Data/PlaybackEngines/AndroidPlayer",
"checksum": "d00addecefb7babcb9cd6a8085672908"
}
...
What interests us about this file is the url to download https://download.unity3d.com/download_unity/f2970305fe1c/MacEditorTargetInstaller/UnitySetup-Android-Support-for-Editor-2019.1.6f1.pkg and the checksum.
2.- Component list file
Download the file from the list of components from here or create a file like unity-2019.1.0f2-linux.ini:
[Android]
title=Android Build Support
description=Allows building your Unity projects for the Android platform
url=MacEditorTargetInstaller/UnitySetup-Android-Support-for-Editor-2019.1.6f1.pkg
md5=d00addecefb7babcb9cd6a8085672908
install=true
mandatory=false
size=365578263
installedsize=1259081000
requires_unity=false
for [Android] install=true, the url and md5 which is the checksum from the previous step (or again I get md5 with dolphin to verify)
3.- Installation
Have the following files in the same directory that in my case are in $HOME
UnitySetup-2019.1.0f2
UnitySetup-Android-Support-for-Editor-2019.1.6f1.pkg
unity-2019.1.0f2-linux.ini
Finally, execute the following command line. (Note that my current unity installation is in $HOME/2019.1.6f1/).
:~> ./UnitySetup-2019.1.0f2 -u --use-component-list unity-2019.1.0f2-linux.ini --install-location $HOME/Unity-2019.1.6f1/ -d $HOME
Thanks
Source
https://forum.unity.com/threads/installing-android-build-support-and-other-build-support-post-installation.515436/
https://forum.unity.com/threads/how-to-install-editor-packages.554977/
Download the Android Sdk Manager under Command line tools only.
And download the SDK you need, then link it to Unity.
I usually download AndroidStudio and it comes with a GUI manager.
Here is some more info about how to update sdk tools.
You link it here: Edit/Preferences/External Tools
According to this:
Possible causes could be:
A corrupt package (download again manually from the list of individual
packages)
Filesystem corruption (repair disk from single-user mode, reboot and
try again)
The user account somehow not being in the sudoers group (deeper
technical problem - check Apple's forums)
Package file stored on a drive formatted weirdly, so execute
permissions aren't set correctly (pre-/post-installation script won't
run; move to boot drive)
Add Unity modules on Linux manually:
Download pkg:
Head to this page, select your specific unity version from the dropdown at the right.
For those modules that arent listed in linux section, download the pkg from the mac section.
Extract the pkg. you can use any of these:
Files
Archive Manager
7z x -o* UnitySetup-XXXXXX-Support-for-Editor-2022.1.16f1.pkg
bsdtar -xf UnitySetup-XXXXXX-Support-for-Editor-2022.1.16f1.pkg TargetSupport.pkg.tmp/Payload
Move the extracted "Payload" file to one of these directories:
For Android Build Support:
{UNITY_PATH}/Editor/Data/PlaybackEngines/AndroidPlayer
For Windows Build Support (Mono) & Widows Dedicated Server Build Support:
{UNITY_PATH}/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
For Mac Build Support (Mono) & Mac Dedicated Server Build Support:
{UNITY_PATH}/Editor/Data/PlaybackEngines/MacStandaloneSupport
4. Now decompress and extract Payload:
zcat Payload | cpio -iu && rm Payload
or if it's named Payload~ just extract it:
cpio -iu < Payload~ && rm Payload~
Actually i am working on android platform,I am using robotium for automation testing.In my scenario i dont have the code i only have the apk file of an application which i can resign it and do my automation testing.For resigning of signature of apk i am using resign.jar ,i got stuck up over here.
Actually i have set Android_Home and every other variables are set but when i drop the apk file and save it by some name the .jar file is getting hanged up.
What might be the issue.!
If you get the apk file you have to test e.g. from your developers, do the following steps to resign it with your keystore:
Rename the apk file into a zip file
Unzip the zip file
Delete the META-INF folder
Rezip the folder again to a zip file
Rename the zip file again to an apk file
Open a terminal and follow the Android SDK developer guide http://developer.android.com/guide/publishing/app-signing.html
That’s it! Afterwards you should be able to test against an apk file!