Android APK resign.jar is getting hanged - android-emulator

Actually i am working on android platform,I am using robotium for automation testing.In my scenario i dont have the code i only have the apk file of an application which i can resign it and do my automation testing.For resigning of signature of apk i am using resign.jar ,i got stuck up over here.
Actually i have set Android_Home and every other variables are set but when i drop the apk file and save it by some name the .jar file is getting hanged up.
What might be the issue.!

If you get the apk file you have to test e.g. from your developers, do the following steps to resign it with your keystore:
Rename the apk file into a zip file
Unzip the zip file
Delete the META-INF folder
Rezip the folder again to a zip file
Rename the zip file again to an apk file
Open a terminal and follow the Android SDK developer guide http://developer.android.com/guide/publishing/app-signing.html
That’s it! Afterwards you should be able to test against an apk file!

Related

Flutter failed to delete a directory at "build\flutter_assets"

I've never had this error. The error doesn't appear when I run "flutter run -d chrome" for the initial flutter example but when I add a couple of folders this error appears. thank you for the help
Flutter failed to delete a directory at "build\flutter_assets". The flutter tool cannot access the file or directory.
Please ensure that the SDK and/or project is installed in a location that has read/write permissions for the current user.
The build folder is auto-generated when flutter runs. If you created the flutter_assets folder in the build folder, move it to the assets folder instead. (I mixed up the assets and flutter_assets folders in my head.)
I had this issue and wound up manually deleting the entire build folder and running flutter clean (see other suggestions here on SO and here on GitHub).

install4j launcher issue on Mac OSX app store application

We’re using install4j to create installers for our Java application, PDF Studio.
We’re currently trying to submit our application to the Apple store and for this, need a pkg file. We’ve created a pkg file from the Application folder that is created after running the dmg installer created by install4j and are working on removing one by one all the warnings and errors reported by the Apple store.
One issue we are having is that symlinks are not allowed by the Apple store and the JRE contains a symlink for a file called libjli.dylib.
When we try to remove the symlink or replace it with the actual file, the i4j launcher for our application is broken.
When we remove the file from the install folder:
rm /Applications/PDF\ Studio\ 2018.app/Contents/PlugIns/jre.bundle/Contents/MacOS/libjli.dylib
We get an error message on launch saying "Java SE 8" couldn't be loaded because it's executable couldn't be located."
If we try to copy the file to the symlink location:
cp /Applications/PDF\ Studio\ 2018.app/Contents/PlugIns/jre.bundle/Contents/Home/jre/lib/jli/libjli.dylib /Applications/PDF\ Studio\ 2018.app/Contents/PlugIns/jre.bundle/Contents/MacOS
Then the launcher fails with no error message dialog.
If we run with install4j log enabled:
INSTALL4J_LOG=yes /Applications/PDF\ Studio\ 2018.app/Contents/MacOS/JavaApplicationStub
Then it will print "Error: could not find libjava.dylib."
Has anyone tried to do this and made it work?
It seems like the launcher is looking under /MacOS/libjli.dylib. We think it is the JavaApplicationStub executable file that decides where to look which is created by install4j.
Is there is a way to set where the launcher looks for the jre.bundle executable libjli.dylib?
You can extract the DMG and edit the Info.plist file so that it contains
<key>CFBundleExecutable</key>
<string>../Home/jre/lib/jli/libjli.dylib</string>
We will check if we can do this in general.

