(https://i.stack.imgur.com/11Kkt.png)
I build app in Flutter app in Xcode for Iphone14 simulator but it show that error about Html_editor_enhanced! How to solve that bug? Thank you [enter image description here]
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I'm trying to install file picker except that when my button is clicked or the file picker function is assigned, I have this error that appears: "MissingPluginException (MissingPluginException(No implementation found for method any on channel miguelruivo.flutter.plugins.filepicker))"
I couldn't find anything about it
image_picker and file_picker don't work well with the ios simulator. You have to use a real device instead.
in your project path use this command
flutter clean
The Package.appxmanifest in my Maui application (latest version, .NET 6, VS 17.4 Preview 1) cannot "find" the Splash Screen file I specify in the Splash Screen field, resulting in a DEP0700 error (see below).
The Visual Assets tab of the Package.appxmanifest looks like this:
The Resources\Splash\mysplash.png file sits on disk as mysplash.svg:
It's my understanding that Maui converts the svg file to a png file during compilation and that the app manifest should reference the png file as a result.
For the record, I also tried these path/file name references in the Splash Screen field before recompiling and none of them worked:
Resources\Splash\mysplash.png
Splash\mysplash.png
mysplash.png
Resources\Splash\mysplash.svg
Splash\mysplash.svg
mysplash.svg
I get this when building:
DEP0700: Registration of the app failed. [0x80073CF6] AppxManifest.xml(33,27): error 0x80070003: Cannot install or update package 0ecaf7bf-457c-450a-94a5-181406568f05_9zz4h110yvjzm because the splash screen image [mysplash.png] cannot be located. Verify that the package contains an image that can be used as a splash screen for the application, and that the package manifest points to the correct location in the package where this splash screen image can be found.
EDIT: The Build Action is indeed set to MauiSplashScreen.
This really should be so difficult. It would be great if the error message provided gave a clue as to where the system is looking for the file, if the file is there but is just in the wrong format, or some other clues...
Does anyone have any ideas?
My flutter app does not show the album art of my music files that I'm trying to load with AssetImage().
I debugged all the way down to asset_bundle.dart and asset is null as you can see in this debugging screenshot:
When I check out that image file on my phone and open it with any image displaying app it works.
Could the fact that the file ending is missing be the problem?
If so, how can I tell my app to try to interpret such files without a file ending as .png?
If you're curious about the exact code of the project: here
I deleted launch image from launch image option.Still i am getting launch image?I do not know where it is from loading?
You should change the name of your image as would be defaultly saved as Default.png, As xcode changes the name of the image itself whether you add the name of the image yourself or not.
And as The Dude suggested clean your code and reset your simulator if you are working on it and build your project again , then run and see.
I'm getting a crash when the app load from the debugger ( EXC_BAD_ACCESS ), on this line (asm):
__dyld__ZN16ImageLoaderMachO12bindLocationERKN11ImageLoader11LinkContextEmmPKS0_hPKclS7_+320>
I understand it has something with image loader, but I can't figure what.
Any idea?
Thanks.
----Found your Solution-----
Add dylib1.o from "Link Binary Section " of Build Phases in XCode--- it will solve the error...
Add Foundation.framework and UIKit.framework from link binary option.
Then run again. It fixed my issue.