Crash on ImageLoaderMachO on app loading on iPhone - iphone

I'm getting a crash when the app load from the debugger ( EXC_BAD_ACCESS ), on this line (asm):
__dyld__ZN16ImageLoaderMachO12bindLocationERKN11ImageLoader11LinkContextEmmPKS0_hPKclS7_+320>
I understand it has something with image loader, but I can't figure what.
Any idea?
Thanks.

----Found your Solution-----
Add dylib1.o from "Link Binary Section " of Build Phases in XCode--- it will solve the error...

Add Foundation.framework and UIKit.framework from link binary option.
Then run again. It fixed my issue.

Related

WatchKit Extension[4608:145616] Unable to find image named "hello" on Watch

Problem:
Trying to set the WKInterfaceLabel text using xCode 6.2 but it returns this error:
WatchKit Extension[4608:145616] Unable to find image named "hello" on Watch
Code:
#IBOutlet var lblPassword: WKInterfaceLabel!
lblPassword.setText("hello")
Cleaning the project doesn't seem to fix the issue for me. But if you click on the image file, you'll see "Target Membership" options on the right pane. Select all of them, Clean the build and try again.
I got the same error although I am pretty sure these image files exist.
I just terminated Xcode, relaunched it, cleaned the project (command + K) and built it. It started to work again.
I do this routine whenever I face a new problem. It solves most of the problems as you might know. Sorry if you have done it already.
I supposed that you adding image to asset catalog in WatchKit Extension. This is wrong.You should add that image to asset catalog in WatchKit App. Sorry i can't add image here.
Try as I might, my images were not loaded up to the watch until I did it directly by 'caching' as follows in my InterfaceController in the WatchKit Extension:
[[WKInterfaceDevice currentDevice] addCachedImage:[UIImage imageNamed:#"carrota.png"] name:#"carrot"];
[self.portfiolioImage setImageNamed:#"carrot"];
For me, it looks like you have added "hello" as an image name somewhere in the storyboard.
Use XCode's Find dialog to look for "hello". It will show use as an image name, too.
Screen Shot 1
Ok So the keything to note here is that "you do not want to drag and drop the images into the AssetCatalog"......the only way this worked for me was to manually right click on the catalog (as shown in screen shot 1 and "Add Files"....look for the image you want to add on your local/external drive (Making Sure that only the "WatchKit App" Checkmark is selected in the Add to Targets Section" as shown in Screen Shot 2) and add the images!!
Screen Shot 2
i've had the exact same problem. solution: i've exedently connected the group parenting the WKInterfaceLabel. Try setting YOURSUPPOSEDLABLE.setTextColor(.brown), if the Background of it changes, you have connected the group.
So in my case I had copied and pasted a prior row and assigned a diff class.
That duplicated row's group still had an IBOutlet connection to the prior class that I did not catch.
Once I removed that connection this stupid issue resolved itself and I was able to successfully call .setText()

Type error Xcode 6 swift

I having issues with Xcode, I connect my element (button) to an IBOutlet but when I try to access button, it gives me the <>> message where it should be a completion suggestion. I have connected correctly my storyboard with my view controller. Here's a screenshot, so you can see. I hope you can help me. Thank you. Ok, I have not enough reputation so I will put an URL to the image.
http://i61.tinypic.com/28at08x.png
Just delete the app and download it again from AppStore.

App crashes while loading with error in main.m

I'm trying to recover an app that I accidentally deleted and managed to do it through the organizer, however, now when I try to run it on the simulator or iphone, it crashes with an error popping up in the main.m file:
int main(int argc, char *argv[])
{
#autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
The error occurs in the "return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));" section of the file with the SIGABRT error. I am using Xcode 4.2 with ARC on. I am testing it on ios 4.3 and ios 5.0. The app was working before and in fact, is on the app store right now. Anything would help
If you look in the debugger it will probably tell you what caused the error. This has happened to me before, due to insufficient memory (too many items on screen at once). Either way, look at the target debugger for what caused the error.
Usually when I get similar errors is because there is a broken link on the Interface Builder. Maybe you've changed the name of an IBOutlet and forgot to connect it again.
If you are using Storyboards, make sure you haven't hooked up duplicate referencing outlets or reference outlets that aren't there anymore in your code. In other words, if you dragged from a button on your view controller to your code and then the property or method has changed at all, you can get this error.
happened to me, looked in the debugger and found it mentioned a name I given to an action, but deleted it after I created it both viewController .h and .m so for some reason that old action created with a different name, still lingered somewhere... so I copied my code and pasted it on a new prog. Of course, it was a very small one view app so it was easy...
I've seen this happen before if the following build settings are not there. OTHER_LDFLAGS = -ObjC -all_load
This is under Linking in the target.
Not sure what the error message is—that would be helpful. But are you importing AppDelegate.h?
It happened to me and all I did was changed the name of my image view and than changed it back later. But, I forgot to disconnect the other name after I deleted it. However, once I disconnected it from interface builder it worked.
Crashed with LLDP debugger I changed to GDB and then it worked.
I got stuck with this problem too but not all the time only 1/2 launch. Absolutely no error in the console no nothing, just a signal SIGARBT. My AppDelegate did not even went to didFinishLaunchingWithOptions. Changing the debugger back to GDB (Edit Scheme… > (Info tab) Debugger > LLDB) solved the problem.
To fix it, click on mainstoryboard i.e. Interface Builder, select the File Inspector tab, and uncheck Use autolayout.
Alternatively, you can target iOS 6.0+-only devices and change the minimum target, if you absolutely must have autolayout.
This problem occurs due to mismatch in versions of xcode and source of learning programs from.

IPhone App Build Successful But nothing shows

Very new to Iphone development here, I have a project which is successfully building (which is a first for me :) It loads the simulator but it just closes as soon as it loads, how can I debug this? It appears the Interface Builder xib files are not loading, I've added a xib thats from a hello world project, (they have different project names) Is this an issue?
Any advice would help,
Thanks!
You probably have an error in the Debugger Console. If it has to do with the XIB, it could be that you simply got the name wrong.
Another simple mistake is trying to use Outlets before viewDidLoad is called (for instance, in init).
In either case -- the message in the console will help.

uitableview not showing data

i followed the tutorial -> http://icodeblog.com/2008/09/02/iphone-programming-tutorial-creating-a-todo-list-using-sqlite-part-2/
but the thing is my uitableview isnt showing anything from database!! i did an nslog and able to query the data..so what could be the possible error?
i went through line by line with the source..but still can't find any problem..anyone tried the tutorial and face similiar problem as me?
Delegate and Datasources are connected?
I downloaded the sample code and it works with no problems under OS 3.0 and 3.1.2 and
http://icodeblog.com/wp-content/uploads/2008/09/todo-part-21.zip