Upload iOS build online

I am uploading ios build on testflight till now. But I am getting the following error on uploading any build (I also tried uploading the previous build again which I already uploaded on it).
Invalid IPA: Couldn't find executable specified in Info.plist - check the value of your CFBundleExecutable key.
I need to upload the build. Can someone suggest me a site other than testflight where I may upload the ios build or ipa file?
The other site you can use is http://diawi.com, i use it on my project now, very helpfull.
We had a problem with CFBundleExecutable ${EXECUTABLE_NAME}. Our iOS app was for example called OurAppName.
Ran fine in Simulator but when archived and deployed via organizer said CFBundleExecutable was not an executable file.
We checked the plist and the value for CFBundleExecutable was 'ourappname'. we unzipped the ipa > app folder (see how below) and there was a fie called ourappname but it was smaller than expected and not a exe (USE:ls -l should have x at end of -rwxr-xr-x ).
Bug was caused by a text file called 'ourappname' and when archive was built it took that as the exe and not OurAppName. Answer was to rename and or delete the file with same name as our exe. Do full clean build. and recheck final ipa.
To see contents of OurAppName.ipa :
Rename to OurAppName_ipa.zip (ignore warnings):
DOUBLE CLICK on OurAppName_ipa.zip to open (creates Payload folder containing OurAppName.app):
rename OurAppName.app to OurAppName_app (ignore warnings will change app bundle to folder).
Open OurAppName_app folder look for ...info.plist for app.
Check CFBundleExecutable is pointing to OurAppName.
Find OurAppName in folder do ls -l make sure it executable (USE:ls -l should have x at end of -rwxr-xr-x).
TIP FOR TEST FLIGHT:
If testflight download fails after 80% with UNABLE TO DOWNLOAD then drag the archive you built to a iOS device using Organizer.
Click on Device > applications and + at the bottom (i think dragging the ipa to the device in the organizer installs it as well).
in your info.plist file open as source code form and check CFBundleExecutable key is there or not and make sure it is written as
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>

Archive file can't find the identifier name

I can't build the .ipa file from my application. It's successfully run in the simulator and in my real device. Now when i press 'Product->archive' to build the archive, it's successfully archive the project but it losses the identifier name and version is 'Unspecified'. When i press the share button it's didn't find the provisioning profile and can't build the ipa file…
How can i solve this problem. ?
How can i get this ipa build file ?

Create .ipa for iPhone

I developed one application for iPhone. After I build I got .app file in build folder.
My application name is Myapp, then i got Myapp.app file in the build folder.
My problem is i want to create the .ipa file. how is that.. it is for to install
jailbraked iPhone..
Create a folder named Payload.
Copy Myapp.app (from products of your project) into the Payload directory.
Right click and Compress the Payload directory.
Rename the zip file to Myapp.ipa.
** Update ** This answer is very old. Use Xcode to build .ipa archives now. (Product > Archive)
Run Script
/bin/sh
mkdir $CONFIGURATION_BUILD_DIR/Payload
cp -R $CONFIGURATION_BUILD_DIR/$PRODUCT_NAME.app $CONFIGURATION_BUILD_DIR/Payload
cp $CONFIGURATION_BUILD_DIR/$PRODUCT_NAME.app/iTunesArtwork $CONFIGURATION_BUILD_DIR
cd $CONFIGURATION_BUILD_DIR
/usr/bin/zip -r $PRODUCT_NAME.ipa Payload iTunesArtwork
rm -rf Payload iTunesArtwork
exit 0
With Xcode 4, there is now a way more easy way:
In the menu bar, go to Product > Archive.
The organizer will then open in the Archives tab, and you will be able to save an IPA using the Share… button.
If the Archive menu item is disabled, make sure you have the scheme set to iOS device and not the iPhone Simulator. You don't have to have a device plugged in, though.
I also wrote a script to do this from the command line: xcodearchive. It works similar to xcodebuild, but generates an IPA.
Signing Part:
This part is required for non-jailbroken phone and rest of the steps are same
Open Terminal and enter the following commands
codesign -f -s "Code signing certificate name" appNamewithextension
example
codesign -f -s "iPhone Developer: Durai Amuthan" sample.app
Verify it is signed using the following command
codesign -verify AbsolutePath_with_app_name
ipa creation Part:
Way 1:
1.Create a folder named Payload and copy the .app into it
2.compress it and you'll get Payload.zip
3.Now Change the extension from zip to ipa that's it
mkdir Payload
cp -R MyAppName.app Payload/
zip -r -s 64 Payload.zip Payload/
mv Payload.zip MyAppName.ipa
Way 2:
Drag and drop the .app in iTunes that'll create the iPa for you
Installation part:
If you had Tried the Way 1 in previous step then Drag and drop the .ipa in iTunes
Choose the device in iTunes and click install and apply the sync that's it
Follow the following steps
Upload your app file as a zip on www.diawi.com
Open the diawi url in your web browser.
You will find download application option there. Download the file and it will be downloaded as an IPA.
Also, if you want to include the logo file, add the icon to the directory and name it "iTunesArtwork". compress that along with the Payload directory that has the .app file in it.